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Interview of Toby Fox, dev of Undertale

 
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Interview of Toby Fox, dev of Undertale. Text I told Toby Fox to skip questions he didn’t find interesting, and boy did he take me at my word. Frankly, I don’t

Text

I told Toby Fox to skip questions he didn’t find interesting, and boy did he take me at my word. Frankly, I don’t blame him. When I’ve answered questions about things I’ve created, it was my hunger for recognition that made me sing my finest song. That’s where Toby Fox differs. He doesn’t seem to give a **** what people think of him. Nonetheless, he took the time to answer my email, and I thank him for that. Now enjoy this (somewhat one-sided) conversation about Undertale, a game I quite enjoyed playing, by a guy who begrudgingly let me interview him. But hey, I did recommend he pull a Ted Kaczynski after all. Nyeh heh heh.

TEG: Can you pinpoint the birth of UNDERTALE as an idea, or did it sort of coalesce in your mind over time?

TF: It originated when I decided to create a battle system in Game Maker. Then I made a game around it.

TEG: I really loved the fact that many of the branches in UNDERTALE‘s story seemed to lead to miniature “voids” where I was forced to contemplate what I’d just experienced without being “improved” in any quantitative way. Do you think that as gamers and people we have become addicted to numbers / money / experience in general?

TF: The addictive quality of “numbers increasing” is what drives a lot of games. But some of the most important things in life can’t be accurately represented by numbers. As for people’s lives, I have no comment.

TEG: The protagonist in UNDERTALE is of ambiguous gender. This is also true of many of the monsters he/she encounters along the way. Was this a design choice, and what role does androgyny play in your vision of the world?

TF: Skip

TEG: Romance was one of the most interesting aspects of the game. In some situations there are sexual undertones in the dialogue, but these quickly give way to absurdity. Why did you choose to include flirting as a mechanism, and what role does sexuality play in a world like Undertale’s, where the storyline centers around the polar opposites of violence and non-violence?

TF: Skip

TEG: If you had to pick someone to spend the rest of your life with, would it be Sans or Papyrus? Why?

TF: Skip


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Interview of Toby Fox, dev of Undertale. Text I told Toby Fox to skip questions he didn’t find interesting, and boy did he take me at my word. Frankly, I don’t

Text

TEG: A book in the Snowdine library reads: “Love, hope, compassion … humans have proven that their souls don’t need these things to exist.” Do you perceive the morality play in UNDERTALE as beyond the duality of “good vs evil”, or are these terms still useful to us as human beings in the 21st century?

TF: Regarding UNDERTALE‘s morality, my opinion is kind of irrelevant. I’d be interested in what you think about it, though.

TEG: What’s the last game you really, really enjoyed playing? Why?

TF: Ghost Trick, because the story was excellent and tied into the gameplay in a novel way. Highly recommended if you like Shu Takumi’s other games.

TEG: What’s the game you’ve played the most over the course of your life? Why?

TF: UNDERTALE, because I had to test it.
Second place: Earthbound, because I was part of an Earthbound fan community and it was a cornerstone of my life. (Editor’s note: Toby has since published a tweet that reads “recently i said in an interview that the game i had played the most ever was earthbound and i just realized IT’S ACTUALLY SMASH BROS MELEE”)

TEG: UNDERTALE doesn’t dig very deeply into the backstory of its protagonist, and there is no mention of his/her parents or life before falling into the hole. Why is that?

TF: Skip

TEG: You composed the entire musical score of UNDERTALE, and I found it to be gorgeous and atmospheric, an integral part of the story-telling. Did you write the pieces specifically for the game, or did they exist before the scenes they score?

TF: Over 90% of the songs were composed for the game. I always wrote the songs before I started programming those parts, besides the credits song. Having music helps me decide how the scene should go.
Here are the songs that were composed for other projects, then absorbed into this one:
– Nyeh Heh Heh
– Bonetrousle
– Heartache
– Another Medium
– Fallen Down
There’s an arrangement of a song from a previous project here, as well. People are well aware of this one.

TEG: Although I wouldn’t place UNDERTALE in the “post-apocalyptic” genre, there is a real feeling of wandering through a world in the aftermath of a cataclysm. Why have video games and art in general become so obsessed with the end of the world, and where would you place humanity on the spectrum from “no end in sight” to “it’s already happened, dude”?

TF: UHHH??? SKIP???


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Interview of Toby Fox, dev of Undertale. Text I told Toby Fox to skip questions he didn’t find interesting, and boy did he take me at my word. Frankly, I don’t

Text

TEG: What’s next after UNDERTALE? Do you see yourself working more on games, music, or something else entirely?

TF: Beats me.

TEG: Has the success of the game come as a surprise to you? Are you enjoying the attention from the media or is it a bizarre nuisance?

TF: Hmmm… I guess it’s slightly more than I expected. I’m glad I can make a positive difference in so many peoples’ lives, but I hate answering interview questions.
________________________________________ ________________________________

Interestingly, Toby skips on the questions about sexuality and gender. He really didn't want that to be the main focus of the game, just a part in the background.

Credits go to the original author of this interview.
existentialgamer.com/interview-toby-fox-of-undertale

and also assassindash for telling me to do this

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Views: 17859
Favorited: 20
Submitted: 12/11/2015
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User avatar #1 - assassindash ONLINE (12/11/2015) [-]
stickied by hanklecram
He basically just doesn't give a **** , and I love it....

Also, this is the first time i've caused something to be posted, and mentioned from doing so, so that feels nice....
User avatar #3 - dbqpdb (12/11/2015) [-]
I love how he doesn't want to answer any ****** questions about focusing on politics in the game.

I'm guessing either a.) he doesn't want Undertale to be recognized for any of that **** on a serious, non-fanon level, or b.) he doesn't want to give solid answers on that **** which would contradict all the fan theories and fanon already in place.
User avatar #17 to #3 - captainprincess (12/12/2015) [-]
He could just be like, actually not interested in that aspect
Like he might not even oppose whatever people want to make it be about, and what politics drive them in loving it, and just not care himself

hard to tell really
User avatar #5 - howdoyouspell (12/11/2015) [-]
I really admire Toby. He stayed neutral throughout the entire interview, just to keep the game and it's secrets from being corrupted by both it's fans and haters. I wish a lot more devs were like him.
#2 - vpiii (12/11/2015) [-]
HOLY **** ! Toby likes Ghost trick?! My respect for him grows yet again!
#9 to #2 - maximumpotato (12/11/2015) [-]
Asgore in every ending be like "Oops, I died again, ha ha!"
User avatar #12 - zomaru (12/12/2015) [-]
There is nothing wrong with the game, it just doesent appeal to me.\

But DEAR GOD why the hell is the fandom so big and why have they created such horrible MEMEs?
User avatar #13 to #12 - craxxet (12/12/2015) [-]
Fanbase ran out of content to discuss since the combined information about the Undertale universe given by the 3 different endings + datamining leaves few important questions unanswered.

Also Toby has ties with Homestuck and other old-school RPG:s which me and many of the non meme-makers know basically nothing about. A lot of what makes the community a "fandom" probably comes from users playing those games and moving over to the newer Undertale.
User avatar #15 to #13 - craxxet (12/12/2015) [-]
Also the game is passionate, well thought-out, very interactive, has a killer soundtrack, good writing and a likeable cast of characters. It's a good game, really.
User avatar #14 to #12 - captainprincess (12/12/2015) [-]
because people do that whenever they like something, and like it a whole lot
this is nothing new and it's no mystery
this is how people do
User avatar #20 to #14 - zaggystirdust (12/12/2015) [-]
But if MLP does it suddenly it's bad
#21 to #20 - captainprincess (12/12/2015) [-]
I mean personally I dont agree
its free game for 'em all

but yknow
User avatar #28 to #20 - martiraz (12/12/2015) [-]
Well, honestly, i think it started being hated early on cause of unsecure boys how didnt like all the "girly" ponies on their sites. But then, when the fandom just kept going, the rest of us got tierd of it aswell. And the sexualising does not help its case.
User avatar #7 - catkyte ONLINE (12/11/2015) [-]
i am never going to play this game, and i blame it on fj
User avatar #10 to #7 - hanklecram [OP]ONLINE (12/11/2015) [-]
if you look into your heart, you would really see it is only you stopping yourself from this
User avatar #11 to #10 - catkyte ONLINE (12/11/2015) [-]
thanks obi-wan
#19 - samoaspider (12/12/2015) [-]
question
-skip

question
-idk, what do you think?

question
-skip

question
-beats me
User avatar #24 to #19 - adu ONLINE (12/12/2015) [-]
Consider these things:
"What do you think?"
Toby doesn't want his own perception of the game to color anyone else's experience with it. It's meant to be a very personal journey, so him commenting on it is rather pointless.
"Skip"
Many of the skipped questions were trying to bait political statements out of him, and one was just a character-preference question that was equally pointless.
"Beats me."
He legitimately doesn't know what he's going to do next, or wants to keep it a secret. (seems he's become increasingly secretive lately)

Also, he's probably quite the introvert and isn't very good with interviews.
#4 - muffinssnuffims (12/11/2015) [-]
Seems pretty based from this...
User avatar #8 - teevee (12/11/2015) [-]
we really needed a well made game with some sort of ambiguous gender/sexuality characters that aren't the MAIN SELLING POINT. All the games made by SJWs are all about having "PANDERING TO EVERY SINGLE DEMOGRAPHIC **** GENDER ROLLS" as the main and only point, but this was definitely not the focus here. toby could have played it up for money and **** , but he really didn't so that's good for him, and for video games in general.
0
#16 to #8 - captainprincess has deleted their comment [-]
User avatar #18 to #8 - captainprincess (12/12/2015) [-]
my b I jumped the shark
User avatar #22 - joekerr (12/12/2015) [-]
look man, either you take captions or you copy-paste it ... both is just annoying.
User avatar #27 - ventusvsroxas (12/12/2015) [-]
>This content
>skip
User avatar #26 - reggaemortis ONLINE (12/12/2015) [-]
God I'm so conflicted about Undertale. I ******* love the consequence based gameplay but I ******* hate every ******* bullet hell game I've ever played so I also ******* hate Undertale's combat.
#29 to #26 - anon (12/12/2015) [-]
Give the game a shot. The bullet-hell style combat is actually pretty light for most of the game. It's only the really hard bosses on a genocide run that will give you much trouble.
#6 - verycoolcat (12/11/2015) [-]
If the creator of undertale try to make a new game... I don't think it'd be very good. I think he gave too much of himself to make undertale and will probably have any kind of developmental block for a decade.
User avatar #23 to #6 - bananeurysm (12/12/2015) [-]
i believe that he's one of the devs for whatpumpkin currently working on hiveswap, but don't quote me on it. that's more of andrew hussie's game than anything though

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