Leech: Damage-Dependent - Heals this card as it deals attack damage to an Assault card.
Legion: Triggered - On your turn, before cards take Actions (After you play a card if able) increase the attack and health of this card for each adjacent card of the same faction.
Mimic: Activation - Uses any "Activation" skills of an enemy Assault card, except Mimic. Ignores Faction modifiers (ex. "Strike Raider 1" becomes "Strike 1")
Payback: Defensive - When enemy uses an Activation skill on this (Other than Mimic), 50% chance to use same skill on the original enemy unit
Pierce: Combat-Modifier - Reduces the effect of enemy skills that prevent Attack Damage
Poison: Damage-Dependent - Assault cards that took attack damage from this unit take damage at the beginning of the poisoned unit's turn.
Protect: Activation - Prevents damage from attack or any skill.
Rally: Activation - Increases the Attack of a random allied Assault card.
Refresh: Defensive - At the end of this unit's turn, restore all health to full.
Regenerate: Defensive - When card health reaches zero, 50% chance of gaining back health.
Siege: Activation - Deals damage to a random enemy Structure.
Siphon: Damage-Dependent - Heals the Commander as this card deals attack damage to an Assault card.
Strike: Activation - Deals damage to a random enemy Assault card.
Stun: Defensive - Any Assault unit that damages this from an attack becomes stunned. Stunned units cannot attack until after their next turn.
Summon: Activation - Plays a copy of the specified card.
Sunder: Damage-Dependent - After damaging an enemy from an attack, damaged Assault unit can no longer gain additional attack (if attack is lowered from base amount, it is still reset to base normally).
Supply: Activation - Heal this unit and adjacent Assault units (Can only be Mimiced by Assault units)
Swipe: Combat-Modifier - When attacking an Assault unit this also attacks the adjacent enemy Assault units, if any
Tribute: Defensive - When another allied assault card, uses an Activation Skill on this (besides skills affected by Chaos), 50% chance to use that ability on the original unit.
Valor: Combat-Modifier - When enemy has more Assault units than you, deal additional attack damage
Wall: Defensive - Absorbs damage dealt to the Commander and subtracts from own health
Weaken: Activation - Reduce the attack of a random enemy Assault card