Computer "Logic". I don't Understand. My computer can run this flawlessly.... Minecraft: fast loading, but unoptimized java / OpenGL rendering. Source Engine: Damn slow loading, but really well optimized over the past years from an engine
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Computer "Logic"

I don't Understand

My computer can run this flawlessly...
Views: 44816
Favorited: 43
Submitted: 08/20/2012
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What do you think? Give us your opinion. Anonymous comments allowed.
#2 - sniffythebird (08/20/2012) [+] (5 replies)
Minecraft: fast loading, but unoptimized java / OpenGL rendering.
Source Engine: Damn slow loading, but really well optimized over the past years from an engine first used in 2004.
User avatar #3 - Maroon ONLINE (08/20/2012) [+] (2 replies)
because that's just a prerendered video. your comp doesnt do any actual work.
User avatar #1 - eddiethead (08/20/2012) [-]
Minecraft is a Java program, so it uses up a notorious amount of memory if you let it.
#81 - slatersniper ONLINE (08/21/2012) [+] (6 replies)
Oh just go download more RAM. Worked for me. Its because Minecraft is written in Java. So just go download more RAM.

pic not related
User avatar #139 - treesaregood (08/21/2012) [+] (2 replies)
Minecraft is run using Java, which uses the Java Virtual Machine at run time to process the code rather than being run directly through the hardware using machine code. Although this degrades performance due to the extra processing, it allows java programmers to right a single program that runs on almost any system that has the Java Virtual Machine installed. If you look at the processes in Task Manager, you will see that the program running minecraft is not Minecraft.exe, but the JVM. It also does not help that the game world is created using (a simple form of) voxels, which become exponentially more resource intense at greater render distances. For example, being able to see 100 blocks in every direction ( in the shape of a square, not a circle), would require the game to have to be able to store in memory 200*200*256(the height limit is 256 blocks now) or 10,240,000 blocks in memory, and process those blocks whenever the player loads new sections of the map.
#4 - seelcudoom has deleted their comment [+] (2 replies)
#127 - hadzz (08/21/2012) [-]
Because Java. Even though it is probably one of the best languages out there, it hogs more memory than my dick.
#128 - evilmonkeypl (08/21/2012) [+] (1 reply)
That's prolly cause Minecraft is optimised worse than your mums face.

Am I funny yet?
#131 to #128 - admiralamory **User deleted account** has deleted their comment [-]
#45 - LtMcG ONLINE (08/21/2012) [-]
User avatar #5 - ankensam (08/20/2012) [-]
minecraft is a very badly programmed game, or so my friend who knows about this stuff told me
#150 - anonymous (08/21/2012) [-]
Running TF2 flawlessly isn't really something to boast about lol
#52 - anonymous (08/21/2012) [+] (1 reply)
The reason minecraft lags, is because in any other games, the ground is ONE object, not billions of blocks, all of which need to be rendered seperateley
User avatar #105 - CrazyAndProud (08/21/2012) [+] (4 replies)
Oh, I had that problem too. You just need to give it more RAM.
User avatar #108 to #105 - Sandisky (08/21/2012) [-]
By that he means download some more RAM. You can get it
#57 - crilleballe (08/21/2012) [+] (6 replies)
Hey everyone, you may wanna check this out!
It's called "Unlimited Detail" and the name is pretty much descriptive enough.
#42 - iron **User deleted account** has deleted their comment [-]
#183 - crawlingninjabear **User deleted account** has deleted their comment [+] (1 reply)
#155 - BigBallSack (08/21/2012) [+] (4 replies)
Just a tip for people with 64 bit pcs - installling 64-bit java helps. I used to get 10-20 fps in minecraft with render distance set to far. After installing 64-bit java, I'm getting 40-50 fps, and I don't even have a good graphics card.
User avatar #159 to #158 - BigBallSack (08/21/2012) [-]
Well you need it to render a vast world, so why not. Minecraft never played well on my 64mb card.
User avatar #141 - pukingrainbows (08/21/2012) [-]
playing a dynamically generated game is different than running a static video. The game has to do a whole lot more than show a series of pictures.
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