The Midnight Man
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The Midnight Cram e" is an old pagan ritual us ed mainly as punishment fer these who
have broken the laws of the pagan reli yen in question. While it is mainly used as a scare
tactic net dis Abey the gods, there is still a very existent chance death these wha
play the Midnight Game and there is an even higher chance permanent mental
scarring. It is highly rece amended that yen DON" T PLAY THE MIDNIGHT GAME!
But, fer these few thrill seekers searching far a rush er far these delving into obscure
occult rituals; these are the simple instructions en haw play. De so at year exam risk. -.
INS TRUC TIONS
It must be exactly 1200 AM when yen begin performing the ritual,
ether's it will net work. Materials required include a candle, a weeden deer: at least
ene drop of year exam bleed: a piece of paper, matches er a lighter, and salt. If you are
playing with multiple peeple they will all need their exam the aforementioned materials
and will have perform the steps below separately.
Step l: Write year full name (first, middie, and last) en a piece of paper and put at least
one drop of your bleed ente the paper- Mew it soak inte the paper.
Step 2: Turn eff all the lights in the hens e. Go year frend deer: which must be we oden,
and place the paper with your name in frend of it. New take the candle and light it. Place
the candle en top of the paper with year name.
Step 3: Knee}: en year own deer 22 times (the hem.‘ MUST be 12 :00 AM upen the final
be ck), then epin the deer: blew ent the candle, and ch, the deer- Ten have just
allowed the "Midnight Man" into your hens e.
111: Immediately relight your candle.
This is where the game b elins. Ten mu st new lurk amend your new completely dark
hense with the lit candle in hand. Yew goal is avoid the Midnight Man at all m sts
until exactly 3: 33 AM Should year candle ever em: then that means the Midnight
Man is near yen- Yen must relight the candle within the next 10 seconds. If yen are
unsuccessful in relighting the candle, yen must then immediately surround years elf with
a circle of salt. If yen are unsuccessful in bath of these, the Midnight Man will then
induce a hallucination of year greatest fear, which will last until 3 :33 AM. If yen are
successful in relighting the candle, then yen may pro ceed- If yen are successful in
creating the circle of salt, yen must remain within the circle until 3 :33 AM Yen must
continue until 3: 33 AM withint being attacked by the Midnight Man er being trapped
within the circle salt ta win the Midnight Game. The Midnight Man will then leave at
3: 33 AM and yen will be safe pre ceed with year meming-
Addition: Indications that yen are near the Midnight Man include sudden drop in
temperature, seeing a pure black, humane id figure threeoh the darkness, and very saft
whispering coming ham an indiscernible saurce. If yen experience any of these it is
advised that yen leave the area ta avoid the Midnight Man.
Staying in ene spet the entire game will only result in the Midnight Man finding yen- It is
highly advised yen continue miving threatment the game.
IND NOT turn en any lights during the Midnight Game.
DO NOT use a flashlight during the Midnight Game.
IND NOT go sleep during the Midnight Game
DO NOT use anither person' s bleed en year name.
DO NOT use a lighter ta substitute fer a candle. It will net weder.
AND DEFINITELY IND NOT attempt privelage the Midnight Man in ANY WAY.
That is all. Have fim.