In single-action revolvers, pulling the trigger does one thing: drop the hammer. Likewise, pulling the trigger on a double-action revolver does two things: cocks and drops the hammer. Fanning the hammer only works with single-actions because in that type of revolver, the hammer is what operates the entire gun, essentially. If you take one apart, you can see that the only thing the trigger does is allow the hammer to fall. It's just a notch.
On a double-action, pulling the trigger is what operates the gun. The action is attached to the trigger, not the hammer, so fanning it literally does nothing. It'd work for one round, though It's also why DA revolvers (usually) have long, heavy trigger pulls.
**xiontheshadows used "*roll picture*"** **xiontheshadows rolled image****xiontheshadows used "*roll 1, 1-99*"** **xiontheshadows rolls 78**Thank you for this very simple information on the difference between a Single-Action and a Dub-Action Revolver. Here, take a roll.
Would it not be possible to make the cylinder turn when the hammer is being pulled down? Linking the trigger and hammer separately, so you can use both? Or just pull the hammer and then after the shot you press the trigger down so it moves the cylinder
Not really. In this video you can see that the hand, that part that turns the cylinder, is connected to the trigger. Notice that the notch that the trigger catches on is above the one on the hammer while the trigger is pulled. If you cock the hammer while the trigger is pulled (like you do when fanning a revolver), the notch on the hammer does not catch the one on the trigger. If the trigger doesn't move, the hand doesn't move. If the hand doesn't move, the cylinder doesn't turn.
Trying to put logic into a bideo gam - the revolver's secondary fire (fanning) doesn't shoot as quickly as you'd think it does in a video game, it's like a quarter second delay betweeen shots, which is enough to support the theory of pulling the hammer and then using the trigger to move the cylinder.
It doesn't. There are just things about firearms that are pretty much common knowledge that games screw up. It's just kind of my pet peeve. I like both games Although the fact that you can't aim down the sights in CS:GO drives me nuts
It may be common knowledge for people knowing about guns, there are no way of telling that the revolver from csgo is double action without shooting it?
Also what are you meaning by "your kind of pet peeve" ?
Sorry, you're right, it's things that are common knowledge within gun culture/community, whatever. I should have clarified. For example, most "gun guys" could tell at a glance that the revolver is double-action.
"It's just kind of my pet peeve."
Not "my kind" of pet peeve. It's just a little thing that annoys me.
I know the difference between double and single, but cant tell you just by looking at the gun. Also weird of them having a double action functioning as a single.
I never said the R8 wasn't real. I used to sell the Performance Center pistols and revolvers.
"Double Action/Single Action" means you can cock the hammer manually and fire it, or simply pull the trigger for double-action. There are also some automatic pistols like this, for example the Beretta M9/M92FS and a lot of CZ guns. Almost all modern DA revolvers are like this. It does not mean you can fan the hammer.
I'm sorry, who doesn't know what they're talking about?
Technically that is possible if he's releasing the trigger fully between each shot. To me it looks like he's moving his whole hand across the hammer. Can't see the trigger to know if he's holding it down, but it definitely looks like fanning to me.
I don't even understand what you're trying to say. All I said was that it's not impossible to fan a DA revolver, and it looks like he is. No need to get your panties in a bunch.
If you're referring to the "Double-Action/Single-action" classification, as I've said, that just means you can cock the hammer manually, which gives you a shorter, lighter trigger pull.
DAO, or double-action only guns are often designed for concealed carry, and often have no external hammer, like the S&W Model 642 pictured.
Whether or not it can be fanned is a matter of the internal action of the revolver.
The S&W R8 is not a single-action revolver, and no one that understands anything about how revolvers operate would classify it as such.
>If you're referring to the "Double-Action/Single-action" classification, as I've said, that just means you can cock the hammer manually, which gives you a shorter, lighter trigger pull.
So if the R8 is both a single and double action unless the S&W site meant single or double then wouldn't you simply be able to either:
1. Pull the trigger to shoot, having a heavier trigger pull, or
2. Pull back the hammer, and pull the trigger for a lighter trigger pull?
Yes. That is what it means when they say it is DA/SA.
Fanning the hammer is a different story though. Perhaps I should rephrase. Fanning the hammer is only possible in single-action only revolvers, like the Colt Single Action Army. Revolvers where you must cock the hammer before you can fire.
So is it impossible to pull the trigger back on a single action in order to lessen the trigger pull? Or do it while pulling the trigger? Essentially helping the hammer go back
Yes, and honestly there's really no point. Single-actions are known for having very light trigger pulls, both in length of travel and trigger weight. Reason being that on SA only revolvers pulling the trigger just lets the hammer slip out of a notch and fall. It's pretty simple compared to DA revolvers.
You cannot fan it. That is what I'm trying to say. I looked it up, and in CS:GO you can fan the hammer. This is not accurate, as it is mechanically impossible to do with the actual revolver.
At this point you're either just trolling, or really, really have no idea how guns work. Either way, I'm out.
Except they should have some weight. Full buy rifles are better than pistols because of the much higher accuracy on medium and longer distances.
If pistols were **** , there would have been no point in putting them in the game.
No, they should have absolutely zero weight behind them against a full buy. I'm not saying make it to where you literally can't get a kill with a pistol against a full buy, but keep it like how they have it now. Where you have to literally change your way of play for a round to try to hurt the enemy's economy or get a weapon by "sneaky" means or hoping they **** up hard. If you are getting more than one kill on an eco round then the opposing team ****** up hard. That's how it should be. In no way should a team be able to all buy a non-expensive pistol and put the fear of god in the other team even though they are the ones that should be getting punished for being forced into an eco.
You're saying that pistols should be almost useless yet you expect them to penetrate armor and actually have some game value.
The point in buying any pistol is to have a decent chance against armored enemy, since Glock hits for what, 20 hp for a dink? USP/P2k hit for more, but that doesn't matter, you'll still die while trying to land that headshot.
All pistols right now are fairly balanced except for R8, which is in interesting concept, but they're going to search for that optimal damage for a very, very long time. And maybe Tec-9. Maybe.
And what you're describing is exactly what people are doing: full rush one site on T side, or gamble which site to push on CT.
Dude, I quite clearly explained it. They should hold no weight against the other team in regards to who wins the round. The team that has a full buy should 100% win the round and the pistols should not make too much of a difference to that outcome. Hence why they nerfed the accuracy of pistols. Also, don't assume I'm some ****** LE that wants to "Rush A main cuz were on da eco". That isn't what I meant by changing up how you play. Anyways, most of the time you should play standard with slight changes based on your weapons. How many times have you seen pros rush when they are on an eco? The most they do is try to catch someone out of position by getting a trade kill (take pop flashing into palace on Mirage or something) or simply stacking a site. When they are on T they do sometimes rush a site, but any decent team will still gather information before taking a site. Just because you are on an eco doesn't mean you totally yolo the round.
> The team that has a full buy should 100% win the round and the pistols should not make too much of a difference to that outcome.
The game doesn't work that way and it's not going to. As I said, if you nerf the pistols to a degree you're describing, there would be no point in having them in the game, as well as having eco rounds.
Accuracy nerf was a logical thing to do also, I think they buffed back both rifles and pistols because people were butthurt. I liked the idea of making SG and AUG useful though , but the damage is good right now.
> How many times have you seen pros rush when they are on an eco?
Pro gaming and matchmaking in general are two very different things.
> Anyways, most of the time you should play standard with slight changes based on your weapons.
> you have to literally change your way of play for a round to try to hurt the enemy's economy or get a weapon by "sneaky" means or hoping they **** up hard.
Make up your mind.
Also, the game is the same at any level. Pros just know more about the game and how to play given what they have. They aren't different, the only difference is your average MM player is bad compared to them. They are running the best strats you can run and reacting to situations amazingly in most games. Just because your other MM buddies can't follow what they are doing doesn't mean you shouldn't at least try to improve by breaking down how they play.
>The game doesn't work that way and it's not going to. As I said, if you nerf the pistols to a degree you're describing, there would be no point in having them in the game, as well as having eco rounds.
Wow, keep proving you are just your average MM player. They are already at the level they should be at, as I have said numerous times. They literally just nerfed them in the recent update. As I have said more than twice, you shouldn't win rounds on an eco. Sure, it doesn't go that way 100% of the time, but you SHOULDN'T. How is that complicated to comprehend? The word "shouldn't" doesn't imply you can't. Go watch any match that is casted or even streamed. This includes lower level league play in CEVO and ESEA. You almost always see a team being decently proud of getting even two kills when they are on an eco. The fact you are going into ecos thinking you can win/lose them is the only two routes possible shows you have no comprehension of high level play. I will tell you this, if you lose three or more people against an eco and still won the round somehow, you should view that as you actually lost that round by playing poorly. Any decent player knows you should have a goal during an eco round and it is almost never "lol, win da round". You pick a specific event you want to happen and you base your plan around it. Let's say your IGL says "Let's let one guy survive this round with a weapon", you base your plan around that. Or," Hey, let's do a wall of smoke on A and get a quick plant down for the extra money", you base your plan around that. Same with CT. If you know how one of their players is playing the majority of rounds on T you can base a plan around that simply to hurt their economy a little. That doesn't imply changing up how you are entirely playing. Could be nothing more than changing your position on a site based around where he normally enters the site and hope you get lucky that round. That doesn't mean deviate from playing how you play normally, as in positions. I was referring to the overall plan by the team. Your immediate goal shouldn't be "win the round" when you are on an eco. Think ahead for once. Your actions carry into the next round. You'll be shocked if you sit there and review your own demo and break it down mathematically. There will almost always be a point in the game where if you only didn't throw a single stupid flash you would have had enough to by an AK two rounds after that, instead you forced yourself to get a Galil or the entire team to eco. You'll also be shocked watching the damage you can do when you are on an eco even if you don't win the round. You killed a guy that had 5k money? Even though they won the round, if they lose the next round or two he will be forced on an eco/light buy all due to the fact you picked him off on an eco. That small kill alone could literally change the next five rounds, not even kidding.
> keep proving you are just your average MM player.
I never claimed I am WarOwl tier specialist.
Also, yeah, I did misinterpreted "winning the round" and for some reason thought about something along the lines of "one team completely destroys the other 5-0". Sorry about that.
The other part of this wall of text I'm not going to read because there are no paragraphs.
And don't **** on me, boy. I didn't come here to disrespect you, I wanted to have a decent conversation. I don't have a high rank, but at least I'm trying to analyze my game, don't jump to conclusions only because I don't understand the meta yet.
Thumb me down all you want, I already know I'm right. No one can present a counter argument. This kid literally showed he is a ****** (at most SMFC) by thinking rushing areas on ecos is a decent strat.
No, you added your own meaning to what I said. I didn't say changing your style of play means you should be rushing. You were the one who said," And what you're describing is exactly what people are doing: full rush one site on T side, or gamble which site to push on CT." You said "exactly" when what you mentioned held no relevance to what I was referring to. It's alright, I can already tell you are SMFC at most (not that MM ranks mean anything either, most globals are ******* retards as well) by how you discuss the game. Those agreeing with you are just other ******** . Take what I'm saying to heart because it will help you improve. There is way more to this game than you think.
i litterally was gonna thumb you up to neutral because i thought you were at least barely keeping civil. but your arguements all go out the window when you start insulting the other person.
What about them? You should know when the other team is either on a force-buy or on a full eco. Change the way you play based on that and even if you don't no opposing player should be getting more than one kill when they are on an eco. At most they should simply hurt your economy. If you are seriously having problems against pistols then I consider putting more thought into the game. In no way do those two pistols change rounds. Also, they were both nerfed as well.
i remember first time i watched this and i was thinking wtf is going on but then realised its a film that doesn't take it self seriously on purpose and neither should you
I was playing xcom enemy unknown and my game got screwed over because I didn't research the improved ships fast enough so ufos where escaping left and right and causing panic.