It's the difference between dragons that look like a PS1 game character and dragons that look lifelike: you have to simulate the bones, muscles, and skin, or it will look uncannily fake to an audience. Think about what happens when you move your arm at the shoulder and flex muscle groups: you can see them moving under the skin fairly easily. It's a small detail but an important one, and if it's missing the audience will notice that something's off even if they can't quite put their finger on what it is.
To go back to the PS1 reference, you know how in old games a character might move in a cinematic - say, raise their arms over their head - and instead of the bend-point being in their shoulder it's somewhere in the middle of their collar-bone? That's what happens when you build a CG character without clear definitions of where all the bones and muscles go and how they interact with each other.
Yeah, sometimes the actors showed up high off their dick but their aren't that many traditional dragon actors left so the directors just had to deal with it.
I know you probably posted that because of jarlusmagnificus' comment, buut... these 2 second gifs were actually helpful. sure, there may have been better ways to do it, but if they insist on using 2 second gifs I would rather have it on content where it's actually relevant.
Well every Harry Potter movie is approximately 2 hours long with 4 times bigger budget than one season of Game of Thrones (which is 10 hours long). Also Game of thrones is filmed in many locations around Europe and North Africa while Harry Potter movies were done mostly in Britain. It is just a TV show they are doing the best they can do. I personally love both but still almost half of the books didn't made it to movie in Harry Potter while most of contents from book made it to GoT series.
GoT spoiler the raid leader is about to wipe then she pm her uncle that works at blizzard and he sends a zombie dragon that tanks all the single target dps mobs and flies the raid leader away
They wasted all their CGI budget on rendering those "twenty good men", you know the ones that drove Stannis into burning his daughter and flying in the face of all the characterisation #notmystannis. R'Hllor damn I'm mad
Why? The show is not the book. As soon as people realise that; the better. I love the show and the books for what they are and the stories they tell, I love the changes; keeps it fresh. You don't play a game with multiple choices; go back through a second time and pick the same choices you did before.
Well George R.R. Martin got together with the directors and said that he will be killing off Stannis's daughter in the book in basically the same way, they just did it ahead of the books.
But I didn't read the books so my opinion doesn't count.
At the same time, however, everything that Melisandre has told him has come true. She said "This war has just begun. It will last for years. Thousands will die at your command. You will betray the men serving you. You will betray your family. You will betray everything you once held dear. And it will all be worth it because you are the Son of Fire; you are the Warrior of Light... you will be King." My theory is that Stannis will retake the throne, but he'll lose himself completely and probably end up as bad, if not worse than Joffrey was....
nah i think that melissandre is just being used by the other god the nemesis of r'hllor and she is trying to make stannis into a false prophet or something like that
the true avatar would be john or daeneryss in my opionion
and the old maester of the night watch was sure that melisandre wasn't right about stannis and his fake sword
Maya for modeling and rigging, photoshop for texturing. Ofcourse you could use blender or zbrush instead of maya and gimp instead of photoshop, but seeing as these are pro's I'd bet they've used the first two.
Anything that contains animation data cannot be that high poly. A still sculpture like in the Avengers credits doesn't contain animation data, thus rendering the high poly model from Z-Brush isn't a problem.
Z-brush creates millions of polygons, which is simply too much. Instead there are two versions of a model developed. A low poly that will contain all the maps -diffuse, normal, spec, etc.- and the high poly, which is only used for generating the normal map, and possible the ambient occlusion map.
It isn't unheard of to create hipoly models in Zbrush then simply retop them, it's just not very common. It's more often that you will see a model developed in 3DS Max, or Autodesk Maya. So you aren't completely wrong, it's just not the industry standard as of now.
I know what you mean. Games have been using normal maps for over a decade now and they get used in cinema as well. Poly counts can still be very high with Optimus Prime in the first Transformers movie having over 1.8 million polygons.