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REE UK ' 1, 632, 363 like this.
33 minutes . an
Best kill strelok? Any game.
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people like this, Top Comments v
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ale q youl killed an entire series
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[ 237 comments ]
> hey anon, wanna give your opinion?
asd
#18 - mkchillin
Reply +216 123456789123345869
(11/03/2013) [-]
Halo 3 was one of the most critically and financially successful videogames ever made. It "concluded" a beloved trilogy, Bungie made 2 other non-sequel Halo's then passed the mantle to 343i.   
   
And they were tasked with making Halo 4.   
   
Let that sink in. Halo 4, a title that we Halo fanboys uttered and seemed so alien and implausible for years, and then suddenly, it was actually happening. Halo. *******. 4.   
   
Can you imagine how 343 felt? They were handed the keys to one of the crown jewels of gaming, a revered and sacred franchise with a religious-like following. They were in between a  rock and a hard place. They would either preserve everything Bungie did and would be called out for CODing Halo for not doing anything new, or they would make changes and the bigoted Halo fanboy purists blinded by nostalgia would rip them apart for tampering with the tried-and-true Halo formula.    
   
Oh, and did I mention they were making Halo. *******. 4?!?!   
   
Can you imagine the sheer size of the shoes they were filling? They were tasked with creating the sequel to a legendary and cherished game. And this was their 1st game they ever made.   
   
So what did they do? They improved the graphics, re-vamped the audio, gave us sprint, fleshed out MC's character, delved further into the Halo lore, carried the same spirit and dedication to the fanbase as Bungie did and gave us the most endearing and emotional campaign yet. And how did people react? Well, just look at the content.   
   
Halo 4 isn't perfect. It's multiplayer isn't like it used to, but 343 has improved it since its launch. And now they're poised to release a 60FPS Halo on X1 next year. I saw Godspeed, 343, and thanks for, if nothing else, giving it your all and attempting to re-invigorate Halo.
Halo 3 was one of the most critically and financially successful videogames ever made. It "concluded" a beloved trilogy, Bungie made 2 other non-sequel Halo's then passed the mantle to 343i.

And they were tasked with making Halo 4.

Let that sink in. Halo 4, a title that we Halo fanboys uttered and seemed so alien and implausible for years, and then suddenly, it was actually happening. Halo. *******. 4.

Can you imagine how 343 felt? They were handed the keys to one of the crown jewels of gaming, a revered and sacred franchise with a religious-like following. They were in between a rock and a hard place. They would either preserve everything Bungie did and would be called out for CODing Halo for not doing anything new, or they would make changes and the bigoted Halo fanboy purists blinded by nostalgia would rip them apart for tampering with the tried-and-true Halo formula.

Oh, and did I mention they were making Halo. *******. 4?!?!

Can you imagine the sheer size of the shoes they were filling? They were tasked with creating the sequel to a legendary and cherished game. And this was their 1st game they ever made.

So what did they do? They improved the graphics, re-vamped the audio, gave us sprint, fleshed out MC's character, delved further into the Halo lore, carried the same spirit and dedication to the fanbase as Bungie did and gave us the most endearing and emotional campaign yet. And how did people react? Well, just look at the content.

Halo 4 isn't perfect. It's multiplayer isn't like it used to, but 343 has improved it since its launch. And now they're poised to release a 60FPS Halo on X1 next year. I saw Godspeed, 343, and thanks for, if nothing else, giving it your all and attempting to re-invigorate Halo.
User avatar #102 to #18 - nigeltheoutlaw
Reply 0 123456789123345869
(11/03/2013) [-]
I actually liked Halo 4 a lot, but the lack of Flood made it feel a lot less like Halo than it wanted me to think it was. It felt more like a well made spin off rather than a true continuation.
User avatar #108 to #18 - garymotherfinoak
Reply 0 123456789123345869
(11/03/2013) [-]
the story is great as always, a bit different, but i like it.

the multiplayer is what irks the **** out of us.

they removed firefight. they removed flying vehicles from multiplayer. there's no such thing as going for the power weapon anymore. not to mention the mistake of customizable loadouts. they turned the multiplayer into CoD with space suits
User avatar #109 to #108 - garymotherfinoak
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(11/03/2013) [-]
but you have a point, they were filling massive ******* shoes, and did a stellar job with the campaign. I still feel that they strayed way too far from the multiplayer formula that made us love the game in the first place.
#143 to #18 - mcronq
Reply 0 123456789123345869
(11/03/2013) [-]
Halo 4 was great. Bungie's titles were stagnant and boring at the end of their turn with Halo. Reach was so dull that there wasn't a single impressive moment.
Halo 4 was great. Bungie's titles were stagnant and boring at the end of their turn with Halo. Reach was so dull that there wasn't a single impressive moment.
#73 to #18 - grubbug
Reply +6 123456789123345869
(11/03/2013) [-]
THANK YOU! someone that is thinking straight!   
   
I am a massive fan of halo, always have been. And i really think 343 Industries did an amazing job with Halo: 4. They had so much pressure on them, yet they truly delivered. I for one can't wait for Halo: 5!    
   
check out my comment I made a while ago, I think you'll like it    
   
www.funnyjunk.com/channel/videogames/Halo+Trivia+Comp+2/bletGoy/1#1
THANK YOU! someone that is thinking straight!

I am a massive fan of halo, always have been. And i really think 343 Industries did an amazing job with Halo: 4. They had so much pressure on them, yet they truly delivered. I for one can't wait for Halo: 5!

check out my comment I made a while ago, I think you'll like it

www.funnyjunk.com/channel/videogames/Halo+Trivia+Comp+2/bletGoy/1#1

#42 to #18 - anon id: 8b84a157
Reply 0 123456789123345869
(11/03/2013) [-]
I guess.
I did like Halo 4 for what it was.
But I didn't get what I hoped for.
But when you mentioned the sheer intensity of the job they were tasked with, I feel bad for hating on them. +1 for you.
User avatar #56 to #18 - nustix
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(11/03/2013) [-]
It's true that 343i did a great job and I agree with you, but still I think most people still don't like halo 4 that much (I'm not judging I never played it) it was microsofts fault for making another game in the first place.
User avatar #64 to #18 - northleech
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(11/03/2013) [-]
I'm not much into the Halo series, but a friend of mine who read all the books and loved the series more than life itself it seemed, gave me an idea about Halo 4.
He loved the game from start and skipped school to play it, the next day he told me how much he fcking hated the second half of the game, and how the story was the worst thing to ever happen to the series. I haven''t played the game myself, but thought i'd share.
#113 to #18 - holyshizle
Reply +1 123456789123345869
(11/03/2013) [-]
You've honestly inspired me to go buy Halo 4.
You've honestly inspired me to go buy Halo 4.
#189 to #18 - epsilonwolf **User deleted account**
Reply +1 123456789123345869
(11/03/2013) [-]
I honestly think that the only bad thing with Halo 4 was the multiplayer aspect.    
   
The story, graphics, sound, and everything else is great. The story had to be the greatest and most beautiful campaign I had ever seen in a game. Sure I think that the series should end with this campaign, but 343i should do a good job with Halo 5 story. But the thing that really bothered me was how they butchered the multiplayer.    
   
First, they completely ****** up custom games. All the settings and cool game types that you could have made in H: Reach are gone. Zombies are now replaced with the ugly ass Human-Flood hybrid, and you can't change the zombies in infection back to Spartans.   
   
Second, the Forge is okay, but not great. Sure, they improved a lot of things and made great new features, but the maps sucked ASS! The largest map was a map in space with 2 big ass asteroids, Ravine was small as **** and had terrible map-exclusive items, the cave map was only good for the indoor area, and the free map, Forge Island, was just terrible. I'd much rather go back to Forge World on Reach than going to any of the other new maps.   
   
And lastly, the matchmaking was ****. Weapons were unbalanced,  Bolt-shots were the worst  weapons ever created, and the maps were just simply awful. I do think that they could have easily just put in some Title Updates to fix it all, but they didn't So 343i can eat a sack of rusty nails and infected testicles.
I honestly think that the only bad thing with Halo 4 was the multiplayer aspect.

The story, graphics, sound, and everything else is great. The story had to be the greatest and most beautiful campaign I had ever seen in a game. Sure I think that the series should end with this campaign, but 343i should do a good job with Halo 5 story. But the thing that really bothered me was how they butchered the multiplayer.

First, they completely ****** up custom games. All the settings and cool game types that you could have made in H: Reach are gone. Zombies are now replaced with the ugly ass Human-Flood hybrid, and you can't change the zombies in infection back to Spartans.

Second, the Forge is okay, but not great. Sure, they improved a lot of things and made great new features, but the maps sucked ASS! The largest map was a map in space with 2 big ass asteroids, Ravine was small as **** and had terrible map-exclusive items, the cave map was only good for the indoor area, and the free map, Forge Island, was just terrible. I'd much rather go back to Forge World on Reach than going to any of the other new maps.

And lastly, the matchmaking was ****. Weapons were unbalanced, Bolt-shots were the worst weapons ever created, and the maps were just simply awful. I do think that they could have easily just put in some Title Updates to fix it all, but they didn't So 343i can eat a sack of rusty nails and infected testicles.
User avatar #191 to #18 - alstorp
Reply +1 123456789123345869
(11/03/2013) [-]
I loved the campaigns and the gameplay. However Cortana and The Chief just felt... Different. Suddenly Cortana wanted to be a human so bad. And the Chief suddenly gets all chatty and emotional. He's not meant to feel emotions, he was made that way. With the neural implants and all that traumatizing growing up.
#199 to #18 - thelastelephant
Reply +1 123456789123345869
(11/03/2013) [-]
Comment Picture
#237 to #18 - theincrediblemrk
Reply +1 123456789123345869
(11/08/2013) [-]
That was magical.
User avatar #238 to #237 - mkchillin
Reply +1 123456789123345869
(11/08/2013) [-]
Thanks. I love Halo more than any other videogame franchise. It's had a profound, indescribable effect on me and really gotten under my skin
User avatar #239 to #238 - theincrediblemrk
Reply 0 123456789123345869
(11/08/2013) [-]
I've played since I was little with my brothers, I read a little of the books too, but I gotta say, out of any game or series ever, Halo was my favorite. And I'll admit, I knew 343 must have been nervous, that's like saying, "Okay, you are now the proud owner of the world gaming communities soul, don't **** it up!" But, I like the way they tried it, looking forward to 5.
#206 to #18 - seymourtets
Reply +2 123456789123345869
(11/03/2013) [-]
Even if you disagree with the point, that was beautifully written.
Even if you disagree with the point, that was beautifully written.
User avatar #99 to #18 - srskate
Reply 0 123456789123345869
(11/03/2013) [-]
You forgot the part where 343 and Bungie split over the idea of making more halo games.
And the part where 343 did COD halo, they made it even more like COD
and by delving into Halo lore, they retconned a bunch of ****.
#68 to #18 - alphanog
Reply 0 123456789123345869
(11/03/2013) [-]
I agree to some extent, but I didn't really find the campaign as enthralling. The huge plot-holes in the lore made the campaign almost unbearable for me (and the back to Halo: CE level design). Maybe thats because I have a huge erection for all things lore.
#85 to #18 - cirruss
Reply +1 123456789123345869
(11/03/2013) [-]
Finally someone with a brain. Been playing since halo CE and have played every one of them aside from halo wars.
Finally someone with a brain. Been playing since halo CE and have played every one of them aside from halo wars.
User avatar #58 to #18 - assdoreponyfucker
Reply 0 123456789123345869
(11/03/2013) [-]
never played halo
#208 to #18 - anon id: e9979c77
Reply 0 123456789123345869
(11/03/2013) [-]
Halo 4 was great, it was let down by crappy multiplyer matchmaking which killed the online population here in AUS/NZ which used to have a huge H3 and Halo Reach following, the promise of dedicated servers and 60 fps sounds good though for H5
User avatar #43 to #18 - blokrokker
Reply 0 123456789123345869
(11/03/2013) [-]
I had fun with the little time I had with Halo 4. I don't even like Halo, or most FPS's (just not my thing) for that matter, and halo 4 was rather satisfying to play.
#176 to #18 - anon id: 60e97f3e
Reply 0 123456789123345869
(11/03/2013) [-]
allow me to return the favor of knowledge:

they ****** any further potential for any new series. here's why: not only did they not pay attention to the lore of the halo series in the remake of Combat Evolved (which they helped DEVELOP THE ORIGINAL), they also ruined what spartans were meant to be, instead of these hulking badasses with brutal training, they're just some over qualified ODST. the armor sucked due to the "nanoweave" tech they implemented, i mean it looked really dumb. the multiplayer is like a bad cross between CoD and Halo Reach, with kill streaks, universal sprint, asymetrical maps in which one team or the other has a definitive advantage based on where they spawn, with a halo skin and vehicular combat, and an absurd story ontop of mildly annoying almost interesting npc's, the absolute lack of covenant play. and the list goes on and on. (inb4 human covenant war is over, they're war games not actual combat situations)
User avatar #54 to #18 - juventud
Reply -1 123456789123345869
(11/03/2013) [-]
theres a simpsons movie reference in there...
#174 to #18 - anon id: 16ff3c1b
Reply 0 123456789123345869
(11/03/2013) [-]
OK I agree with most of the stuff you said, but 343 is mostly composed of Bungie members. also I heard no one bitch about the campaign except that they felt that the master chief was falling in love with Cortana and that was a minimal complaint. Now with the multiplayer i raged, the DMR and the Light Rifle are both ********, they both 4-5 shot you and that is O.P. compared to most of the starting weapons like the Assault Rifle or the Battle Rifle. I also felt that the multiplayer was not like Halo 2,3, or reach, meaning that it didn't shine on its own and i had to felt by playing the multiplayers from past halo games to truly appreciate it.

MFW Halo 4 Multiplayer
User avatar #20 to #18 - splendiddust
Reply +20 123456789123345869
(11/03/2013) [-]
Firstly, i Love you
Secondly i whole-heartedly agree with what you said and think anyone who disagrees should suck your left nut
#7 - yentabear
Reply +63 123456789123345869
(11/03/2013) [-]
The Halo saga is still alive, and it disgusts me because the amount of whiners who compare the game to Halo 3. There are a **** ton of reasons why it's not Halo 3, it's even in the title. That doesn't mean Halo 4 is bad, it's moved on from what Halo 3 was. It will evolve with or without Bungie (don't get me wrong, I love Bungie) regardless of anybody's complaining. I'm happy for the new saga that's coming because it's still a good series, it's changed because it's not Call of Duty.
The Halo saga is still alive, and it disgusts me because the amount of whiners who compare the game to Halo 3. There are a **** ton of reasons why it's not Halo 3, it's even in the title. That doesn't mean Halo 4 is bad, it's moved on from what Halo 3 was. It will evolve with or without Bungie (don't get me wrong, I love Bungie) regardless of anybody's complaining. I'm happy for the new saga that's coming because it's still a good series, it's changed because it's not Call of Duty.
#16 to #7 - bultar
Reply -5 123456789123345869
(11/03/2013) [-]
You have no idea what you're talking about. H4 was a step off of what Halo is. It's not an evolving thing. If i wanted to play CoD or BF id play Cod of BF. I also play games sole on the story, of which H1-3 were fantastic at. Halo 4 was just the worst writing ive seen in a halo game.
User avatar #21 to #16 - splendiddust
Reply +2 123456789123345869
(11/03/2013) [-]
what the hell are you on about with the story? That **** was cash
#218 to #21 - bultar
Reply -1 123456789123345869
(11/03/2013) [-]
You're dumb. Anyone who thinks the Halo 4 story had any more than first year university student writing is culturally retarded.

Games don't need to 'change' in a manner which not just contradicts the previous games, but models itself after ****** first person one-game-a-year cookie cutter ********. When Sgt Johnson and Captain Keys got ambushed by the flood, when Chief left Cortana behind, when the arbiter killed truth, I FELT something.

I was excited when h4 came out and ill play h5 cause im a glutton for punishment, but I'll do so well aware it's nowhere near as good, writing or gameplay, As the first 3, and even reach. H4 stepped off the cliff for the series.
User avatar #221 to #218 - yentabear
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(11/03/2013) [-]
I can respect what you would say in the fact that the previous ones are very good, it's why I love them so. I love Halo 4 because the key point in the game may be to a point cliché -good guy(s) stops bad guy(s), we've seen it in Halo before with the Prophets for an example-, but what Cortana holds in terms of importance to the player is certainly not cliché.

The point of it was to make us feel something, that possibly our super-soldier could have been detached from the one thing that made him feel human, and not a machine. I agree with a lot of what you say, I give Halo 4 more props than what you would give it and I don't believe it stepped off the cliff at all, but changed direction, not necessarily for the better or the worse.
#232 to #221 - bultar
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(11/04/2013) [-]
I get wht they tried to do. And I understand that It's 2013 and video games will never be well-written again - the ones that are, like The Last of Us, rarely get enough recognition for VG companies to bother with paying writers for future projects, it's just sad to see it affect My favorite series.
I get wht they tried to do. And I understand that It's 2013 and video games will never be well-written again - the ones that are, like The Last of Us, rarely get enough recognition for VG companies to bother with paying writers for future projects, it's just sad to see it affect My favorite series.
User avatar #233 to #232 - yentabear
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(11/04/2013) [-]
Truth be told Halo 4 didn't have as good a script as say 3 did, I can be true to that. It doesn't mean to say that Halo 4 isn't a bad game, there are points in which it does mean a lot to a certain part of the players but not all of them as people show, which is saddening. Games won't be as well-written as they were in the past I know for a fact because personally I grew up with the Halo series, and it used to be action-packed to my child-like mind and it was amazing. It is still now, but I see the Halo series differently as I grew up. TLoU looks like it has been amazingly created, I'll give them that, and it does have a lot of recognition but obviously it's not #1 due to the majority of players buying big game titles like Call of Duty etc.
User avatar #234 to #233 - bultar
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(11/04/2013) [-]
Exactly. Which is why I havent baught an EA game, or Ubisoft game, in years.
I just cant support it. Everyone needs to take a lesson from Valve. The whole industry should be about keeping up to valve, haha. Even Blizzard, who made me LOVE video games, ****** it harsd with SC2 and D3. Money ruins games.
User avatar #35 to #16 - mortolife
Reply +1 123456789123345869
(11/03/2013) [-]
Yeah because call of duty has forerunner war machines and humanity kicking ass that Isn't their own right? Didn't ******* think so. The halo 4 story was ******************. The only aspect of it that worried me was that the fans who haven't read the books will have no idea who the didact, librarian, and the prometheans are.
User avatar #30 to #16 - grimagination
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(11/03/2013) [-]
"huurr durr, not leik da old gaems", grow the **** up, the series needs to change eventually or people will start losing interest as they are always after 'something more' in every new addition to the series.
#15 to #7 - anon id: 0cb304fd
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(11/03/2013) [-]
But it's changed more like Call Of Duty
#123 to #7 - anon id: a97aa9b7
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(11/03/2013) [-]
Halo is pretty retarded. Your picture for instance. Why would someone in full space marine armor wear a ******* cloak? Can't be cuz he's cold. Can't be to keep sand out of his eyes. Sure as **** isn't to hide his "face". Lame ass **** gimme Doom or Quake any day.
User avatar #223 to #123 - bushingenna
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(11/03/2013) [-]
i agree thats kind of dumb lol
#127 to #123 - yentabear
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(11/03/2013) [-]
My gif for instance was released that he wore the cloak as a disguise, not because he had problems with his armor or to keep sand out of his eyes, that's a retarded suggestion. It is to hide himself and nobody know what from, but we will. Go play Doom or Quake if you so prefer it, they're great games but this is a Halo thread.
My gif for instance was released that he wore the cloak as a disguise, not because he had problems with his armor or to keep sand out of his eyes, that's a retarded suggestion. It is to hide himself and nobody know what from, but we will. Go play Doom or Quake if you so prefer it, they're great games but this is a Halo thread.
User avatar #186 to #7 - bushingenna
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(11/03/2013) [-]
Halo 4 isn't bad because it's not Halo 3. Its bad because its overall a **** game.

#220 to #186 - yentabear
Reply +1 123456789123345869
(11/03/2013) [-]
That's quite a broad statement. Take a look at aspects of the game, and you see they've evolved from what Halo 3 is, or what any of the Halos are. It bares a resemblance to Reach in the sense it follows the loadout scheme, yet people still believed that was a poor choice on only 343's part. It has not ruined the series just because there is a loadout instead of spawning with an assault rifle. The multiplayer overall can be balanced with the amount of power weapons that spawn on the map and the ability to receive a random weapon for getting a large amount of kills. It shows that people who earn their weapons get them, and to be honest it's not hard to kill somebody with a power weapon.

The campaign tells the story further in a way maybe some people did not agree with, but the majority say that it was a very touching edition to the Halo saga. It's got a lot of plot within it and can be built on, which means more games. It shows Master Chief more as the human and less of a machine, and shows Cortana as truly an AI being able to be lost due to rampancy instead of her human tendencies. She still shows human characteristics in the game, sure, but it takes a spin on the actual game showing another side of the characters we had not seen.

The other parts of the game have been improved upon prior to their previous games, which is good. Other people preferred the older controls, that's fine. There are options to change controls in the settings, and people preferred the mood that Halo 3 may have given us. The Halo saga evolves, and it always will. If you want the feel of Halo 3 then play Halo 3. Please back up your opinion, it's hard for us to make a rebuttal.
User avatar #222 to #220 - bushingenna
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(11/03/2013) [-]
1. It took the loadout scheme too far. Everyone wants Halo to feel like Halo, but choosing what weapon you spawn with in typical games like Slayer went way too far. I know its not like C.O.D in that aspect, but it lost the simplicity which is why I liked Halo originally. Whats wrong with wanting Halo to stick to its simplistic ways? Thats not nostalgic, thats just liking what Halo did before and they don't do it anymore. Other than that, I tried to look at the weapon spawning and such with an open mind and forget what Halo 3 did, which helped for that matter. I didn't care about weapons spawning on the map, but when people have to unlock weapons and not everybody starts the SAME, thats losing simplicity. Thats what I didn't like. So to be honest, I feel like not spawning with an assault rifle actually has ruined the series a bit. Don't get me wrong, I had an open mind. Thats why I ended up liking loadouts in reach even though I missed finding equipment on the ground.

2. Another reason I didn't like it, and frankly any game anymore is because they just wanted it to be cool. When I ask people how they like games, they respond with words like cool, intense, beautiful. I hate that. Its a GAME. FUN comes first. THEN the cool story. If a game isn't fun, I'd rather just sit there and watch it in a movie and not have to beat boring level after boring level. Otherwise the campaign just feels like work you have to do to see what happens next in the movie. Personally I didn't find the game fun.

3.The FPS was crap (but that will be improved next gen ) which lead to very frustrating menu navigation, split screen playing, and more. I thnk part of this was caused by their super cool lighting scheme. They stressed so much about how cool their lighting was and not about enjoying the game.

User avatar #229 to #222 - yentabear
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(11/04/2013) [-]
1. I can agree to a degree that it was nice having a fair game where you could spawn with assault rifles and scavenge weapons, but then you get players that memorise maps and manage to get the power weapons before you. It's unbalanced. Nobody can say that everyone wants Halo to feel like Halo in a sense that you scavenge your weapons, because there are reasons against that idea despite it being a part of the old games. It's a good thing to think of it with an open mind, and I'm glad they haven't turned to allowing higher ranking players or players who pay money to spawn with power weapons, that would definitely be unbalanced. You build your loadout for the specific map for an advantage. We all differ in an audience for what game we want out of Halo, and it will remain that way for a while.

2. I can very much relate to that! I found that the campaign wasn't too fun at all, there weren't as many things to discover in comparison to Halo 3 for instance or Reach, and it seemed like the majority of it you pressed buttons. I enjoyed the game because of the lore, and the story it tells, I enjoy the armor that's been given to the chief which is debated upon as people enjoyed the old armor and vice versa, I liked both sets of armor. It shows evolution of the game in a sense, I suppose. The campaign could've been more structured.

3. As much as I admired the lighting, it did irritate me on the loading screens for multiplayer. You really just wanted to get to the game, not having to wait for it to generate. I enjoyed the game layout and gun designs to an extent, I like the ideas they came up with but I agree. The split screen playing could have been much more entertaining.
User avatar #230 to #229 - bushingenna
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(11/04/2013) [-]
For 1. Thats what I meant with an open mind. I can see why they did random power weapon drops. Ordinance was kinda cool too. But I still felt people should start with the same weapon at least. Reach did it well because the loadouts were preset and very balanced. Don't forget they had to patch the **** out of halo 4s weapons
User avatar #231 to #230 - yentabear
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(11/04/2013) [-]
I can relate most to Reach's loadout, it is balanced as you say. The things people are given in loadouts aren't specifically power whore-ish, but it's never the same weapon and people do well with specific weapons I suppose. Patchs suck ****.
User avatar #235 to #231 - bushingenna
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(11/04/2013) [-]
Thank you for hearing me out though. I agree that people shouldn't compare it to Halo 3 in that creating a game as fun as that will probably never happen again, but theres nothing wrong for hating a game as it stands.
User avatar #13 to #7 - hellomynameisbill
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(11/03/2013) [-]
I think that people should play reach before four so that they can feel more comfortable with the quality and system changes. also, reach is an awesome prequel to the original trilogy
#23 to #7 - luigiyoshi **User deleted account**
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It never was Call of Duty, and people will always complain about the newer games because they feel different. The thing is that Halo is closer to Call of Duty now than it ever has been before in both the default controls switching, the load outs, the level system, and even to some extent the feel of the gameplay. I think it's still Halo, but it really has deviated from the aspects of Halo 3 that set it apart from all the other FPS games and is now settling into the new idea that, even though it is not CoD, it is just the same game as every other FPS with a different theme. Somehow Halo 3 managed to not give that feeling, and it's the nostalgia of that game that will never be topped in the Halo series that is why everyone is complaining. When we get hyped up for something like a Halo 4 coming out people are expecting for something more than a newer Forge World, they're expecting it to somehow be revolutionary. It's the same with Call of Duty. The original Modern Warfare is just unrivaled because during its time the multiplayer gameplay just outshone everything else. The new games tried to mimic a lot of the aspects they thought made Call of Duty 4 great, and the games turned out alright, but just can't be the same. In my opinion the only one that has even been close to as good as 4 was Modern Warfare 3. It's just the different part of the fan base. There are the people that "Love Halo" but only actually like the campaign or the gameplay, and then there are the people that love the Halo universe, gameplay aside, and can go with the theme. Same goes for Pokemon and the new generations. It's nothing new, this **** has been around forever.
User avatar #62 to #23 - yentabear
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(11/03/2013) [-]
I can definitely understand that, people go so extreme in saying that the game has died, when it honestly hasn't. It changed in a sense of Halo: Reach when they introduced loadouts alternatively to how Halo 3 worked. It allowed the player freedom but at a cost of having the game turn a little bit more in to a generic FPS. I can still enjoy the lore of Halo and everything inside it as a story that can't possibly end anytime soon regardless of the controls or layout of games. They all tell a story, really. I enjoy the multiplayer as well, I find it immensely fun on all of the games that allow it, 3 and 4 alike. I do agree with you, good sir.
#24 to #23 - luigiyoshi **User deleted account**
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(Just for the record, I'm not trying to argue any points. Just leaving my thoughts on the topic.)
#32 to #7 - showunleashed
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It has changed into Call of duty in my eyes. I had lead a clan for 5 years and I ended it partly because Halo 4 was bad, worse than Reach. The changes they made to the game were just all wrong, from grenade indicators, armor abilities, classes, and worst of all kill streaks. I used to love Halo, now I hate it
User avatar #65 to #32 - yentabear
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That's a fair opinion, if you were a fan of how 3 was portrayed then that's purely your preferences to the multiplayer side of it, and that's completely fine. Other people find that the game has expanded and the thought of kill-streaks is enticing, but it's truly subtle. You get a random weapon for getting a certain amount of combined kills, I like the idea since it's fair and it's not a case of first come first serve for power weapons and power-ups alike. The Halo lore is still as strong as ever, in my eyes. The multiplayer is different, but I don't hate it. I enjoy the fast pace of it as well as I love Halo 3's multiplayer. They're both not the same and I enjoy it.
#212 to #32 - thelastelephant
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(11/03/2013) [-]
You need a perk to pick grenades up in Halo 4.
>Perk
>Pick up grenades
>in Halo
<MFW

The level system is more or less a carbon copy of Black Ops 1 and multiplayer became unbalanced because of it. More experienced players have an edge besides skill over newer players, something that the first four Halo games didn't have. Set weapons spawns and restricting player advantage to skill alone leveled the playing field.

I can deal with increased reload speed, universal sprint, extra ammo, etc. Grenades in Halo have never been overpowered. The only way a grenade can kill you is if you're practically sitting on it. Also, bullet stun is unnecessary.

Bring me that sea of red thumbs, but I have torn Halo 4 apart for my friends many times before and I will do so again. 343 added a lot of unnecessary things to Halo's multiplayer and their pay-to-win deal with Mountain Dew and Doritos makes me sick.
#29 - neocortex
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(11/03/2013) [-]
This image has expired
I think 343 did an awesome job with Halo 4...


Okay multiplayer was better in Reach, but the Spartan Ops, the cinamtics, the awesome music and the graphics, come on that game was great.
User avatar #57 to #29 - spartusee
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That game "was" great. Whereas Halo Reach still is great.
User avatar #76 to #29 - rhpsauce
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They did a good job but unfortunately the fans hyped the game so much for themselves good was never going to cut it.
everything you say i agree with aside from Spartan ops, the first batch was a tad lacking and just when it became great they stopped making spartan ops episodes. It wasn't everyone's cup of tea but the way they tried to sell spartan ops made the actual content disappointing 'new episodes every week' forgot the huge gap between chapters and then it just ended with no indication on whether more was coming or not.
#12 - sircool
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I enjoyed halo 4 since they've pulled out of the cliche of the galaxy making humanity its bitch, to humanity making the galaxy its bitch.
#41 to #12 - toensix
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True but I don't like that hey are using forerunner technology for it and that humanity's revival as a galactic super power had something to do with the librarian's plan.
True but I don't like that hey are using forerunner technology for it and that humanity's revival as a galactic super power had something to do with the librarian's plan.
#159 to #41 - anon id: e39da428
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Why not use the superior and ancient alien technology to give your race an advantage over other aliens that also have superior technology than you? :I
User avatar #227 to #159 - toensix
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Oh no that would probably be a much better idea but I always liked that humans used their own technologies while the Covenant simply reverse-engineered Forerunner technology.
#210 to #12 - seymourtets
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Comment Picture
#52 - milesprowerr
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The only really main problem I found with Halo 4 was Ur-Didacts &quot;Death&quot; seemed a bit rushed, as the whole &quot;Tap x once to kill&quot; thing didn't really feel fulfilling in anyway
The only really main problem I found with Halo 4 was Ur-Didacts "Death" seemed a bit rushed, as the whole "Tap x once to kill" thing didn't really feel fulfilling in anyway
#66 to #52 - afireinsidebrad
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but he aint dead anyway, if you find the terminals he states he cant be composed with his current form, so he's still the main baddy but i will agree, anti climacitc as hell
#81 to #52 - didactus
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What says he's dead? The final speech says otherwhise. And besides  We know many forerunners are still alive, they just left the galaxy to the human, but who knows? maybe they will step in when humanity is at the brink of death too restore them like the Librarian promised in the Terminals?
What says he's dead? The final speech says otherwhise. And besides We know many forerunners are still alive, they just left the galaxy to the human, but who knows? maybe they will step in when humanity is at the brink of death too restore them like the Librarian promised in the Terminals?
#103 to #81 - erpee
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He blew up, fell to his death, and blew up again. The speech at the end was from when the Didact stood before the Forerunners thousands of years ago to defend his actions. They just play it in context to the ending.
User avatar #114 to #103 - didactus
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Not entirely true, he didn't blow up. He took a grenade to the chest, but if you've read the books you should know that those suits they wear can take quite the beating and are also made to operate on its wearer if he gets damage, considering he is the supreme overlord of the Forerunner army (standing at over 4 m tall might I add) they must've given him quite a good suit. And as for the quote I will explain why it's not old in the next comment.
User avatar #118 to #114 - erpee
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True, but after that Cheif nukes his ******* ship. Not to mention that he fell into the composer.
User avatar #119 to #118 - didactus
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He is immune to the Composer, read the books. And the composer could act as a portal of some sort.
User avatar #121 to #119 - erpee
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I realize he's immune, but even then, wouldn't it just not have an effect on him and he'd just stay there and fall to his death/ blow up. And even if it did work as a portal somehow, where would it go?
User avatar #128 to #121 - didactus
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Knowing the extreme extention of the Forerunner empire at its prime, anywhere there is a forerunner base or camp that acted as an outpost or HQ in the war against the Flood and the precursors. because there are more Dyson Spheres than Onyx and Requiem.
#136 to #128 - erpee
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Maybe but whatever, it just seems like there's a bunch of dumbass conspiracies out there about the Didact's death/not death. I guess we'll just figure it out as the Reclaimer trilogy/saga goes on.
Maybe but whatever, it just seems like there's a bunch of dumbass conspiracies out there about the Didact's death/not death. I guess we'll just figure it out as the Reclaimer trilogy/saga goes on.
#138 to #136 - didactus
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Indeed.
User avatar #124 to #103 - didactus
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"We squander eons in the darkness, while they seize our triumphs for their own" This can only be interpreted as when the humans reverse engineer the Forerunner technology. "The mantle of responsibility, for all things, belongs to Forerunners alone" This can only be said if his wife has realized that the humans are the true bearers of the Mantle, and she did that AFTER they had defeated the humans. "Think of my acts as you will, but do not doubt the reality, the reclamation has already begun, and we are hopeless to stop it" Humans were in no position to reclaim before the halos were fired. And since he says they are reclaiming it has too be after the Array firing event.
#8 - ninjabadger
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(11/03/2013) [-]
Alright... I'll say it.

I preferred Reach to the other games (more freedom in the story, I just liked the whole feel of the game), please be gentle. Although I will say I was a big fan of Halo 2.
#10 to #8 - higaphix
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User avatar #34 to #10 - mortolife
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Dude... Not the right discussion.
User avatar #39 to #8 - yologdog
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I too liked reach best. I really just ****** around in its forge mode. It was great.
User avatar #154 to #8 - toddingram
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(11/03/2013) [-]
I actually agree
#100 - marlton
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I want a Halo game where you play as UNSC Marines so bad...
I want a Halo game where you play as UNSC Marines so bad...
User avatar #117 to #100 - dwraith
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If I wanted to play a game where I was cannon fodder I'd play Natural Selection 2.
User avatar #165 to #117 - gorilladinn
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OR nearly any other FPS for that matter
User avatar #169 to #100 - fargtwo
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I want a Rainbow Six-esque game where you play as the Spartans doing what they were designed for, kicking Insurrectionist ass.
User avatar #175 to #169 - yentabear
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You've got the ideas, I like that.
#112 to #100 - Lotias
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Halo ODST is pretty close
User avatar #171 to #112 - marlton
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It was really good
#90 - skumbaner
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I liked Halo 4 and I think it's a genuinely good game
User avatar #115 to #90 - dafiltafish
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me too, I think people bitch about it too much.
User avatar #120 to #90 - dwraith
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Me too. I don't see what people are so unhappy about.
User avatar #133 to #90 - thebestpieever
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I think that it was an alright game. Mediocre. Not bad, but it also had absolutely nothing especial that you couldn't get in any other Halo game.
#92 - medewu
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(11/03/2013) [-]
It's so crazy to think just how when you were a Spartan everything was fairly easy to kill and beat just a few little things you had to do... but then when you played ODST... man you realized that you were just a regular human... no super solider nothing special... that was tough. But man I loved that game.
It's so crazy to think just how when you were a Spartan everything was fairly easy to kill and beat just a few little things you had to do... but then when you played ODST... man you realized that you were just a regular human... no super solider nothing special... that was tough. But man I loved that game.
User avatar #164 to #92 - avatarsarefornoobs
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are you kidding? odst was rubbish because you basically still WERE a super soldier. you could kill things just as well by beating them with the butt of your gun, you had a "stamina bar" which was basically shields, you could jump super high, you could flip tanks...
it was the same thing. it wasnt even close to the mark they were trying to hit.
User avatar #182 to #164 - mitchr
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(11/03/2013) [-]
But, to be fair, if Spartans were Goku, ODSTs would be Krillan.
To get past the anime metaphor: The ODSTs are far weaker than Spartans, yeah. But the ODST are the strongest force outside of genetic modifications that humanity has to offer. They are nigh-unstoppable, and are deployed in the highest degree of Special Operations.
Remember how many times you see ODST units alongside the Chief in the series. The ODST are maybe a hundredth, thousandth of the total number of troops the UNSC has. They are that good- they fight alongside Spartans because they're the only regular soldiers who can keep up.

So yes, the ODST are still basically super humans, but the Spartans are far above even that.
User avatar #214 to #182 - avatarsarefornoobs
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no what im saying is that the game was the same thing and it was intended to be different. thats what bothered me. in fact, because the smg you started with sucked so much i usually found myself beating down aliens more than i did as a spartan! how is that even close to human?
as i said, they also gave you shields and a 2 story jump
User avatar #215 to #214 - mitchr
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The shields were from an Engineer, and only near endgame did you ever get them.
Two story jump, well, you can't say any sort of falling in any Halo game is realistic. MC can't fall ten feet but can fall out of orbit, so who the hell knows there.
But I understand what you mean; it wasn't different enough. Fair enough, I suppose, yeah.
User avatar #216 to #215 - avatarsarefornoobs
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again, you misunderstand me.
you had a "stamina" bar. it buffered some of the damage you took then recharged. Just like a shield the spartans had. actually, if im not mistaken, it could absorb almost as much damage, too. basically, you had a shield.
but i wont rant anymore, i think i got it all out of my system. thanks for listening.
User avatar #217 to #216 - mitchr
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(11/03/2013) [-]
No problem.
And yeah, I did misunderstand there. Though I honestly remember it being maybe half the size of SPartan Shields. But ah well.
Good discussion.
#213 to #92 - thelastelephant
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I never understood why in ODST shotguns and sniper rifles suddenly did a lot less damage, though.

Don't really care, though. I got me one of these babies.
User avatar #131 to #92 - thebestpieever
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I don't know... I still went around beating the **** out of everybody with the butt of my rifle in that game.
User avatar #160 to #131 - medewu
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Yeah but it still took way more hits then it would have if you were a Spartan.
#95 to #92 - checkemtrain
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(11/03/2013) [-]
Sauce?
User avatar #98 to #95 - marlton
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#106 to #98 - checkemtrain
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User avatar #104 to #95 - medewu
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halo 3 ODST "We are ODST" live action trailer extended
#45 - mightypower
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(11/03/2013) [-]
Alright, myfavouroite has to ODST. I felt it had a great story, was made brilliantly and had such a scary atmosphere that was terrifyingly good. Loved the characters and loved the gameplay. Here's hoping they do a similar spinoff.
User avatar #46 to #45 - mightypower
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(11/03/2013) [-]
Well i ****** up the first sentence of that.
User avatar #78 to #45 - turretbuddy
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It also had halo 3 multi (best halo multi imo)+all its dlc
User avatar #181 to #78 - mightypower
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Exactly, it is an unsung hero of the Halo world!
#205 to #45 - anon id: e4ea334c
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(11/03/2013) [-]
Agreed, ODST was ******* amazing.
User avatar #240 to #45 - hypersilver
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(11/14/2013) [-]
Don't forget Firefight, it was ******* awesome. Reach's Firefight felt less like a survival mode, and more of an arcade shooter.