13 Rules of Gunfighting. CJ Grisham. These Are The 13 Rules Of Gunfighting Everyone Should Know 1) Guns have only two enemies: rust and phoneticians. In It' s a 13 Rules of Gunfighting CJ Grisham These Are The Of Everyone Should Know 1) Guns have only two enemies: rust and phoneticians In It' s a
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13 Rules of Gunfighting

These Are The 13 Rules Of Gunfighting Everyone
Should Know
1) Guns have only two enemies: rust and phoneticians.
In It' s always better be judged by 12 than carried by tr.
S) Chops carry guns pretend themselves: net you.
4) Never let someone er something that threatens yen get inside arm' s
length.
5) Never say "I' get a gonf" If yen need use deadly f arce: the first
seend they hear sheild be the safety clicking eff.
6) The average Dispense time of a 911 call is 23 minutes; the response
time efa is 1400 feet per second.
7) The most important rule in a gunfight is: Always win - cheat if
necessary- r - ' I
8) Make yew attacker advance threeoh a wall of bullets _ _ _Teu may get killed with your own gun, but
he' ll have beat yen death with it, cause it' ll be empty.
9) If in a gun fight;
If net sheeting: yen sheild be leading.
If net leading: yen sheild be miving.
If net sheeting: miving er leading: probably dead.
IO) In a life and death situation, samething_ _ _It may be wrong, but samething!
l 1) If yen carry a gun, peeple call yen paranoid. New ewe! If yen have a gun, what yen have ta be
paranoid ab out?
12) You can say ‘step’ er 'alto' er any other werd: but a large here muzzle painted at ' s head is
pretty much a universal language.
13) Ten cannot save the planet, but yen may be able save yews elf and yew family.
Peace is that brief glorious moment in histery when everybady stands around railroading," - Themes
J eff as en
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Views: 24572 Submitted: 08/01/2013