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#22 - naeoro
Reply +5
(04/09/2013) [-]
It's funny because the Little Sisters were genetically programmed to follow the one that was protecting it and only care for it, so the Big Daddy that died for them 1 minute ago would be forgotten the next.
#40 to #22 - kesolukt
Reply 0
(04/09/2013) [-]
Just like in Bioshock 2 when you adopt one, I found it disquieting
#61 to #40 - naeoro
Reply +2
(04/09/2013) [-]
For me, it was quite the immersion breaker. Oh well.
#63 to #61 - kesolukt
Reply 0
(04/09/2013) [-]
Well the immersion was overall not as good in the second game, but comparing it to the first game feels unfair since it wasn't the same company who made the singleplayer
#71 to #63 - naeoro
Reply +1
(04/09/2013) [-]

But when i think of it...
The immersion breaking may not be immersion being broken, but instead me being unsettled. For the nature of the Little Sisters was innocent and cheerfull, and... Oblivious, correct? Therefore, this act fully fits them. Allthough, it's a bit disturbed.
#76 to #71 - kesolukt
Reply -1
(04/09/2013) [-]
Yeah the whole concept is supposed to be disturbing, in the beginning they thought of the ADAM-gatherer as an insect or something but then someone had the idea to make them something that you will not want to hurt and at the same time making them "brainwashed" or oblivious to what is actually going on.