His power armour has unique 'Elder' paint. When you attack the brotherhood he comes down to join the fight and you can take it from him.
Or, you can do what I did and accidentally knock his body to the other side of the airport building, then become overencumbered and miss the whole 'Liberty Prime shooty shooty blimp part.
Even though you might be a steel son of a bitch, and I'm cranking it back to the 1770's ...we still have one thing in common. To **** up the institute!!
my problem with the brotherhood is that they're way too lenient on you. Every time you do something against them all you ever get is a slap on the wrist and you're free to go. I wish there was some sort of point where they would legitimately kick you out for going against them too many times. That would actually force you to follow through with orders that your character doesn't want to carry out. Or it'd be a nice story moment at least.
I've never tried that just because I have yet to finish the story for anyone but yeah, that doesn't make a whole lot of sense. I would prefer if you were kicked out or forced to redeem yourself or maybe even demoted, and you have some kind of radiant quests or suicide mission to go on to regain your honor and rank.
Yep, that is exactly what I thought. Also, I couldn't stand their views on synths/ghouls on the long run, I met too many good individuals that were either one or the other, I couldn't do the "let's kill them all for mankind's purity" thing.
I don't hate the guy but he isn't like on my top list of favorite characters either. I respect him for what he's trying to do but at the same time I don't like his views on Gen 3 synths.
They never once, NEVER ONCE, mention the lone wanderer. Go talk to the BoS in fallout 4. They never say anything along the lines of "A kid from a Vault tec vault managed to put 20 years of work to shame in about a month and was the greatest hero the brotherhood has ever know."
For example ask about Adams airforce base "It was a BoS led operation to defeat a group of radicals with a mobile base" they actually don't seem to know what the Enclave was.
They'll talk about the chosen one and the Vault dweller in off hand ways in New Vegas but in Fallout 4 they wont talk about the protagonist of fallout 3.
I'm worried that bethesdas retconning their own lore to fit some ****** up idea. I love fallout 4, but the lore and consistency buff inside me is hurting while playing this game.
Well with them going back to their old ways, perhaps they just don't like talking about the Wastelander who just kind of strolled on in one day and literally saved the Brotherhood. Twice. It'd be embarrassing.
Maybe the Wanderer wanted to stay quite? or maybe he/she did somthing to piss of the brotherhood later down the road. but yea its ******** theres no mention.
Well I mean it could make some sense. The Brotherhood are going back to their roots, so it would make sense that they wouldn't like talking about the Wastelander who literally strolled into the Citadel one day and ended up ******* saving the Brotherhood.
spose so. that also doesn't change the fact that the game was ripe for potential New Vegas references and they game almost TRIES to avoid it. Makes me worried Bethesda is trying to retcon my favorite Fallout game.
And I don't think it's really retconning Fallout 3. They're just taking their typical route of giving as little canon information as possible about previous games' protagonist. They did it with the Elder Scrolls too; there's very little mention of Morrowind or Oblivion' protagonists outside their games.
Oh. Well there's good reason for that not to mention anything from New Vegas; he wasn't around for it. Kellogg's over 100 because of the Institute's tech artificially extending his life. And he doesn't look that old, so he came to the Commonwealth a long ass time ago.
because the enclave's philosophy is to kill everyone but the biologically pure humans and the brotherhood is already corrupted in this fashion, there can be no truce.
I still maintain this is an awful idea. The brotherhood's mantra of securing technology will also get in the way, if you think the lone wanderer can make the brotherhood abandon this goal, and the goal of helping the people of the wasteland, to work with the enclave, you are sorely mistaken.
The lone wanderer was born outside the vault.
The sole survivor was born outside the vault, but before the bombs dropped.
And the Brotherhood wants mainly pre-war tech.
Plus, their goals are fairly similar.
i meant the sole survivor, but anyways, the brotherhood wants tech, the idea of pre war is only a handy term to describe lost knowledge, but anyways the brotherhood does NOT have similar goals to the enclave, genocide of all "muties" has not and never had been one of their pillars. Their relationship is about as hostile as the institute.