**hetreks used "*roll picture*"** **hetreks rolled image**I feel you man. Its like a love square i don't want to be apart of. I just said **** it and killed everyone. I did save so i can do each quest, but at the moment... Everyone is dead.
I know.
I wish i could just slap these faction leaders in the face and have a talk (mainly about the truth behind the institute) so we could avoid this stupid conflict. Seems like that isn't possible though.
well for the most part youre the same "leader" in the minutemen as you are in the institute, I at least got that far, I assumed there was other missions I didn't do
Essentially battle of Bunker Hill
>synth attack railroad
>brotherhood atttacks synth
>railroad attacks brotherhood
And I'm in the middle neutral with everyone
the happened to me too, i went there for the institute, and started killing the brotherhood but quickly realized none of them were attacking me and i just walked in and finished the quest retrieving the synths with the help of the courser
I went for the Institute I think I warned the brotherhood beforehand , and tried betraying them, but they wouldn't die, so I just started killing the Railroad because they were killing me. Then at the end I let the synths go and killed the Courser
no one there tried to kill me. even after i shot them multipal times and even killedsome of them, so i just ended up walking past everyone and going to the synths i just did the boring protocol option because i was siding with the insitute first play through soely to see what happened to the kid would not recommend making ur main character side with the institute, they dont give u anything useful
I'm gonna have to do a second playthrough to get the rest of the quest trophies (maybe even a third, but I doubt it). I don't know if I should continue my current save, where I have made a lot of progress with everything, or start a new one, with all the knowledge I've gained. Also I'd be using the internet this time, since the magic of discovery will be gone the second time around.
on i second playthrough, i havent picked a faction yet but ill probably go for the brotherhood second time around, but id recommend getting friendly with everyone and doing as much quests as possible with everyone before you reach a point when you a forced to make one faction hate you just to milk as much xp and caps as possible , which would help if it becomes you main save
That's why I'm taking a break as I try to figure out who I want to side with.
I don't like the brotherhood because the leader wants to kill /all Synths/, which includes Nick. Which I can't forgive. I get that some Synths are really bad, but some are good. Y'know, like humans!
I don't like Railroad because they're erasing memories of Synths, though it is their choice it's still bad, and basically enabling Synths to become villains and raid leaders. That should be avoided, not reinforced.
I don't like the institute because the leader has my horrible genes and made bad choices. They have a good idea on making the world a better place, but I think they're executing it horribly. Not only that, but if they are really replacing humans with Synths ( I don't know if they really are or not), then that's not the right way to do it.
The Minute Men are the only ones not really involved, they're just protecting people, and I feel like that's the best one to go with. But at the same time, they don't really have a goal beyond setting up settlements. Settlements that are annoying to deal with.
Can't think of the rest, if there are any, but I'm definitely at the point of "I don't know who to side with" while having multiple missions that require me to go to areas they all want.
Having never played a Fallout game, is it possible to align with no faction? Just become the Wasteland Wanderer and enact frontier justice as you see fit?
That said, Fallout New Vegas sounds perfect for you my friend! Goty edition is like 6 bucks on steam if you're serious, it's a 10/10 RPG.
You can basically tell every faction to **** off by blasting them in the ass, everyone is killable (except for rugrats and robots), and it's completely possible to still finish the game having done so.
Synths aren't humans tho, they are robots/tools made by the institute.
Also keep in mind they all share the same thought process as they are all replicas from Shaun.
the thing i find confusing is if you have curie, she likes you joining the brotherhood, despite she is a big problem to the brotherhood. she's a robot (which is apparantly what the brotherhood hate if they hate synths. from what i remember they dont like synths because theyre tools with a conscienceness, which is basically what a robot is, so they must hate mr handys and miss nannys, among the other robots) plus she does become a synth later on, but they don't care about that either.
They don't attack Nick even after I've sided with them and beaten the game, but Danse is a Synth and they will attack him on sight after they find this out so they're kinda two faced
What part made no sense? Danse and Nick are synths. Danse is attacked by Brotherhood forces after Maxson discovers this. Nick is never attacked by the Brotherhood.
Danse being attacked makes no sense, but Nick isn't. Maybe it's because Nick doesn't hide what he is, or something, but I dunno. Danse is a Paladin that did a lot for them, isn't he? To just forget that because he's a robot is... silly.
Oh boy it takes a lot of convincing Maxson to let him live, originally he is supposed to die and you take his rank as Paladin. It's all loads of ****** as Danse is the one who brings you into the order.
its not worth convincing him as if you do let danse live he survives without meaning, originally he lived and died for the BOS but now that they attack him on sight i thought it was better to let him die with honor as a member of the BOS, it was a really hard decision for me considering i used him as a follower for at least 36 hours of game play
If they really only dislike Gen 3, then I can understand their issue. I don't like the idea of them taking the spots of real people either. I didn't really get that vibe from their leader, though. Maybe I'll give them more of a try.
honestly, I call ******** on that. they hoard technology like a god damn dragon with gold. those assholes will kill all synths, blow **** up, then later go in and loot what they can like assholes.
They hoard technology, but they're very selective about it. They destroy technology that they deem as "humanity going too far", like Synths or (if they ever found samples of it) the FEV, and take the rest to serve their totally just cause.
The BOS throughout most of the Fallout games have pretty much always been varying degrees of Techno-fascist, and the chapter under Maxson's regime is pretty much at the very pinnacle of that. Bethesda kinda screwed with it a bit in FO3 by making them uber good guys, but it seems they put it back on that normal track with having that same chapter exchange hands from Elder Lyons to Elder Maxson. They're basically on par with the Enclave as they were in FO3, which is ironic.
might i add, curie becomes a synth too. but they dont attack her neither. heck, she loves it when you join the brotherhood, despite her being one of their primary hates in this game.
Is he like "Woe is me, I am robots. Slay all robots. Conflict detected. Kill me nao." Cause that's kinda ******** . With memories and the abilities to decide and think of his own he should be self sustaining and able to accept his spot, as well as ignore the dictate of the BoS and continue functioning under silence as a Paladin to assist it and best prove not all Synth are evil or bad or "humanity gone too far".
If it makes it easier, it really doesnt matter, because the game ends so abruptly anyways. Like, theres only a few hours gameplay between picking a side and beating the game
i faced this issue when i played it too. i decided i would dedicate 3 separate saves for each faction, and am currently going through the brotherhood of steel. the first time was with the minutemen. next is the railroad, and then its the institute.
Do what I did which is exactly what OP is describing. Tell the brotherhod and the railroad, walk right in and save the synths with no opposition while the ********* ensues. Watch the turrets though. Technically this is helping the institute though, but since you arent shooting anyone its non-commital.
It does feel like Fallout 4's factions just have too many conflicting relations with the MC, typically the companions. For the one's I've got around myself...
Piper and Nick hate the institute. The institute wants to replace humans. Brotherhood hates Synth, Ghouls, and Supermutants which are all companions. Railroad doesn't like the institute, so no institute-friendly Synth companions if there are any.
And it's like... Siding with any of them means giving up companions, and not siding with any of them gives up 90% of the game.
There is one Institute friendly companion, and he is a synth. But I don't know what he is like, I didn't roll with him.
But yeah, its hard to pick a companion if you go with the Brotherhood or Institute, because they both only really have one that actually likes them. Pretty easy to pick one if you go with the Minutemen or Railroad, because a lot of them like it when you help people. (Cait will just get the ***** no matter who you pick though.)
Can't win every companion, but, that makes sense. Conflicting morals and all.
the institute is better because the moment you become the director, technically it's up to you to decide its ethical guidelines, which eliminates all the drawbacks of the institute
More on the Institute: If you go through all the terminals in the institute there's one that details their plans to snatch a local settlement leader, torture him for information, and replace him with a synth; just so that they could secretly test one of their new plants. Main reason I'm not siding with them
Yeah, it's the stuff like that which makes me want to kill all of them. But at the same time, I don't like what the Railroad is doing. And then I don't want all Synths to be destroyed and what not... Bleh, it's a big buzz kill. I want more dialog options.
I mean, when Shaun, or "father", goes on to say stuff like 'The Synths can't go against us, we're their creators' or whatever it is he says when you first meet him... I wanted the option to say something like: 'Well, I created you. So you have to listen to me, by that logic.' And then just rule the institute because he got my retardation genes.
If you side with the Institute you can get a mission from one of the bioscience guys to deliver him plants seeds. And then he sends you a mission chain to stop one of his people from murdering the **** out of him. 'Cuz they found out he was a synth.
Ikr!? from the second i head the plot for F4 i predicted that you'd either find you're son at the bad guys' house, in his late teen or he'd be the leader of the enemy faction... as i played on i ofc, met "Father" and .. i just didnt buy it! i refuse to believe that old smooth talker is Shaun.. besides, he never really explains you **** ! hes just all calm and "wise-old-man" like.. he NEVER gives you a convincing different perspective on the institute! like why that one synth committed a massacre in Diamond City or why they're replacing people with synths? nothing! also theres Kellogg! how did he almost not age at all in 60 years? yeah they say something about synth parts being put in him to keep him alive, but why the **** could they do that to some low life mercenary, but not their beloved leader, what!? 2277 and still no cure for cancer!?
i hope ill find the real Shaun someday.. until that day.. F4 had a weak ass ******* story, with little to no effort put into the story or the way it was told
That's a good point, one I didn't think of either. But I dunno. It's possible they're all robots that think they're human.
The real question, and one I want answered but haven't found the quest line for yet, is if the Mayor of Diamond City is a Synth or not. I tried killing him to find out with a quick save set, but he was a quest important character.
the institute is replacing people, no idea why, random encounter was a guy pointing a gun at a synth kneeling down and they both had the same name/clothes/hair/face. one of the things the railroad does is replace the synths faces so as to avoid conflict with friends of who they were meant to replace.
Probably, after I first met him, the other Art ran into a super mutant squad and got suicided. After I unpaused from laughing so hard I liked them and looted him, and noticed another synth part in his inventory
I have a feeling this is where the railroad and the institute both messed up. Institute creates the synth, railroad removes memories, institute replaces the missing synth, railroad removes its memories again, and so on. The memory loss synths are in a constant limbo of finding one another and screaming "synth!" until death. Never knowing their own origin.
If they have some infinite resources to keep making them then they should have saved time, built a mimic of the whole damn Diamond City person for person, and then used blank Synth's to sack the city, and replace it, given that they would outnumber and easily kill all the residents there. Not to mention that once the whole city would be replaced who would suspect a city of seeming normal people would raise any suspicion of synths? Newcomers would be in question if they even raised the idea by default.
The whole story and plot are crap. They could have done so much better.
Minutemen is probably the choice you want. Personally I destroyed the institute because their programmed synths were ****** . Main reason, really, was because the coursers are assholes.
What I don't understand is why the hell the Diamond city people just let Nick chill out there. They're all freaking out about synths, people are getting shot just for being suspected synths, everyone's panicking, and there's Nick, just hanging out in the middle of the city, blatantly being a synth. It makes no goddamn sense.
They didn't trust him until he started proving how helpful he was. Not to mention that the real big problem with synths is that they may be replacing people. Nick didn't replace anybody. He just is a synth. Hard to be paranoid over whether or not he is pretending to be human when he blatantly is a synth.
It's alot like racism and homophobia. It's easy to hate a concept, but it's hard to hate an earnest, kind, helpful person, regardless of the form he/she takes. Im sure most people see nick as 'one of the good ones'
After completing the game several times i found only one good option. Don't do the main quests and stay allied/neutral with the factions, all the endings are **** .
But if i had to pick one it would be the BOS as they actually try to make the commonwealth better (even if Elder Maxson is kind off a narrow minded **** )
Haha, no. You clearly haven't been on any of ther terminals in the institute. They all self admit replacing people and destroying entire settlements, including a commonweaqlth settlement alliance, for giggles.
The railroad road is all about letting them make their own choices its what life is about walking your own path whether its good or bad, they cant do that if all they can remember is the institute
I think they kidnap people who are beneficial to the institute.
Once they find someone who can help them grow, they go in, talk them into coming with them, and replace them with a synth so no one will notice.
No synths, no xenos, no mutants/ghouls.
Kill the alien,
kill the synths (they are ******* selfish robots, codsworth is 100x better, that the institute still control just let live out in public unless they want to upgrade them),
kill the synth lovers: the rail road (cause they are ******* retarded and destroyed monuments and graves to save robots who don't need saving).
and kill the mutants that want to kill everything on the planet.
The institute started the problems of the commonwealth and attempted to make worse just stick to synth plants and food, would have been cool with then .
and the Minute Men don't do anything, they can't even pick food by themselves or find a bed, let alone protect the commonwealth. They even get pissed off at the one group that even tries to do what they should be doing.
Brotherhood of Steel is the only choice. They actually can defend the commonwealth, actually able to feed their own people, they also understand the extreme dangers of sentient robots and super mutants. All while wearing bitching power armor.
I just don't get why anyone has trouble picking a side to be on.
He is just the walking incarnate of the Silver Shroud, kinda cool but just a fake. No exceptions to the rule. and I even executed Danse, he was just a copy
meh I like minute men. As big as you make them to be, everyone your bitch and settlements are fun, Not to mention cannon strikes are fookin sexy, and finally the outfit goes with my stealth pistol mechanics
Owyn Lyons was considered a traitor to the Brotherhood of Steel because he shifted the East Chapter's attention away from mindlessly hording technology, either bullying the owners into handing it over, or outright killing them, and instead focused on helping the people of the Capital Wasteland.
The Outcasts were those that hated helping people so much they would rather form their own Brotherhood with blackjack and hookers with edgy black and red armor, and continue being general technophilic asshats.
Elder Lyon's Brotherhood of Steel were as close to competent good guys as you can find in the Fallout universe. And given that they can can feed their own only through strong arm tactics makes them little more than particularly well organized raiders with a technology fetish, and a superiority complex.
"able to feed their own people"
nope. not at all. One of the mission of the dude who sells weapons on the prydwen totally asks you to go and seize a farm by force so they can supply their army.
> Side with Brotherhood
> Still neutral with other factions
> Nobody attacks me. Have no idea whats going on
> Kill everyone who isn't Brotherhood
> Once i enter the building, nobody attacks apart from a single turret
mfw
Only reason I sided with the Minutemen is because the only faction they attack is the Institute. And even still, the Institute isn't that bad. I hate how you are forced to kill other factions and peace is not an option.
Hell, Obsidian did a really good job with the optional story line of breaking up old grudges between the BoS and NCR and uniting them together for the final fight.
Bethesda cant ever manage to successfully write that sort of **** so they don't, I guess. Their **** is very one dimensional.
yeah, but then there's the issue with Obsidian's story telling, there's 4 major factions that lead to an ending
1) the obvious "right" choice, the NCR
2) the obvious WRONG choice, Caesar's legion
3) a slightly less wrong choice, Mr House
4) and a "I ****** up here's an option so the game isn't unbeatable" choice, Yes-man
multiple factions are completely irrelevant in the long run, such as the powder gangers, and every strip faction
and then in the DLC's stories you suddenly have this cool guy who's been everywhere before you and he's got a retarded urge for vengeance against you for some **** you clearly can't be blamed for in an attempt to scrape together the story's idea that revenge isn't always good because it's SUPER satisfying to obliterate Benny and then genocide the khans.
Like, the best possible ending for me would be:
-Take over as head of the institute, stop all their stupid ******** and fire some of the bad egg director people.
-Make peace w/ the railroad and offer sentient synths freedom, while also stop ******* making them.
-Make peace with the brotherhood by assassinating Maxson b/c he is an asshat and have Danse take over as elder.
-Actually start helping the commonwealth.
Like really, it seems like this ending would have been totally doable.
Idk, a lot of people like Maxson in the brotherhood... The only faction I really like is the minute men, the institute is selfish, cruel (they give synths free will and then make them slaves) and they kidnap/kill people and replace them with synths). The brotherhood are basically fascists. The railroad seems good at first but then turn out not to be as good as you think. I'm already against the institute but I can't decide whether to side with the brotherhood or the railroad
I finished the main quest yesterday, why isn't the railroad good? I did good with the institute because I kind of liked them (partially because I was becoming director and it's my ******* son . They asked me to destroy the brotherhood which I did, I regretted that a bit but still was looking forward to becoming director . Then they asked me to kill Desdemona and I was like...No ******* way... I rushed back to that synth to help rebel and then my son just called me the greatest backstabber on earth and I finished it...
Your son has spent more time alive than you have, and all of that was through the Institute. Furthermore, through dialogue, its easy to see he really doesn't give a **** about you. He's brash about your wife's (his mother) death passing it off as "at least it was necessary!". Passing that off, you find out he's released you. The ****** is 60 years old. How much time has he had to give a **** about you? Even if its some **** about "youre a backup" they took his for the express purpose of using his genetic code. It took the full 60 years to realize it was stable enough for the gen 3s? Or did they sit on their ass until they actually started? And then you get to the heart of it, he's dying, and he wants to pass the Institute onto you...some random asshole who barely knows how it works in the Commonwealth post nuclear holocaust, let alone in the Institute.
Face it guy, he only wants you as director because he either a) feels guilt that he only now thinks of you b) is so far into nepotism that you're a better choice for him than his colleagues or c) thinks you to be so emotional and manipulatable that he can pour his agenda into you before he dies. What he tells you is that the Institute saved him, but what he means is "they have me such a lap of luxury I didn't need you, so I left you frozen."
Plus, hid eventual plan, apparently, was to blow the Commonwealth to hell all because he finds them to be "filthy savages". That sure is one hell of a son you didn't even raise...
PS, What kind of justification is "he's my son"? You didn't raise his ass. He's had more time to consider letting you out of cryo more than you were even alive. That's the kind of logic people use to justify perpetrating, or staying in some kind of abusive relationship.
Brotherhood: *specific example of why they're bad*
Institute: *specific example of why they're bad*
Railroad: "I dunno man, they're just bad I guess..."
You're like that guy who will hate someone for no real reason, but by gov are you ready to pounce once they do anything questionable.
I agree with everything you've said.
That would be an ideal ending.
Instead we're offered to side with one faction while killing off the others, which is such ******** .
This is why I loaded a save before The Battle Of Bunker Hill and just decided to do all of the side quests instead.
That is literally the same exact thing I did. Went thru the brotherhood ending first and was like "well that ******* sucked" and now I am back and happy just side questing away.
Never played Vegas in PC, had PS3 at the time, junked that after the multi freeze in Skyrim for **** all of reasons. It was like PS made it to random freeze and ******* anger people so I got angry, and my PS met my other plaything, Pavement. They didn't interact well. Pavement is still functioning, and isn't any worse for the wear. The PS had to be hauled off in bits.
Buuut. Have seen the flaws in 4. Everything from dialogue flaws, mechanics unhinging to the point where object collision doesn't occur or clipping comes loose... etc. It's a ******* mess. Srsly. And that is why I'm not buying the game amoung other reasons. I mean honestly here is my why not :
Hardware :
- Bethesda made it with those bugs when they could have set the date back and fixed bugs pre-sale time.
- Consoles lock at 60 fps, pc has glitches like all ******* hell that are broadcast over most media.
- Online connect required for DL ; Must use Steam / Origen to get it even after buying a ******* CD/w-e. Seems ****** . I'd prefer Eula and play. No long term marriage proposal and need for connection to services, other people, and anti-pirating paranoia whore watcher methods. I hate Steam and Origen btw.
Software
- Dialogue looks like **** in any youtubes I see of dialogue moments.
- No weapon degredation, but power armor suddenly has it. Srsly? Wtf Beth-da?
- Seeing a persons leg spin around in vertical loops through their body was fun the first time I saw it online. After the fourth, unconnected, differed user, it was an unacceptable flaw in game, not mentioning the other **** .
- Plot in game looks like absolute ass. Everyone hates everyone. Peace is unattainable. All factions must kill all other factions.
=> There is no early mode of Enclave tech researching into Deathclaw mind control which should come from here most likely.
=>Synth are not reprogramable from a player input as most machines normally are in all other versions.
- Building functions seem to avoid actually making the houses, or removing existing ones. Least from what's seen. FO3 ref : Which ends up with **** like the town one finds Bittercup in on Little Lamplight or the bridge town preyed upon by vamps quest stuff.
- One has to use a crafting bench, fixed area, fixed location, fixed activation through fixed quest of **** faction. Don't much care for the way that option is put together. Would want to be able to find a location, set up a crafting bench of my own on site, and work from that to make MyTown.jpg rather than MinuteMenFactionBuiltCrap.gif. Also would it be much to ask then if also we could build buildings like the mansion in FO3 by the Anchorage memorial that was full of hookers and a drunk fella with a pistol? I mean srs. It'd be nice to hold our town up inside something like that or Ten Penny Tower.
- The plot is so plain that before I even start the game or see it I know from the trailer what's going to happen. Which is sad. I'd like a bit more depth, but given the dialogue is half assed I guess the plot is limited by dialogue so I can't expect much there lest the other changed.
- Unkillable companions. Nagged that earlier up there. Keeping them alive is moot if they don't die and no imminent failure comes from their being winded and temporarily down. As like no closable quest linked to them can be cut off or failed in their endings.
But yeah. Bethesda should have put in more work toward having a non buggy engine and stuff.
Honestly, that sounds kind of stupid. What happened to the New Vegas thing of "You helping the other guys? Aaaaaaaaaw, hell no, you can't hang out with us anymore. Go get your cool new friends to give you free **** and sell you ammo."
well you see.. that's just it though. in new vegas, all the factions magically knew who you're friends with simultaneously. much like how in oblivion all the guards everywhere knew you stole a fork simultaneously.
At least in fallout 4, no one ******* knows who you're friends with until after you do quite a few missions and are seen with them that only then does the news spread around eventually reaching the ears of the other factions who start to slowly test your loyalty because of, eventually leading to the crossroad where you must choose one side over the other three.
Except for Deacon. he's been watching you since you left the vault and stalking you up till the point where you find the Railroad HQ where he then comes out from behind you and vouches for you.
Except in New Vegas they didn't magically know who you're friends with. Caesar and the NCR had spies all over the place including in eachothers' camps, while mr. House has securitrons out the ass and basically uses them to monitor everyone at the same time. They know what you're doing and comment on it, testing your loyalty. During those tests, you can actively deceive them and make it seem like you're on their side when you're secretly doing **** for someone else, like with the bunker on fortification hill. They let you run around and help different factions with minor stuff, because it has no impact on anything, but as soon as you do something major, they react. And the game distinctly warns you when you reach the point of no return and says "Everyone's been keeping track of you and if you keep helping the faction you're helping it'll be obvious whos' side you've picked. If you do this mission, the other guys will hate your guts. Are you sure this is the faction you want to stick with?".
Very disliked the fact I heard that dogmeat MUST be used for some spots of plot as the sidekick. Kinda had me meh. I personally just wanted to axe half the sidekicks I saw and string them up as house decorations.