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Companions

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Views: 1181
Favorited: 1
Submitted: 01/05/2016
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User avatar #1 - deroderpderp [OP](01/05/2016) [+] (4 replies)
stickied by deroderpderp
And, if it helps, I'm on the Xbox one.
#14 - vehnum (01/06/2016) [-]
**vehnum used "*roll picture*"**
**vehnum rolled image**There's a way to do it but Elder Maxson will refuse to speak to you and you can never talk to PAM again
#11 - funpunk (01/05/2016) [-]
Deacon is trash anyway. MacCready all day, every day. Except on days where you need Danse to blow **** up or Cait to pick locks and get that Lover's Embrace.
User avatar #12 to #11 - deroderpderp [OP](01/05/2016) [-]
I just want them.
Need dat 100%, yo.
User avatar #13 to #12 - bobbarkersaysfuhq (01/06/2016) [-]
There is no ending where you get to keep all companions. You will always lose at least one if you finish the main story. Last run I did I blew up the institute using the minutemen but stayed on good terms with the railroad and brotherhood. So only companion I lost was X6-88
User avatar #7 - grimfuck (01/05/2016) [-]
player.placeatme (npc id) (quantity)
Cait: Human 00079305
Codsworth: Mister Handy (Robot) 0001ca7d
Curie: Miss Nanny/Synth 00102249
Paladin Danse: Synth 0005de4d
Deacon: Human 00050976
Dogmeat: Dog 0001d162
John Hancock: Ghoul 00022615
Robert MacCready: Human 0002a8a7
Nick Valentine: Synth 00002f25
Piper: Human 00002f1f
Preston Garvey: Human 0001a4d7
Strong: Super Mutant 0003f2bb
X6-88: Synth 002e210a
User avatar #8 to #7 - grimfuck (01/05/2016) [-]
I need to learn how to read sorry >>#1
#2 - anon (01/05/2016) [-]
minutemen you only lose x6, right?
User avatar #3 to #2 - deroderpderp [OP](01/05/2016) [-]
You have to destroy the Brotherhood
#4 to #3 - anon (01/05/2016) [-]
well, then you always loose 2 companions, there is no "lone warrior" way of aproaching the finale since the story revolves around the conflict between institute and commenwealth, but can't exactly blame that on ol'Todd, NV also had a conflict between 2 mayor factions, that cannot be resolved without anybody being punked
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