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Silly Bugthesda. Copypasting from Encyclopedia Dramatica:
Before 2006
Tim: Hey, Bob.
Bob: Hey, Tim.
Tim: You know, Oblivion's getting voiced dialogue. But what should we do to prevent NPCs from moving into the line of sight, pushing the dialogue partner or player away accidentally, or even the player from getting attacked?
Bob: Hmm. How about we just freeze the time for everyone but the player and his dialogue partner?
Tim: Great idea!
Before 2011
Tim: Hey, Bob.
Bob: Hey, Tim.
Tim: That time-freezing idea was pretty bad. It just looked silly that everyone just freezes just because the player speaks with someone.
Bob: Well, how about we just don't do that again? Let the time flow in Skyrim's dialogue as normally?
Tim: And how are we going to solve the problems coming with that?
Bob: We won't.
Before 2006
Tim: Hey, Bob.
Bob: Hey, Tim.
Tim: You know, Oblivion's getting voiced dialogue. But what should we do to prevent NPCs from moving into the line of sight, pushing the dialogue partner or player away accidentally, or even the player from getting attacked?
Bob: Hmm. How about we just freeze the time for everyone but the player and his dialogue partner?
Tim: Great idea!
Before 2011
Tim: Hey, Bob.
Bob: Hey, Tim.
Tim: That time-freezing idea was pretty bad. It just looked silly that everyone just freezes just because the player speaks with someone.
Bob: Well, how about we just don't do that again? Let the time flow in Skyrim's dialogue as normally?
Tim: And how are we going to solve the problems coming with that?
Bob: We won't.
The image originated from a guy cleaning out his reaction image folder when he stumbled upon this image of his freind. His dead freind.