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#3 - hexproof (12/20/2015) [-]
#35 to #3 - affix (12/21/2015) [-]
vocaroo.com/i/s0gdlS8413OA

i worked hard on a thing.
#55 to #35 - tenaciouslee (12/21/2015) [-]
Sweet voice, dude.
#58 to #55 - affix (12/21/2015) [-]
Thanks, it's produced from too much Mario's Brooklyn style pizza coupled with a sleep cycle crippling nap from 6pm to 10pm, and professional training in yelling.
#59 to #58 - tenaciouslee (12/21/2015) [-]
Well, if it makes you feel any better, you could make a great JOI recording.

No homo though.
#69 to #58 - hikakiller (12/21/2015) [-]
Dude, if my voice would sound better, I would do that **** .
#40 to #35 - merm (12/21/2015) [-]
10/10
#73 to #35 - razerdude (12/21/2015) [-]
i love it
User avatar #93 to #3 - emiyashirou (12/21/2015) [-]
Bop It . . . or Else | Robot Chicken | Adult Swim
#14 to #3 - deaddropping (12/21/2015) [-]
GIF
MRW blowing up the institute.
User avatar #53 to #14 - tenaciouslee (12/21/2015) [-]
I now wish I didn't turn in Fallout 4 so I could run a high luck low intelligence cop named Frank Drebin
User avatar #100 to #53 - metacobalion (12/21/2015) [-]
And there it is, my motivation to replay Fallout 4
#119 to #14 - antideadra (12/21/2015) [-]
Using MRW Welcome to the dark side, MRW
#137 to #119 - anon (12/21/2015) [-]
sause on that?
#138 to #137 - blacklightsun (12/21/2015) [-]
I would say Annie from League of Legends... But be cautious, she is a child, so look for porn carefully
#2 - captainspankmonkey (12/20/2015) [-]
That description.
#4 - thelizardlord (12/20/2015) [-]
This actually bothered me a while ago. All those Bos Soldiers running around with their fancy coats while I still had the BOS Jumpsuit with various other armors attached.
I am a goddamn Sentinel! I deserve to wear a REAL fancy coat all while the squires are running around with more swag than me.
But I decided enough was enough so guess what I did?
I went to the shop on Prydwen and bought a full BOS combat armor set. Chest piece, helmet you name it. So now my set at least matches.

I like the Brotherhood though!
User avatar #71 to #4 - masdercheef (12/21/2015) [-]
I wish Teagan would sell the fatigues. Or anyone, really. Scavenging them from crashed vertibirds is just impractical with the way bodies seem to just disappear from them.
#84 to #4 - gerfox (12/21/2015) [-]
I just always walk around with power armor. Then I look better than all of them.
#5 to #4 - anon (12/20/2015) [-]
or you could max pickpocket and steal their **** , unless by initiates you meant only elder maxon, who can't really be pickpocketed i think
#7 to #4 - recoveryone ONLINE (12/20/2015) [-]
You know you can turn regular combat armor into BoS combat armor for nothing at the armor crafting table, right? I'm trying to find a full set of heavy combat armor to craft into Heavy BoS Combat Armor...
User avatar #27 to #7 - heartlessrobot (12/21/2015) [-]
Too bad there's no Sturdy Combat Helmet and Heavy Combat helmet.
Hell, there's not leather helmet at all. Pisses me off.
#46 to #27 - rockstarownage ONLINE (12/21/2015) [-]
use a synth field helmet. looks pretty badass with any armor.
User avatar #29 to #27 - recoveryone ONLINE (12/21/2015) [-]
I personally always just rock some bitchen Patrolmen Shades(Aviators). But a full combat helmet would be nice...
User avatar #30 to #29 - heartlessrobot (12/21/2015) [-]
Eh, I prefer the metal armor on my original, but I hate the helmet, so I wear either Military cap or Newsboy hat.
My next guy was with the Institute, but I went with the Railroad enough to get the Ballistic weave, so he only wears Father's Coat.
And my recent guy sided with the Railroad, so he's full Ballistic Weave Tux, since you can't put it on the Clean Black Suit, which looks so much nicer, so it pisses me off.
#31 to #30 - recoveryone ONLINE (12/21/2015) [-]
I was always fond of Macready's 8 point, especially the little details of the bullets...
User avatar #32 to #31 - heartlessrobot (12/21/2015) [-]
I'm not big on most of the hats. They don't seem to match any clothing or armor.
User avatar #33 to #32 - recoveryone ONLINE (12/21/2015) [-]
touche...
User avatar #36 to #31 - affix (12/21/2015) [-]
The 8 point here is very Marine-esque. Noice.
#85 to #30 - anon (12/21/2015) [-]
Psss.... you can put ballistic weave on 3 hats i think: battled fedora, green sack hat and some other **** .... 110 more dr. :|
#111 to #29 - gerfox (12/21/2015) [-]
I use the aviators and a beret. Looks badass.
#50 - lulzdealer (12/21/2015) [-]
Legitimately, Maxson did nothing wrong. He wants to rid the world of the Institute and it's technology, which, need I remind you, is Skynet 2.0.

Beware the alien,

the mutant,

the heretic.

Ad Victorium.
#141 to #50 - destreader (12/21/2015) [-]
You do have a point, but I don't completely agree with some of the BoS beliefs. On the other hand I like that coat. I want to say I'm killing 2 birds with one stone.
User avatar #103 to #50 - drastronomy (12/21/2015) [-]
>Getting rid of the institute
>Good

Good idea, doom humanity and let it be in the hands of the irradiated subhumans on the surface. Synths are humanity's future.
User avatar #117 to #103 - fresighto (12/21/2015) [-]
>synth
>humanity

k
User avatar #126 to #117 - drastronomy (12/21/2015) [-]
Yes. Technological wonders, free from the vices of human nature - the perfect workers, and with adequate guidance they may even surpass human cognition, at which point humanity is bound to develop into something greater than atom-bomb hurling barbarians.
User avatar #128 to #126 - fresighto (12/21/2015) [-]
I don't think humanity will develop at all. I think it will slide into uncanny calley and they'd replace us till eventually the synths that didnt know they were synths WERE the "human race" since they cant be told apart, and eventually humans be phased out
User avatar #129 to #128 - drastronomy (12/21/2015) [-]
And how is that a problem? If synths are at that stage, they might as well be considered people. If they are stronger than us, smarter than us, and immune to radiation, hunger, thirst - they deserve to replace humanity.
#131 to #129 - anon (12/21/2015) [-]
You're ignoring how they were given sentience then used as slaves, not to mention a couple of synths in the game show pretty negative emotions and act irrationally. They are FAR from perfect, in fact they're just humans with better durability, but the institute somehow thinks it's okay to make them borderline slaves.

Not to mention Virgil and the projects they had him do. It's amazing that Madison Lee gave the BoS crap for using Liberty Prime because "it was used for destruction before" yet the Institute uses the ******* FEV
User avatar #144 to #131 - drastronomy (12/24/2015) [-]
Yes. They are far from perfect, hence why they need to be controlled. The final goal is to create a completely flawless sentient being, however.
User avatar #132 to #131 - fresighto (12/21/2015) [-]
I don't fully disagree, just at the point where synths make advances of thier own I think we would be replaced.

I'm not saying it woulb be bad for the world, but bad for humanity, in its current form
#136 to #132 - anon (12/21/2015) [-]
I just don't see how synths are "better" for example (spoiler) the mayor of Diamond city goes nuts and shoots a person before taking a hostage in the BoS ending and while I get he had reason to be scared, it showed that synths aren't any less violent or angry than humans. They aren't a moral or ethical enhancement because they came from humans, who are flawed to begin with and couldn't realistically create a "perfect" being because we all argue over perfection.
User avatar #124 to #50 - fpsnoob (12/21/2015) [-]
You mean other than the fact that he wants to kill anything that's not human? And going past that, he doesn't really give 2 ***** about regular people, all he cares about is getting more technology for the brotherhood and killing anyone that gets in the way.
#127 to #124 - omegadynasty (12/21/2015) [-]
You do realize that is how the original BOS started out? They were all about locating, and preserving technology. The east coast chapter of the BOS are one's that broke off from the main branch and began to help the locals, and recruit them as initates. So Maxson's actions are justified in a way. Essentially the BOS being the tech junkies they are jizzed their power armors once they saw what type of tech the institute had; then declared war on them.
User avatar #134 to #127 - fpsnoob (12/21/2015) [-]
And that's supposed to justify their actions how?
#110 to #50 - thechosentroll (12/21/2015) [-]
You do realize that that is the motto of the psychothic catholic space nazis known as the Warhammer 40k inquisition, right? The guys responsible for almost every ******* in 40k history for the least 10 millenia or so, just because of how closed-minded and retarded they are.
#113 to #110 - lordraine (12/21/2015) [-]
The Inquisition did nothing wrong either, heretic.
#115 to #113 - thechosentroll (12/21/2015) [-]
They literally did the OPPOSITE of what the big E wanted them to do. They did EVERYTHING wrong.
#142 to #115 - lordraine (12/22/2015) [-]
According to who? Bruva Alfabusa?

'mankind are the bad guys! they're no good at all!1'

Tau pls. This is the 41st century. In the grim darkness of the far future, there is only war.

Deal with it.
User avatar #70 to #50 - ihaspotato ONLINE (12/21/2015) [-]
It's Ad Victoriam you pleb
User avatar #8 - jastri (12/20/2015) [-]
I'm near the end and i have no idea what to do.

The Institute may very well be the last hope for humanity, but they are into slavery. The Railroad want to free slave synths, but also destroy everything the Institute has created, which i am very against.

What did other people do?
User avatar #13 to #8 - joeyliquid (12/21/2015) [-]
From left to right for improving humanity, institute, minutemen, bos and then railroad.
minute got placed infront of BoS cuz they have dumb ideals and technology is pretty much the only way to fix the ****** up wasteland. Also railroad are dicks, I get the whole synth thing but you know humanity first.
User avatar #78 to #8 - heartbleed ONLINE (12/21/2015) [-]
You become the leader of the Institute so i decided that my character would get rid of the Mk III synths but keep around the Mk II's for handywork and such, also get rid of the SRB and fire Dr.Ayo (cause he's a cunt) I'd also like to create a kind of state in the commonwealth, if we had public support and clear it of the Super Mutants, Ghouls, and Raiders using our Mk II synths. I'd like to think my character would try their hardest to win the hearts and minds of the populace.
User avatar #79 to #78 - heartbleed ONLINE (12/21/2015) [-]
Also, non feral ghouls are fine just get rid of the feral ones.
User avatar #80 to #8 - nITE (12/21/2015) [-]
I would like to join the institute but I prefer the BoS due to history, but overall I do not feel they are the best pick as they go against my actual personality. I feel everyone should just get along rather than fight. But if you see from it the Synth it is actually a puppy trying to live with little to nothing good health. If a synth were to die, they would just shut off. No heaven, nor hell. They would just shut off, and they would just be a memory of one who has dealt them death.

So to live in actuality of the fact that you are nothing but a fake, no clarity, and overall the fact that you would sooner or later perish and go into a void of nothing. For being a robot it must require a source of being fixed, or spare parts. Which can halt it from shutting down, but will that special part exist the next time?

It is a sad thought, but would something deserve to live like a horse with a bad leg? It is only mercy. The technology they can also make can cause a world wide nuclear war, and last time I check the BoS is trying to prevent that. Like a synth, to a horse with a bad leg is the BoS taking away technology is trying to keep the children with the fork away from the power outlet. The most advance person was Cabot, and look what has/had happen to him.
User avatar #9 to #8 - chaospool (12/20/2015) [-]
i stayed with the institute because they're not complete assholes.
User avatar #11 to #9 - jastri (12/20/2015) [-]
I thought they were assholes. But civilization may never be rebuilt if they are dead. I might have to side with them.

I hoped and hoped for a middle ground, but there was none
#12 to #11 - ashendashin (12/21/2015) [-]
The institute is a good middle ground though. Think about it. You're put into a good position with them as soon as you show up. Depending on how you talk to them you can make it seem like things will get better with them
User avatar #20 to #12 - jastri (12/21/2015) [-]
That's the problem. I'm in charge. I can easily free the synths that want to be freed. But i have to kill the Railroad before that happens
User avatar #23 to #20 - ilovehitler (12/21/2015) [-]
The railroad is better off dead. They don't really know what to do with the synths, especially ones that don't want to leave. Hell, they can't even really agree on what should be done with gen 1 and 2.
#44 to #20 - rockstarownage ONLINE (12/21/2015) [-]
apparently theres an ending where everyone lives, i can't confirm personally confirm it though.

www.youtube.com/watch?v=OUFEeYdQnVc
User avatar #107 to #44 - jastri (12/21/2015) [-]
I'd prefer if everyone lived and the institutes technology wasn't destroyed
#116 to #107 - rockstarownage ONLINE (12/21/2015) [-]
i honestly would too.
at the VERY LEAST, i could deal with it if the brotherhood was destroyed when siding with the institute. i do feel like the brotherhood are a buncha genocidal nazi's.
i just wish when you became head of the institute you had a choice to either a) increase relations with the commonwealth, because afterall they really ARE humanities best hope for the future. and maybe get them to start shying away from synth programs.
OR
b) take the evil route and have them increase synth production and carry out their original mission of controlling the commonwealth in the way they currently saw fit.

but noo, you don't get a choice to be an ultimate evil entity in fo4.
i mean, you can consider it evil destroying any of the factions except the institute. but cmon. I mean fo3 had the option of spiking the water with FEV, foNV had the option of joining caesers legion.
fo4 is all about being a hero.
User avatar #24 to #8 - ilovehitler (12/21/2015) [-]
The railroad is incapable of benefiting humanity at all- they would free the synths without any real capability to deal with such a large number of them, or idea of what to do with them once they're free. Also, they have no real plan for the commonwealth as a whole.
The Brotherhood, while better than the railroad, still are a poor choice. They would allow the world around them to die so they can collect more technology. They don't care about the people, they care about what's already gone. Also, they would commit genocide on a sentient people because they're not human.
The Institute is, all around, the best. They're actively creating new technology, both useful for survival and not, to make the commonwealth and the world a better place, once they can do so. While holding the synths as slaves isn't, in my view, a good thing, I think it's still the best thing. The wasteland is terrified of synths, and hates them. With the institute working to change the entirety of the wasteland, this attitude will change, and, hopefully, so too will the institute's attitude towards the synths. This is spoiled because I can't remember if you're the director by the time you're choosing which side to go with. However, once you are the lead director, you could theoretically ensure that the institute treats the synths better, though that's not actually part of the game as far as I know.

#26 to #8 - applescryatnight (12/21/2015) [-]
i havent finished either, and im in the same exact position you are in. here are my thoughts:

eliminate railroad immediately
yeah, they do have the most morally sound path. but, they want you to destroy both the institute and BoS. Both are the best chances for survival of humanity. if you destroy the institute then no more synths, so no more railroad. thus, if you support the railroad, you end up destroying humanity's best hopes, all for a moral choice that will be irrelevant after a generation or two. good job double hitler.

if you pick brotherhood, you kill synths and ghouls, many of which are innocent.
if you pick institute, you enslave synths.
of the two i think the institute is the lesser evil.

but on the other hand nick valentine is my favorite companion and curie is my waifu.

so i guess the minutemen are my only choice.
#43 to #26 - rockstarownage ONLINE (12/21/2015) [-]
apparently theres a good ending where everyone lives. cannot personally confirm this works though.
www.youtube.com/watch?v=OUFEeYdQnVc
#48 to #43 - applescryatnight (12/21/2015) [-]
i REEEEEEALLY wanna watch it to see it go down, but i dont want spoilers.
im so conflicted.
#49 to #48 - rockstarownage ONLINE (12/21/2015) [-]
in that case i'd say wait for a second playthrough then watch the video and try to go for the best outcome.
i usually do a pure playthrough first, based just on the decisions i make without any "oh i should make them happy because i can get this or this benefit in the future". just to see how my decisions affect the game.
but yeah in short with limited spoiler. basically i think the institute is still taken out but everyone else is alive and well, bos, railroad and minutemen.
#38 to #26 - anon (12/21/2015) [-]
BOS does NOT want to kill ALL GHOULS
They tolerate them, and wont let them become members, but they wont wipe them out!!!
User avatar #57 to #8 - asasqw (12/21/2015) [-]
Side with the institute. As clearly seen in "A House Devised" quest they resist but stand no chance ageist you and will fall in line though charisma or brutality, take your pick. Most of the scientists just want to do their projects and could give a **** so long as that happens. Institute is now slip in half, research and development, and a HEAVILY overhauled SRB. With unlimited energy they gain expansion is no longer a worry, make all the synths they want. Speaking of them Gen 3 production stops nearly entirely, no more slave labor, plus the railroad is appeased. That being said Gens 1 and 2 are mass produced on a massive scale for the new SRB. The SRB and the minutemen merge which is fine since you run both of them allowing for unlimited protection of the people with the speed of teleportation. You still need to muscle out the BoS but so long as you are VERY careful on who gets a teleportor chip it isn't a problem. Lastly, and most importantly, be vocal with the commonwealth. Tell them that there is new management, and that it happens to be the general of the minutemen. Tell them your goals, what to be expecting, and of course, that replacements are done with. People will hate you but in time feelings will sway as you save people's lives and share with them your advancements better crops, cheap gen 1 labor, things like that
#17 to #8 - anon (12/21/2015) [-]
I was severely disappointed that there was no Minutemen ending.... They were my only true allies, the only ones I really trusted, the only ones I thought would actually have the best intentions for the commonwealth.
User avatar #47 to #17 - asasqw (12/21/2015) [-]
There is, they artillery spam every faction into oblivion
#51 to #47 - rockstarownage ONLINE (12/21/2015) [-]
every faction? i thought they only destroy institute and BOS, do they also destroy the railroad?
User avatar #52 to #51 - asasqw (12/21/2015) [-]
Nope, don't think Preston even knows about the railroad
#54 to #52 - rockstarownage ONLINE (12/21/2015) [-]
oh okay, cause when you said EVERY faction, i was like holy hell, i didnt think the minutemen had anything against the railroad.
#42 to #17 - rockstarownage ONLINE (12/21/2015) [-]
apparently there is a minutemen ending. you go to sturges to build the teleporter into the institute. you get the network scanner for sturges and then you immediately get on the bad side of the institute. this prompts an institute attack on the castle. NOTE: this is what i've heard. i haven't personally tested it though. Also i've seen some videos where people were with the minutemen on the building when you press the detonator. Also i've heard of people talking about how you have two option (of which i'm unaware of) when working with the minutemen. one way you get dogged out by preston for killing a bunch of innocent people, the other way you evacuate innocent people before destroying the institute. neither of which ending i have any clue how to go about with..
User avatar #37 to #17 - halor (12/21/2015) [-]
but there is a minutemen ending...certain things have be done/not done but there is an ending where you side with them
#34 to #8 - crimsongungnir (12/21/2015) [-]
My headcanon is this:
By becoming the leader of the Institute, you can choose to change the Institute and the SRB so there's no more kidnapping, of Synths and people, thus beginning to rid the Institute of its bad reputation and gaining public support.
That's what I wanted, anyway, but now Piper and Nick are pissed off at me.
God forbid I become the leader of the most advanced organization in the Commonwealth with the goal of helping everyone with this new technology, curing sickness and creating new sources of food and ending all of the kidnappings.
#133 to #34 - anon (12/21/2015) [-]
Because Fallout 4 is so ass-backward with it's good/bad reasoning that you can't make any choices that don't out retardedly black and white. You can't even try to talk down any factions, you HAVE to kill off the other two, which ruins it.
#91 - argoniantits (12/21/2015) [-]
Honestly the BoS is by far the best option for the Commonwealth (Minuteman are good too I guess). I mean how can someone with such a coat be a bad person?

The railroad cares more about vending machines and turrets then actual people.
The moment you set foot in the FEV research lab of the Institute you should realize that they don't give a flying **** about the people up there.





User avatar #121 to #91 - fpsnoob (12/21/2015) [-]
Brotherhood doesn't give a flying **** about anyone other than the brotherhood either. At least the institute doesn't plan to just eradicate anyone that's not full human.
#135 to #121 - anon (12/21/2015) [-]
But they make it clear they don't care what happens to anyone on the surface, Shaun even writes it off when he gets to see it for the first time in years. And the synths they leave on the surface DO act irrationally and sometimes get violent with people for no reason, so why let them continue to make synths?
#63 - chaoticlaw (12/21/2015) [-]
I remember going through all the factions and being disappointed by all but the Minutemen, and even they were weaker and less threatening than all the rest.

So I sided with the post apocalyptic Nazis, purely for their equipment, the zeppelin, and most importantly Liberty Prime .
User avatar #82 to #63 - fuzzyballs (12/21/2015) [-]
I joined the minute men by accident
I regretted that for like 20 minutes until I realised that was the best option for the Commonwealth
User avatar #123 to #82 - fpsnoob (12/21/2015) [-]
Not like joining them really does anything. The minutemen are literally the most passive faction. You can completely ignore them and they won't get in your way, or you can dedicate a ******** of time to them, and they'll kick anyone's ass with you.
User avatar #140 to #123 - fuzzyballs (12/21/2015) [-]
the Minute Men are the best option for the Commonwealth
they don't have strong feelings about Synths either way, they'll kill the bad ones and help the good ones, they are regular people who band together to help eachother and make the whole area a safe place, and you give them a buttload of sites, and then soldiers join up, and in time, it'll work out

the BoS does the same, protect the people, but for a price
the Institute doesn't care about the people, only about survival, and their idea of survival is building fake people
so what's left? the Railroad? they only want to save synths, and let the rest worry about themselves, they're just as bad as the Institute

trust me, the Minute Men are the best long term option here
User avatar #143 to #140 - fpsnoob (12/22/2015) [-]
I wasn't trying to say anything bad about the minutemen. I was just saying that if you don't want to work with them, they won't hinder you in any way.

I do have to say though, BoS in F4 don't protect the people. They care for nothing other than gathering technology and killing anything that's not human.
User avatar #77 to #63 - heartbleed ONLINE (12/21/2015) [-]
I'm surprised that there aren't people spoiling the whole liberty prime thing left and right but there are people being like "LOL NUKE THE COMMONWEALTH OR KILL UR SON LOLOLOL" all over the place.
User avatar #99 to #63 - TheMather ONLINE (12/21/2015) [-]
The Minutemen are as strong as you make them.

They are your faction; you are their leader, it is up to you to recruit people to their cause, build up their bases and make them stronger.

Given enough effort, you could arm half the population of the commonwealth with X-01 power armor and max upgraded gatling lasers, and have the ability to shell any given square inch of soil to kingdom come.
#112 to #63 - lordraine (12/21/2015) [-]
'I joined the BoS because post apocalypse Nazis are cool'

****** do I have some news for you.
#10 - funpunk (12/20/2015) [-]
I believe that the Brotherhood is the best option, but I'll always be disappointed that I can't walk around in Maxson's badass coat on my main save. I reloaded an old save and destroyed the Prydwen for the Railroad for the achievements. After Tinker Tom got us out of there, he got shot down by Scribes and the quest glitched up. Thankfully I had saved right after I killed Maxson. , and now my dreams have been fulfilled. Too bad I paid for it in the blood of my friends.
#16 to #10 - EdwardNigma ONLINE (12/21/2015) [-]
Taking down the Prydwen with the Institute is the absolute sickest **** .
******* lasers and explosions everywhere.
I collected over 50 Brotherhood tags, probably missed a ******** .

Would recommend.
User avatar #25 to #16 - heartlessrobot (12/21/2015) [-]
I don't know. Seeing the Predwyn come down just knotted up my gut.
#41 to #16 - rockstarownage ONLINE (12/21/2015) [-]
what are the tags good for?
User avatar #60 to #41 - EdwardNigma ONLINE (12/21/2015) [-]
They just provide one steel as a junk item. Literally all they do.
But, since every Brotherhood soldier carries them, if I remember not to store them in a workshop, I like to keep them because I'm a trophy collecting psychopath.
#61 to #60 - rockstarownage ONLINE (12/21/2015) [-]
ah okay, makes sense. they should let you make a dogtag knuckles set, like the recompense of the fallen in NV

fallout.wikia.com/wiki/Recompense_of_the_Fallen
User avatar #72 to #60 - masdercheef (12/21/2015) [-]
I personally do the same. Regular old dog tags, too. Since I'm on the male character, who obviously has military experience in his background, I figured it would be fitting for him to collect any tags he finds.
#45 to #10 - asasqw (12/21/2015) [-]
GIF
>Brotherhood is the best option

Yeah, destroy the place filled with some of the most advanced technology in the word rather than using the teleporter you have in your front yard storming in using your heavily superior elite units to destroy all opposition. For ****** sake you could of printed disposable meat shield troops by the thousands.

Yeah have cold war level of paranoia over a group of sentient machines so real that you couldn't even pick one out of your own ranks despite that most of them don't even know they are synths and would probably never find out on their own. Demand the execution of them rather than the people using them as weapons.

Go around ripping technology out of the hands of anyone and everyone regardless of if they are using it for malicious intent. Float your blimp up outa ******* nowhere, broadcast to everyone you are peaceful, then demand tribute from farms without so much as a promise of protection little long trading for the food.
#106 to #45 - funpunk (12/21/2015) [-]
It was explained several times that the teleporter was only good for one use. And you can't blame them for being wary about a mass-produced army of robots created by the same guys who brought FEV to the Commonwealth and killed people to replace them with robots. I don't think that synths should be killed just for being synths, I think that they shouldn't have been created in the first place. But now that they're here, the ones with free will might as well be given the same rights as us.
User avatar #118 to #106 - asasqw (12/21/2015) [-]
The corser chip was one use since the would change their frequency once it was used, the teleporter would still work if the frequency was accurate. You could get more chips and if not use the one they put in your pipboy.

Institute =/= Enclave Them being the ones who made the FEV and unleashed it all be it kinda on accident

Don't use Gen 3, that is fine, but you can still print out Gens 1 which have the intelligence of a protectatron and 2 Which are on the levels of a Mr. Handy
#21 - roytmustang (12/21/2015) [-]
PC console command master race.
PC console command master race.
User avatar #122 to #21 - arziben (12/21/2015) [-]
Or you know, sneak master, I actually have a copy of each one of the Institute labcoats, including the head scientists one, just by stealing them off from people.
#39 - rockstarownage ONLINE (12/21/2015) [-]
and then put ballistic weave mk5 on it. you will never need any other armor ever again. The style alone will stop every bullet you need it to.
User avatar #109 - rmoran (12/21/2015) [-]
I wish they Bethesda (and other devs) sold more subtle merch like that coat. Who the **** wants a boring t-shirt that just says "Fallout 4" on it?
#81 - rayeightk (12/21/2015) [-]
AND I WOULD HAVE KICKED YOUR ASS THE FIRST TIME IF THE PALADIN HAD'NT STOPPED ME!
User avatar #87 to #81 - sptnfouroneseven (12/21/2015) [-]
Oh yeah the Paladin ******* kicks your ass if you're not ready for it.

Gatling Lasers are such ******** .
User avatar #88 to #87 - rayeightk (12/21/2015) [-]
I was refering to Danse, because I knew if I shot Maxson, Danse would be all," WTF MAN, I THOUGHT WE WERE FRIENDS!"
User avatar #89 to #88 - sptnfouroneseven (12/21/2015) [-]
Oh. I thought you meant his guard.
User avatar #90 to #89 - rayeightk (12/21/2015) [-]
Shoot the power helmet enough times, itll pop off exposing the squishy bits. like popping a cherry.
User avatar #97 to #90 - TheMather ONLINE (12/21/2015) [-]
Or the fusion core. Watch him step out of that armor voluntarily.
User avatar #101 to #97 - metacobalion (12/21/2015) [-]
And then get nuked by the core
User avatar #62 - kibuza ONLINE (12/21/2015) [-]
If I kill this guy I can get that sweet coat and then stare at my character's ass and admire my fine fashion for the rest of the game.

I always wondered why people obsessed over cool clothing, but I play mainly in 1st person so I never see it anyways so I'm probably biased. Just seems stupid to me to kill a major character because you want your character'c backside to look nice while you play in 3rd person.
User avatar #65 to #62 - sketchE ONLINE (12/21/2015) [-]
why do people spend any time editing the face
User avatar #68 to #65 - kibuza ONLINE (12/21/2015) [-]
No idea in the past games. I can kind of understand it in FO4 since they have the dialogue camera so your character's face does appear a lot in regular gameplay unless you turn it off, which I did.


User avatar #75 to #62 - articulate (12/21/2015) [-]
Aesthetics.
User avatar #83 to #62 - fuzzyballs (12/21/2015) [-]
dialogue camera shows your character's front
I win this one
#56 - silkydelicious (12/21/2015) [-]
Same voice as this piece of ****************************
#64 to #56 - rototornjik (12/21/2015) [-]
Click to show spoiler
Life is Fallout
User avatar #86 to #56 - agoeb (12/21/2015) [-]
W-what.

Oh damn.
User avatar #18 - kouzan (12/21/2015) [-]
If you kill him, because you can and this not a spoiler. You get a gun called Final Judgement, a gatling laser that has the base stats of 25% reload, 15% something else. I forgot. It uses Fusion Cores as energy cells. One Fusion Core = 500 rounds. I have over 200 Fusion Cores, and only one gone. And one coat.
User avatar #19 to #18 - kouzan (12/21/2015) [-]
Gun* apologies.
User avatar #67 to #18 - thelastpaco (12/21/2015) [-]
Thats how all gatlin lasers work, but yeah its a sweet gun. Unfortunately since I didn't make my guy the max muscled amount that jacket looks weird on him.
User avatar #74 to #67 - mikesike (12/21/2015) [-]
you can change your face and body type even after that detective case, talk to the asshole doctor and he will continuewhatever his crazy **** face of a name face reconstruction practice at Diamond City.
User avatar #139 to #74 - thelastpaco (12/21/2015) [-]
Oh **** I didn't know that. I blew the guy away and so I assumed I was screwed.
User avatar #28 - heartlessrobot (12/21/2015) [-]
I love the coat. So all my guys that don't join the BoS get it.
User avatar #145 - thegreenrecon (12/24/2015) [-]
its kinda funny when you think of how willing you can be to kill a guy for a sweet coat or you know his dog food, either or really
User avatar #125 - dinobyte (12/21/2015) [-]
It is a nice ass coat
#114 - lordraine (12/21/2015) [-]
The same mod that inevitably puts Vault Suits in each of the vaults that you can actually loot (rip Vault 95) is also probably just going to let you buy a copy of Maxim's coat from the BoS vendor.
#120 to #114 - arziben (12/21/2015) [-]
Yes please, not having Vault suits to loot is infuriating, especially when there is boxes full of them laying around...
User avatar #104 - andywazowski (12/21/2015) [-]
I somehow got 2 of his coats. Once when I killed him, cus **** that guy, and a second time when I blew up the airship, for some reason his body was on the ground, with the armor on it.
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