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is FJ generally BoS? i went with institute, because (real spoiler) going through the game to save my son, and then just whiping his whole organization out because he "abducted" a few smart trashcans didn't really sit right with me
although i didn't like nick telling me off for it
**** the railroad
megaton was an inside-job
penislord for president
although i didn't like nick telling me off for it
**** the railroad
megaton was an inside-job
penislord for president
I haven't played it yet, but my little bro went through the campaign a second time to show me the major points of it. We ended up choosing the Institute because the options were
1. The Institute (Who wanted to not just bring humanity back, but make it better than it ever had been before. They only saw conflict as a means of self defense, but were willing to use it in order to ensure continued progress. The Institute only saw synths as a powerful tool to use, and worked to strengthen the intelligence of the synths so that they could be better utilized. They had petty inside squabbling that disappointed me, but their teleology and potential to reach it was better than any of the other factions. They were in a position to actually make the human race a rational, progressed and overall utopian society, and so they seemed to be the best hope for humanity.)
2. Minutemen (Who were pretty weak in terms of strength and impact, and really you can't choose them in the final endgame decisions. Their main pro was they wanted to help humanity get back on their feet, but they just weren't that prevalent or powerful in order to do much else but make sure everyone was comfortable in the wasteland.)
3. The Railroad (Which were the only group to actually think that Synths were sentient to the point of being on par with humans, and that the Synths deserved to live at any cost. Sounded like if you had a room with a synth and a human, and the room was going to blow up but one of them could be saved, the RR would choose the synth over the human. My brother and I both decided they were nutjobs, so didn't side with them.)
4. Brotherhood of Steel (Who were kind of like the Institute in that they wanted to progress humanity scientifically, yet they were more willing to use violence in order to get their desires. They were also less rational than the Institute, and seemed more like a cult or something than anything else.)
1. The Institute (Who wanted to not just bring humanity back, but make it better than it ever had been before. They only saw conflict as a means of self defense, but were willing to use it in order to ensure continued progress. The Institute only saw synths as a powerful tool to use, and worked to strengthen the intelligence of the synths so that they could be better utilized. They had petty inside squabbling that disappointed me, but their teleology and potential to reach it was better than any of the other factions. They were in a position to actually make the human race a rational, progressed and overall utopian society, and so they seemed to be the best hope for humanity.)
2. Minutemen (Who were pretty weak in terms of strength and impact, and really you can't choose them in the final endgame decisions. Their main pro was they wanted to help humanity get back on their feet, but they just weren't that prevalent or powerful in order to do much else but make sure everyone was comfortable in the wasteland.)
3. The Railroad (Which were the only group to actually think that Synths were sentient to the point of being on par with humans, and that the Synths deserved to live at any cost. Sounded like if you had a room with a synth and a human, and the room was going to blow up but one of them could be saved, the RR would choose the synth over the human. My brother and I both decided they were nutjobs, so didn't side with them.)
4. Brotherhood of Steel (Who were kind of like the Institute in that they wanted to progress humanity scientifically, yet they were more willing to use violence in order to get their desires. They were also less rational than the Institute, and seemed more like a cult or something than anything else.)
#67 to #58
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fcrocker ONLINE (01/05/2016) [-]
Hat's off to the writers for the Faction system, all four had really compelling points, as well as flaws.
The reason I didn't choose the Institute was because Synths are sentient beings; therefore the Institute is enslaving them, as well as other questionable **** .
I originally joined the BoS because of their sick gear, and drive to destroy the Institute. I soon realized the BoS were cold blooded racists, against the synth populus.
So I defected to the Railroad, who turned out to be pretty fanatical; I felt my humanity slowly fade away as I murdered BoS characters who had been my comrades. Then gunned down scientists as we stormed the Institute. Before finally putting a .44 bullet in my son's head.
Really skillful narrative crafting, especially considering almost everyone's playthrough was different.
The reason I didn't choose the Institute was because Synths are sentient beings; therefore the Institute is enslaving them, as well as other questionable **** .
I originally joined the BoS because of their sick gear, and drive to destroy the Institute. I soon realized the BoS were cold blooded racists, against the synth populus.
So I defected to the Railroad, who turned out to be pretty fanatical; I felt my humanity slowly fade away as I murdered BoS characters who had been my comrades. Then gunned down scientists as we stormed the Institute. Before finally putting a .44 bullet in my son's head.
Really skillful narrative crafting, especially considering almost everyone's playthrough was different.
#107 to #67
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ellojello (01/06/2016) [-]
I'll bring in the different side: **** the writers for having no attempt at diplomatic solutions.
Real plot spoilers: After Shaun tells you you'll be in charge of the institute after his terminal illness kills him in the near future, I ran right to Maxon and the Railroad so I could go "great news guys!" Tell the Rail Road how I could lead the institute away from enslaving and creating new sentient synths, because I do think they are "people." Tell Maxon that I share many of the BoS ideals and will continue to work with/for them and share some of the Institutes ample secrets. Should he decline, he should leave the common wealth as my Gen 2 synths will take over protection of places/people.
A lot of people go "well they have ideological differences and would never work together or accept one another. And, while I don't agree, I'll still say "fine, I haven't changed my mind." Even if they kept all the exact same endings, you should at least be able to TRY and talk to them about these things. Like, getting placed in charge of the Institute is kind of a big ******* deal. Yet, when I go to talk to Maxon, he just tells me how I should go find Dr. Li and talk with her. That's just lazy. You should be able to relay that kind of information and the writers made no attempt towards letting you do so. ******* lazy if you ask me.
Real plot spoilers: After Shaun tells you you'll be in charge of the institute after his terminal illness kills him in the near future, I ran right to Maxon and the Railroad so I could go "great news guys!" Tell the Rail Road how I could lead the institute away from enslaving and creating new sentient synths, because I do think they are "people." Tell Maxon that I share many of the BoS ideals and will continue to work with/for them and share some of the Institutes ample secrets. Should he decline, he should leave the common wealth as my Gen 2 synths will take over protection of places/people.
A lot of people go "well they have ideological differences and would never work together or accept one another. And, while I don't agree, I'll still say "fine, I haven't changed my mind." Even if they kept all the exact same endings, you should at least be able to TRY and talk to them about these things. Like, getting placed in charge of the Institute is kind of a big ******* deal. Yet, when I go to talk to Maxon, he just tells me how I should go find Dr. Li and talk with her. That's just lazy. You should be able to relay that kind of information and the writers made no attempt towards letting you do so. ******* lazy if you ask me.
#108 to #107
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fcrocker ONLINE (01/06/2016) [-]
Yeah I do agree. An alternative would be to just not have promoted you to head of the ******* Institute after like 3 quests. I felt that didn't really advance the narrative at all and generally caused loads of discrepancies in the plot as you mentioned. If the player was just kept as a 'pawn' in each of the organizations, that would excuse the lack of diplomatic solutions.
Still, it looks like the Bestheda writers are finally getting the hang of constructing a branching narrative with different factions inter weaved. I think by TES VI they will have really got the formula on lock.
Still, it looks like the Bestheda writers are finally getting the hang of constructing a branching narrative with different factions inter weaved. I think by TES VI they will have really got the formula on lock.
#53 to #12
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anon (01/05/2016) [-]
I felt that the Institute had the highest potential to aid the Commonwealth. They are quite clearly the greatest power in the Commonwealth, their technology surpasses anything that's on the surface, but they also understand that exposing themselves to the surface-dwellers will only undo their progress. They often get painted as the Commonwealth's "boogeyman" but they really don't seem to give a **** about all the crap going on in the Commonwealth. Also, let's look at the other options,
The Railroad believe that synths and other robotic entities deserve to live their own lives. Are the synths self-aware and thinking? Honestly, I think they are. However, what seems to happen is the Railroad aids their escape, wipes their memories, and then let's them fly free as a dove. Then someone discovers they're a synth and a bloodbath ensues. Good job.
The Minutemen are small-time. Their only goal is to help the people of the Commonwealth, and they don't have the means to really do it. They really just strike me as being the most unimportant faction overall, but maybe I just need to play as a Minuteman.
BoS hasn't really changed much. Hoard technology to make themselves more powerful and **** . I highly doubt they give a **** about the Commonwealth, but HOLY **** HAVE YOU SEEN THAT INSTITUTE TECH??!11!!!!?!
TL;DR Institute is best faction.
The Railroad believe that synths and other robotic entities deserve to live their own lives. Are the synths self-aware and thinking? Honestly, I think they are. However, what seems to happen is the Railroad aids their escape, wipes their memories, and then let's them fly free as a dove. Then someone discovers they're a synth and a bloodbath ensues. Good job.
The Minutemen are small-time. Their only goal is to help the people of the Commonwealth, and they don't have the means to really do it. They really just strike me as being the most unimportant faction overall, but maybe I just need to play as a Minuteman.
BoS hasn't really changed much. Hoard technology to make themselves more powerful and **** . I highly doubt they give a **** about the Commonwealth, but HOLY **** HAVE YOU SEEN THAT INSTITUTE TECH??!11!!!!?!
TL;DR Institute is best faction.
from the standpoint of the institut i undestand why they think the railroad is retarded,
if i made something and programmed it and then some guys came banging at my door, telling me: "let him be free he's alive and has free will"
i would be like: "look at the code bitch, i got your "free will" in Ones and Zeros right here!" (i know it's a bit more complicated)
Minutemen would be really nice if they had some kind of developement, and if they acted somewhat independent
they just really piss me off, needing me to do ******* jobs Go there and kill ONE raider and staging kidnappings all the time to get rid of their enemies (that is my only explanation why it's so ******* frequent)
i don't even know why i'm answering an anon
TL;DR **** the railroad and minutemen are useless
if i made something and programmed it and then some guys came banging at my door, telling me: "let him be free he's alive and has free will"
i would be like: "look at the code bitch, i got your "free will" in Ones and Zeros right here!" (i know it's a bit more complicated)
Minutemen would be really nice if they had some kind of developement, and if they acted somewhat independent
they just really piss me off, needing me to do ******* jobs Go there and kill ONE raider and staging kidnappings all the time to get rid of their enemies (that is my only explanation why it's so ******* frequent)
i don't even know why i'm answering an anon
TL;DR **** the railroad and minutemen are useless
#109 to #59
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fcrocker ONLINE (01/06/2016) [-]
Yeah it's true, the Railroad and Minutemen are pretty useless. But at the end of the day, the synths created by the Institute are living beings. The most 'organic' ones consist of a neural network, hooked up to chemicals to simulate emotions. They are literally synthetic humans. Which means the Institute is commuting slavery among other ******* shady practices.
So the choice comes down to you accepting slavery, and having the chance to change things, or continuing a futile fight but not abandoning your morals.
Also **** the BoS, they're just bigot assholes.
So the choice comes down to you accepting slavery, and having the chance to change things, or continuing a futile fight but not abandoning your morals.
Also **** the BoS, they're just bigot assholes.
#72 to #59
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anon (01/05/2016) [-]
I have an account here, but I don't really log in anymore. I'm not up-to-date on all the dank may-mays you kids have these days.
I feel as though the Minutemen and Railroad should have been portrayed as being more powerful. I mean, the Minutemen had been essentially wiped out by the time the story began. I should entrust them with the Commonwealth? The Railroad is in that same boat, they just don't seem to be on par with the power that the BoS and Institute are toting. Father even says that they ignored the Railroad for a long time because they never appeared a significant threat. I'm pretty sure that wiping them out isn't because they're dangerous, but to make a demonstration.
I feel as though the Minutemen and Railroad should have been portrayed as being more powerful. I mean, the Minutemen had been essentially wiped out by the time the story began. I should entrust them with the Commonwealth? The Railroad is in that same boat, they just don't seem to be on par with the power that the BoS and Institute are toting. Father even says that they ignored the Railroad for a long time because they never appeared a significant threat. I'm pretty sure that wiping them out isn't because they're dangerous, but to make a demonstration.
Personally I think they all should have been wearing Enclave power armor.
I know the T-45/T-60 look is sort of Iconic for them now, but the only reason they even HAVE the Prydwyn and all those Vertibirds are from defeating the Enclave. Their armor and weapons were always said to be FAR more advanced than the BoS' and the only reason they lost was their inexperience in the wasteland.
i dunno, it was a chance for Bethesda to do Enclave Armor with a Brotherhood signature, eliminate the need of the T-60 entirely and stopped all this ******* with the lore because they wanted to give you Power Armor at the very beginning of the game.
I know the T-45/T-60 look is sort of Iconic for them now, but the only reason they even HAVE the Prydwyn and all those Vertibirds are from defeating the Enclave. Their armor and weapons were always said to be FAR more advanced than the BoS' and the only reason they lost was their inexperience in the wasteland.
i dunno, it was a chance for Bethesda to do Enclave Armor with a Brotherhood signature, eliminate the need of the T-60 entirely and stopped all this ******* with the lore because they wanted to give you Power Armor at the very beginning of the game.
I sympathized with the fear that the BoS had regarding sentient, independent technology. A lot of Institute ideology was far too idealistic for me to care for, and I certainly didn't trust anyone using or befriending synths.
Synths or sentient androids as a concept don't sit well with me, so I had no issue putting them all down. As much as I liked Nick as a character, and I'm sure he'd be harmless if left to his own devices, I don't trust humanity with having technology of that caliber around them. It wouldn't be the synths themselves as the problem, but the way humanity handled them.
tl;dr BoS are extremists but their concerns are very legitimate and beat out the well-meaning, impractical ambitions of the Institute and the raw stupidity of the Railroad in my book
others might disagree
Synths or sentient androids as a concept don't sit well with me, so I had no issue putting them all down. As much as I liked Nick as a character, and I'm sure he'd be harmless if left to his own devices, I don't trust humanity with having technology of that caliber around them. It wouldn't be the synths themselves as the problem, but the way humanity handled them.
tl;dr BoS are extremists but their concerns are very legitimate and beat out the well-meaning, impractical ambitions of the Institute and the raw stupidity of the Railroad in my book
others might disagree
according to Steam achievments a week after the game came out, The Institute was the most popular choice, and (surprisingly) railroad was second.
I remembered from when it was just a week out because I assumed most people wouldnt have done all the endings at that point to get the achievments.
I personally went with the institute because as you said seemed a bit excessive to destroy them after you went through all the effort to save your son. I mean they did bad **** in the past, but then the whole idea of you taking over in the end just makes it seem that you can just make it better yourself. Same goes for minutemen I suppose, but the science the institute brings is greater than the 'neighborhood watch' thing the minutemen set up
I remembered from when it was just a week out because I assumed most people wouldnt have done all the endings at that point to get the achievments.
I personally went with the institute because as you said seemed a bit excessive to destroy them after you went through all the effort to save your son. I mean they did bad **** in the past, but then the whole idea of you taking over in the end just makes it seem that you can just make it better yourself. Same goes for minutemen I suppose, but the science the institute brings is greater than the 'neighborhood watch' thing the minutemen set up
#14 to #12
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anon (01/04/2016) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image**i kinda hated the BoS because of view as synths as evil because they have somewhat free will. im deciding now to go and kill Maxson or not. (mostly for his sweet jacket) but tho i dont want to join any side really... in my eyes there all buttplugs.
**anonymous rolled image**i kinda hated the BoS because of view as synths as evil because they have somewhat free will. im deciding now to go and kill Maxson or not. (mostly for his sweet jacket) but tho i dont want to join any side really... in my eyes there all buttplugs.
I tried to side with the institute but when I left the Institute they became hostile towards me and I failed the quest. Dunno why.
I ended up siding with the Minutemen. I'm trying to find time to finish my 2nd playthrough now, (melee build) and I'm going to side with the BoS. Institute will be on my 3rd playthrough now.
#63 to #44
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fcrocker ONLINE (01/05/2016) [-]
bruuh Railroad all the way.
I started with the Brotherhood cause they have all the sweet ordinance. But I soon realized they were just giant racists.
When Maxon ordered me to whack Danse, and then put a bullet in him when I refused, that was the last straw. I iced Maxon with my .44 then defected to the Railroad.
10/10 to Bestheda's writers for allowing the player to do stuff like that. Really harks back to the freedom of Fallout 1 & 2. A huuuge step up from the convoluted mess that was Skyrim's story line.
I started with the Brotherhood cause they have all the sweet ordinance. But I soon realized they were just giant racists.
When Maxon ordered me to whack Danse, and then put a bullet in him when I refused, that was the last straw. I iced Maxon with my .44 then defected to the Railroad.
10/10 to Bestheda's writers for allowing the player to do stuff like that. Really harks back to the freedom of Fallout 1 & 2. A huuuge step up from the convoluted mess that was Skyrim's story line.
The problem I have with railroad is the fact that they think all synths should be set free.Thats can cause a huge threat to the commonwealth since most synths view them as inferior.
And BoS isn't racist,they are just a bit scared of what happend to the commonwealth and will do anything to protect them.And you don't have to kill Danse,If you have high charisma you can talk Maxson out of trying to kill him .
Although I really like Maxson's jacket :'(,I wish I had it.
And BoS isn't racist,they are just a bit scared of what happend to the commonwealth and will do anything to protect them.And you don't have to kill Danse,If you have high charisma you can talk Maxson out of trying to kill him .
Although I really like Maxson's jacket :'(,I wish I had it.
#69 to #65
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fcrocker ONLINE (01/05/2016) [-]
I think at the end of the day none of the factions really 'win'.
As I gunned down my former BoS comrades, then Institute Scientists, and finally my own son, in order to free the Synths. You realize the Railroad are essentially guerrilla fanatics
It is a sweet coat though 10/10 would kill again.
As I gunned down my former BoS comrades, then Institute Scientists, and finally my own son, in order to free the Synths. You realize the Railroad are essentially guerrilla fanatics
It is a sweet coat though 10/10 would kill again.