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#7 - frankwest (01/04/2016) [-]
To think this little twerp turned into that dashing leader
User avatar #2 - battletechmech (01/04/2016) [-]
The best thing Fallout 4 has going for it is how much the team embraced the lore of fallout as opposed to Fallout 3, Also for those who aren't familiar with fallout lore, Maxson is a descendant of Roger Maxson, the founder of the brotherhood, Maxson holds the original ideals of the Brotherhood, and for those who don't realize the signifigance of the name Maxson to the brotherhood, think of the name Kerensky in the battletech universe, or St. Peter to Catholics.
User avatar #60 to #2 - Deavas (01/05/2016) [-]
>embraced the lore
There is practically no lore in fallout 4
User avatar #77 to #60 - battletechmech (01/05/2016) [-]
>Kellog's memory
>the brotherhood acting correct
>zeppelins being referenced, the ones from tactics, that is
the list goes on
User avatar #85 to #77 - Deavas (01/05/2016) [-]
You're right. That's sooo much lore compared to fallout 3 and NV even
User avatar #99 to #85 - battletechmech (01/05/2016) [-]
and the references to the original lore in Fallout 3 was where? A cameo by harold?
#3 to #2 - hexproof [OP](01/04/2016) [-]
Tbh I really like em,sure he is kind of a dick but he is doing everything he can to protect the commonwealth and his people.but I was really heartbroken that you had to kill Danse ,the most loyal of them but other then that they are pretty good.
#4 to #3 - malcolmcz (01/04/2016) [-]
why do I clicked on that spoiler
User avatar #16 to #4 - kennyh (01/04/2016) [-]
you don't have to. pass a couple speech checks to not to.
User avatar #5 to #4 - hexproof [OP](01/04/2016) [-]
Im sorry :'(
User avatar #28 to #4 - yourpervuncle (01/04/2016) [-]
Psst he had to kill Danse beacause hes a synth .
But thers another way arround and you can save Danse with Charisma by letting him go or taking him as your companion
#30 to #28 - malcolmcz (01/04/2016) [-]
no no no not getting into it this time
#36 to #30 - anon (01/04/2016) [-]
User avatar #17 to #3 - kennyh (01/04/2016) [-]
And really what's the harm in being tough on Super Mutants and Ghouls?

Not like the institute who claims to have this ideal image for humanity, but just make fake humans who often kill real humans. A future full of things that look like people and gorillas but aren't really? no thanks.
User avatar #20 to #17 - hexproof [OP](01/04/2016) [-]
Well feral mutants and ghouls sure.
But thats one of the many reason why I dislike the institute,they just hide everything from the commonwealth anyways and ignore real problems.
User avatar #21 to #20 - kennyh (01/04/2016) [-]
I knew I disliked them as soon as I walked their clean sterile halls, with them being so clinical, even when talking about life and death, talking about making a better future in their white halls making fake animals while above people suffered and died MAKING the world a better place.
User avatar #22 to #21 - hexproof [OP](01/04/2016) [-]
Yeah,not to mention that all in all ,synths can never truly replace mankind especially since most of them haven't seent he struggles there are.
User avatar #23 to #22 - kennyh (01/04/2016) [-]
And they COULD put that technology and expertise to work helping humanity. And what do they do? make a fake gorilla.
#76 to #23 - sedativechunk (01/05/2016) [-]
What you got against fake gorillas man?!
User avatar #24 to #23 - hexproof [OP](01/04/2016) [-]
-_____-' yup
#25 to #20 - anon (01/04/2016) [-]
sounds like congress.
User avatar #6 to #3 - osamacare (01/04/2016) [-]
you could've saved him...
User avatar #8 to #6 - hexproof [OP](01/04/2016) [-]
i know,I could never go though with it,but I just so sad to see how Maxson views him after finding out he's a synth.He basically disowned him and forgets all the good he did for the brotherhood.
User avatar #101 to #8 - osamacare (01/05/2016) [-]
Im probably going to have Danse as a follower then go kill maxson because I hate him

And he has a cool jacket
User avatar #79 to #3 - battletechmech (01/05/2016) [-]
you don't have to kill danse if you pass enough speech checks
User avatar #80 to #79 - battletechmech (01/05/2016) [-]
danse also upgrades to sweet ass x-01 after that
User avatar #83 to #80 - hexproof [OP](01/05/2016) [-]
yeah I know,Its just so sad to think that the people he cared the most would just let him go that way and he was the most loyal :'C
#98 to #83 - battletechmech (01/05/2016) [-]
Maxson's fw
#100 to #98 - hexproof [OP](01/05/2016) [-]
GIF
I don't care how pissed Maxon is at meh,I just couldn't do it I failed you
#52 to #2 - atomschlumpf (01/05/2016) [-]
You think someone who doesn't know the lore of Fallout knows the lore of the Battletech universe?
You think someone who doesn't know the lore of Fallout knows the lore of the Battletech universe?

User avatar #78 to #52 - battletechmech (01/05/2016) [-]
I have to shoehorn it in somewhere
#104 to #78 - atomschlumpf (01/05/2016) [-]
I totally missed your username. Battletech is awesome
#39 - thelizardlord ONLINE (01/04/2016) [-]
User avatar #12 - fluffypain ONLINE (01/04/2016) [-]
is FJ generally BoS? i went with institute, because (real spoiler) going through the game to save my son, and then just whiping his whole organization out because he "abducted" a few smart trashcans didn't really sit right with me
although i didn't like nick telling me off for it

**** the railroad
megaton was an inside-job
penislord for president
User avatar #56 to #12 - rawryrawr (01/05/2016) [-]
Minute men all the way
#14 to #12 - anon (01/04/2016) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image**i kinda hated the BoS because of view as synths as evil because they have somewhat free will. im deciding now to go and kill Maxson or not. (mostly for his sweet jacket) but tho i dont want to join any side really... in my eyes there all buttplugs.
#62 to #14 - destreader (01/05/2016) [-]
That jacket was the tipping point of who I would chose.
User avatar #18 to #12 - mentosandcrack (01/04/2016) [-]
Ad Victorium you slut
User avatar #26 to #12 - thedoomdonkey (01/04/2016) [-]
according to Steam achievments a week after the game came out, The Institute was the most popular choice, and (surprisingly) railroad was second.

I remembered from when it was just a week out because I assumed most people wouldnt have done all the endings at that point to get the achievments.
I personally went with the institute because as you said seemed a bit excessive to destroy them after you went through all the effort to save your son. I mean they did bad **** in the past, but then the whole idea of you taking over in the end just makes it seem that you can just make it better yourself. Same goes for minutemen I suppose, but the science the institute brings is greater than the 'neighborhood watch' thing the minutemen set up
#53 to #12 - anon (01/05/2016) [-]
I felt that the Institute had the highest potential to aid the Commonwealth. They are quite clearly the greatest power in the Commonwealth, their technology surpasses anything that's on the surface, but they also understand that exposing themselves to the surface-dwellers will only undo their progress. They often get painted as the Commonwealth's "boogeyman" but they really don't seem to give a **** about all the crap going on in the Commonwealth. Also, let's look at the other options,

The Railroad believe that synths and other robotic entities deserve to live their own lives. Are the synths self-aware and thinking? Honestly, I think they are. However, what seems to happen is the Railroad aids their escape, wipes their memories, and then let's them fly free as a dove. Then someone discovers they're a synth and a bloodbath ensues. Good job.

The Minutemen are small-time. Their only goal is to help the people of the Commonwealth, and they don't have the means to really do it. They really just strike me as being the most unimportant faction overall, but maybe I just need to play as a Minuteman.

BoS hasn't really changed much. Hoard technology to make themselves more powerful and **** . I highly doubt they give a **** about the Commonwealth, but HOLY **** HAVE YOU SEEN THAT INSTITUTE TECH??!11!!!!?!

TL;DR Institute is best faction.
User avatar #59 to #53 - fluffypain ONLINE (01/05/2016) [-]
from the standpoint of the institut i undestand why they think the railroad is retarded,
if i made something and programmed it and then some guys came banging at my door, telling me: "let him be free he's alive and has free will"
i would be like: "look at the code bitch, i got your "free will" in Ones and Zeros right here!" (i know it's a bit more complicated)
Minutemen would be really nice if they had some kind of developement, and if they acted somewhat independent
they just really piss me off, needing me to do ******* jobs Go there and kill ONE raider and staging kidnappings all the time to get rid of their enemies (that is my only explanation why it's so ******* frequent)
i don't even know why i'm answering an anon

TL;DR **** the railroad and minutemen are useless
#72 to #59 - anon (01/05/2016) [-]
I have an account here, but I don't really log in anymore. I'm not up-to-date on all the dank may-mays you kids have these days.

I feel as though the Minutemen and Railroad should have been portrayed as being more powerful. I mean, the Minutemen had been essentially wiped out by the time the story began. I should entrust them with the Commonwealth? The Railroad is in that same boat, they just don't seem to be on par with the power that the BoS and Institute are toting. Father even says that they ignored the Railroad for a long time because they never appeared a significant threat. I'm pretty sure that wiping them out isn't because they're dangerous, but to make a demonstration.
#109 to #59 - fcrocker (01/06/2016) [-]
Yeah it's true, the Railroad and Minutemen are pretty useless. But at the end of the day, the synths created by the Institute are living beings. The most 'organic' ones consist of a neural network, hooked up to chemicals to simulate emotions. They are literally synthetic humans. Which means the Institute is commuting slavery among other ******* shady practices.

So the choice comes down to you accepting slavery, and having the chance to change things, or continuing a futile fight but not abandoning your morals.
Also **** the BoS, they're just bigot assholes.
User avatar #58 to #12 - newmapsofhell (01/05/2016) [-]
I haven't played it yet, but my little bro went through the campaign a second time to show me the major points of it. We ended up choosing the Institute because the options were

1. The Institute (Who wanted to not just bring humanity back, but make it better than it ever had been before. They only saw conflict as a means of self defense, but were willing to use it in order to ensure continued progress. The Institute only saw synths as a powerful tool to use, and worked to strengthen the intelligence of the synths so that they could be better utilized. They had petty inside squabbling that disappointed me, but their teleology and potential to reach it was better than any of the other factions. They were in a position to actually make the human race a rational, progressed and overall utopian society, and so they seemed to be the best hope for humanity.)
2. Minutemen (Who were pretty weak in terms of strength and impact, and really you can't choose them in the final endgame decisions. Their main pro was they wanted to help humanity get back on their feet, but they just weren't that prevalent or powerful in order to do much else but make sure everyone was comfortable in the wasteland.)
3. The Railroad (Which were the only group to actually think that Synths were sentient to the point of being on par with humans, and that the Synths deserved to live at any cost. Sounded like if you had a room with a synth and a human, and the room was going to blow up but one of them could be saved, the RR would choose the synth over the human. My brother and I both decided they were nutjobs, so didn't side with them.)
4. Brotherhood of Steel (Who were kind of like the Institute in that they wanted to progress humanity scientifically, yet they were more willing to use violence in order to get their desires. They were also less rational than the Institute, and seemed more like a cult or something than anything else.)
#67 to #58 - fcrocker (01/05/2016) [-]
Hat's off to the writers for the Faction system, all four had really compelling points, as well as flaws.

The reason I didn't choose the Institute was because Synths are sentient beings; therefore the Institute is enslaving them, as well as other questionable **** .
I originally joined the BoS because of their sick gear, and drive to destroy the Institute. I soon realized the BoS were cold blooded racists, against the synth populus.
So I defected to the Railroad, who turned out to be pretty fanatical; I felt my humanity slowly fade away as I murdered BoS characters who had been my comrades. Then gunned down scientists as we stormed the Institute. Before finally putting a .44 bullet in my son's head.

Really skillful narrative crafting, especially considering almost everyone's playthrough was different.
#107 to #67 - ellojello (01/06/2016) [-]
I'll bring in the different side: **** the writers for having no attempt at diplomatic solutions.

Real plot spoilers: After Shaun tells you you'll be in charge of the institute after his terminal illness kills him in the near future, I ran right to Maxon and the Railroad so I could go "great news guys!" Tell the Rail Road how I could lead the institute away from enslaving and creating new sentient synths, because I do think they are "people." Tell Maxon that I share many of the BoS ideals and will continue to work with/for them and share some of the Institutes ample secrets. Should he decline, he should leave the common wealth as my Gen 2 synths will take over protection of places/people.

A lot of people go "well they have ideological differences and would never work together or accept one another. And, while I don't agree, I'll still say "fine, I haven't changed my mind." Even if they kept all the exact same endings, you should at least be able to TRY and talk to them about these things. Like, getting placed in charge of the Institute is kind of a big ******* deal. Yet, when I go to talk to Maxon, he just tells me how I should go find Dr. Li and talk with her. That's just lazy. You should be able to relay that kind of information and the writers made no attempt towards letting you do so. ******* lazy if you ask me.
#108 to #107 - fcrocker (01/06/2016) [-]
Yeah I do agree. An alternative would be to just not have promoted you to head of the ******* Institute after like 3 quests. I felt that didn't really advance the narrative at all and generally caused loads of discrepancies in the plot as you mentioned. If the player was just kept as a 'pawn' in each of the organizations, that would excuse the lack of diplomatic solutions.

Still, it looks like the Bestheda writers are finally getting the hang of constructing a branching narrative with different factions inter weaved. I think by TES VI they will have really got the formula on lock.
#13 to #12 - hexproof [OP](01/04/2016) [-]
I though a lot of people did side with the institute.When ever I see post about it usually they say they are the good guys. that and the fact that most people view synths as people too
:/ oh well

I like Bos and minutemen more tho heh
User avatar #40 to #13 - imashitbricks (01/04/2016) [-]
I tried to side with the institute but when I left the Institute they became hostile towards me and I failed the quest. Dunno why.
User avatar #41 to #40 - hexproof [OP](01/04/2016) [-]
I don't really like the institute becouse they have done bad stuff and hide secrets to the commonwealth,but I guess many people do.
User avatar #42 to #41 - imashitbricks (01/04/2016) [-]
I ended up siding with the Minutemen. I'm trying to find time to finish my 2nd playthrough now, (melee build) and I'm going to side with the BoS. Institute will be on my 3rd playthrough now.
User avatar #44 to #42 - hexproof [OP](01/04/2016) [-]
Minutemen and BoS are my fav hands down in my opinion
#63 to #44 - fcrocker (01/05/2016) [-]
bruuh Railroad all the way.
I started with the Brotherhood cause they have all the sweet ordinance. But I soon realized they were just giant racists.
When Maxon ordered me to whack Danse, and then put a bullet in him when I refused, that was the last straw. I iced Maxon with my .44 then defected to the Railroad.

10/10 to Bestheda's writers for allowing the player to do stuff like that. Really harks back to the freedom of Fallout 1 & 2. A huuuge step up from the convoluted mess that was Skyrim's story line.
User avatar #65 to #63 - hexproof [OP](01/05/2016) [-]
The problem I have with railroad is the fact that they think all synths should be set free.Thats can cause a huge threat to the commonwealth since most synths view them as inferior.
And BoS isn't racist,they are just a bit scared of what happend to the commonwealth and will do anything to protect them.And you don't have to kill Danse,If you have high charisma you can talk Maxson out of trying to kill him .
Although I really like Maxson's jacket :'(,I wish I had it.
#69 to #65 - fcrocker (01/05/2016) [-]
I think at the end of the day none of the factions really 'win'.
As I gunned down my former BoS comrades, then Institute Scientists, and finally my own son, in order to free the Synths. You realize the Railroad are essentially guerrilla fanatics
It is a sweet coat though 10/10 would kill again.
User avatar #70 to #69 - hexproof [OP](01/05/2016) [-]
Yeah :/ even Nick thinks so too
:'( I know Maxson can be a dick but Id never kill em.It 's kind of sad that you do go against your son in most ending but oh well :[
That is one sweetass jacket ❤
User avatar #27 to #12 - dudelolz (01/04/2016) [-]
I sympathized with the fear that the BoS had regarding sentient, independent technology. A lot of Institute ideology was far too idealistic for me to care for, and I certainly didn't trust anyone using or befriending synths.

Synths or sentient androids as a concept don't sit well with me, so I had no issue putting them all down. As much as I liked Nick as a character, and I'm sure he'd be harmless if left to his own devices, I don't trust humanity with having technology of that caliber around them. It wouldn't be the synths themselves as the problem, but the way humanity handled them.

tl;dr BoS are extremists but their concerns are very legitimate and beat out the well-meaning, impractical ambitions of the Institute and the raw stupidity of the Railroad in my book

others might disagree
User avatar #38 to #12 - feelythefeel (01/04/2016) [-]
BoS here, purely because they're now Enclave 2.0.
User avatar #86 to #38 - caesarslegion (01/05/2016) [-]
Personally I think they all should have been wearing Enclave power armor.

I know the T-45/T-60 look is sort of Iconic for them now, but the only reason they even HAVE the Prydwyn and all those Vertibirds are from defeating the Enclave. Their armor and weapons were always said to be FAR more advanced than the BoS' and the only reason they lost was their inexperience in the wasteland.


i dunno, it was a chance for Bethesda to do Enclave Armor with a Brotherhood signature, eliminate the need of the T-60 entirely and stopped all this ******* with the lore because they wanted to give you Power Armor at the very beginning of the game.
#10 - tazze (01/04/2016) [-]
#33 to #10 - anon (01/04/2016) [-]
>>#9
User avatar #34 to #33 - tazze (01/04/2016) [-]
>>#19,
#31 to #29 - hexproof [OP](01/04/2016) [-]
Heh
#9 - tazze (01/04/2016) [-]
User avatar #19 to #15 - tazze (01/04/2016) [-]
I don't need a link to my own comment
0
#82 to #19 - creamgravy has deleted their comment [-]
#35 to #9 - anon (01/04/2016) [-]
Oh ho, you clever, sexy beast, you.
#103 to #35 - tazze (01/05/2016) [-]
Click to show spoiler
Indeed, by using two separate images on two separate comments I can badmouth both the BoS and the Railroad at the same time without revealing that I'm actually an avid institute supporter, the BoS supporters will thumb up the anti-railroad image, and the railroad supporters will thumb up the picture above, never becoming aware of my true allegiance because they (almost) never make the connection between both comments.
0
#102 to #35 - tazze has deleted their comment [-]
User avatar #73 - caesarslegion (01/05/2016) [-]
"When a synth can't be distinguished from a human, they must be treated the same."

Sorry, forgot about the secret code phrase that all humans possess that turn them into psychotic killing machines, or turns them off entirely.

My bad.
User avatar #74 to #73 - hexproof [OP](01/05/2016) [-]
The thing is you can still show respect to a car or your dog but that doesn't mean they are human.
You just respect them for what they are and to me that's what matters the most.
User avatar #75 - arandomjunker (01/05/2016) [-]
To all you faggots saying institute is the best because they really care about humanity, just remember they did testing with the FEV and released all the rejects into the commonwealth. Do you really think that any on who cares about humanity would release that kind of hell on people?
User avatar #81 to #75 - hexproof [OP](01/05/2016) [-]
not to mention that they kill people and replace them with synths
User avatar #88 to #75 - whitie (01/05/2016) [-]
The real argument here is Machiavellian

Do the ends justify the means?
User avatar #89 to #88 - arandomjunker (01/05/2016) [-]
What possible benefits could the institute reap from dredging up the FEV? A bunch of retarded giant mutants set free, and confirming what the enclave and the master already found out: mutants humans make retarded super mutants. What ends even are there to justify these means? I know the biggest argument against the institute is the synths, but I still cant get over the FEV, seeing as most previous fallout games focused around eradicating that ****
User avatar #91 to #89 - whitie (01/05/2016) [-]
Mankind redefined

The very reason the us government began experimenting with fev was because it increased the intelligence & strength of animal test subjects, and given that the institute has come up with a cure for atleast 1 strand of the super mutant fev strain

Essentially they've come up with methods of both adding genetic information and subtracting genetic information using fev as an "ink", if given enough time & resources the institute could create the perfect human, with flaws removed and strengths added to make them perfectly suited to live in a post nuclear world, and potentially bring back the old world
User avatar #93 to #91 - arandomjunker (01/05/2016) [-]
Forgive me if i'm wrong, but isn't there still the problem of super mutants being completely sterile? And the institute didnt seem too interested in utilizing said cure on therejects, albeit they didn't actually have the cure when they released them. Theres also the additional problem of 90% of the remaining population being ineligible for mutation as they just become retarded and violent unless theyre pure-bred human and last time I checked there arent very many of those left, although I see your point about it being a good chance of humanity getting back on its feet if you can find a workaround for the prblems
User avatar #95 to #93 - whitie (01/05/2016) [-]
And to be fair, the institute personel have never been to the surface, they just hear stories of it being bombed out of existence and how they lose the synths they send up all the time to tge constant fighting going on in the world above

Without any other perspective, would you feel remorse about sending a dangerous test failure to a land that sounds pretty much dead to begin with?
User avatar #96 to #95 - arandomjunker (01/05/2016) [-]
Fair point, buts its a moot one regardless considering the institute abandoned the project after Virgil left. And I guess this really does come back to do the ends justify the means: we send abominations out on a dead world for a chance at humanity surviving... I personally wouldnt want to be a super mutant, regardless of whether or not I retain cognitive functions. Its up to us to decide individually, is it really worth it?
User avatar #97 to #96 - arandomjunker (01/05/2016) [-]
Ironically I chose the institute for my first play through before I realized how deep their experiments went
User avatar #94 to #93 - whitie (01/05/2016) [-]
It'll take a long time to fine tune their proficiency at affecting smaller & smaller portions of dna, the institute has time, brainpower, resources, and shelter, eventually the institute will get it done

Am still scared of synth rebellion tho
User avatar #92 to #91 - whitie (01/05/2016) [-]
and given that the institute has come up with a cure for atleast 1 strand of the super mutant fev strain *they've figured out how to remove traits as well*
#37 - anon (01/04/2016) [-]
Peace for the Commonwealth!
Unite the Factions!
#47 - ellojello (01/04/2016) [-]
I posted this below as anon on accident. Forgot to sign in.

Anyone else not partial to any of them and kind of hate all the endings?

Actual plot spoilers ahead: working with the institute for 20min and your son tells you he is putting you in charge of the Institute upon his soon to be passing. No matter what side you support, Railroad, BoS, the Institute, this leaves you in a position of power to majorly help any of the factions. All you'd have to do is tell one/all the factions and that's that. You can slowly lead the institute away from sentient synths (helping railraod), share tech (helping BoS and/or Minutemen), or assert your dominance and get them both to back the **** off and/or work peacefully with you. At the end of the day, Maxon puts you in charge of the BoS if you follow that quest line too so he obviously would trust you to help the BoS in that situation. I just don't see any reason why all the endings are destroying one or the other of all the things. Like, what is there to gain by blowing up the awesome ******* blimp with millions worth of military tech? What is there to gain by simply blowing up the most idyllic place in the commonwealth (institute). I see there being things to gain by wiping the railroad if you are supporting the Institute, but still. It seems like there should be way more dialog options at the end of the game to establish a peaceful end between the factions where you end up taking over the BoS and the Institute. As I already said, you get put in charge of either one regardless of what you do, and they set it up perfectly for you to be able to talk it out with Maxon and the RR. "Hey guys, my Son runs the Institue as is putting me in charge. Can we hold off with the whole "blowing it up" but for until I'm in charge; then we'll harvest tech and stop enslaving synths without massive loss of life and/or information.

I'll stop ranting there, I was just pissed at how ****** all the ends seemed. I read the synopsis of all of them because I was so drastically hoping for a diplomatic resolution as I stated but there was none to be had. I was pissed enough that I stopped playing and probably won't bother finishing the story; first Bethesda game I've ever done that with and I've been playing them since Morrowind.
#49 to #47 - turbanmasher (01/04/2016) [-]
I would've liked more options. I would've liked to have the BoS and institute team up. I mean aren't they all reasonable enough to work together? Like surely once the institute revealed themselves and that they weren't trying to be evil, people would accept it.
#51 to #49 - ellojello (01/05/2016) [-]
Yeah, exactly. Even if they didn't reveal themselves to the overall population they could at least do some shadow government **** . And, I know I've already said it but I'm pissed and saying it again, either questline puts you in charge of the respective organisation. If they all like and trust you that much to lead the whole damn groups, you think you arrange a peaceful co-existence. Plus the institute has ******* teleporters. What military leaded (or anyone for that matter) sees teleporter technology and goes "Eh, yeah, **** it. We can just blow that up. We certainly don't need that"
#64 to #51 - turbanmasher (01/05/2016) [-]
Yea they dropped the ball with the story in Fo4. The game mechanics were awesome though, I enjoyed the power armour, crafting, and armour and weapon customization aspects. Maybe they'll come out with dlc that improves the story and rpgs elements.
#66 to #64 - ellojello (01/05/2016) [-]
That's my hope, which is why I've stopped playing until then. And yeah, I loved the game, I'm level 80ish. Put an embarrassing number of hours into that game. The story was really great until the end quarter too, I'm real salty about the complete failure of the writing staff to come up with good ending options.
User avatar #50 to #47 - thesovereigngrave ONLINE (01/05/2016) [-]
The main reason the Institute and Brotherhood can't work together is Elder Maxson. He's dogmatic and entrenched in his beliefs to a fault. He believes that allowing the Institute to continue on its course is allowing technology to advance beyond mankind's ability to use it responsible and thinks that it'll lead to a repeat of the Great War if any of the Institute's tech survives.
#54 to #50 - ellojello (01/05/2016) [-]
I said something like this in a comment below, but I'll say it here too. Maxon ends up putting you in charge of the BoS so I don't know why he wouldn't trust you enough to work out a peaceful coexistance between the two. I agree, his dogmatic nature makes him somewhat brash, but part of his dogma is collecting and preserving tech. The Institute has teleporters for God's sake. What military leader sees teleporter technology and goes "Eh, yeah, we def. don't need that. Just blow it up." That tech would be one of the greatest things for the Commonwealth. Imagine being able to go between the NCR and the Commonwealth and the Capital Wasteland almost instantly. That'd be a huge deal and lead to increased trade and better intel, communication with the elements of the BoS that are on the other side of the Wasteland, not to mention a huge tactical advantage for the BoS over supr mutants and the like.
User avatar #57 to #54 - thesovereigngrave ONLINE (01/05/2016) [-]
The point of the Brotherhood is to collect and preserve tech to keep it out the hands of those who would misuse it, in order to protect mankind. So if he sees the technology of the Institute as just a danger to mankind by nature, then there'd be no reason to keep it. And, I mean he's Brotherhood of Steel; they don't exactly have a reputation as being the most reasonable of people.

And does he make you leader? In my game I went Brotherhood and at the end I was just named Sentinel.
#68 to #57 - ellojello (01/05/2016) [-]
I read through all the endings because I wasn't seeing the endings I wanted immediately available at the end of the game (when you choose between starting Liberty Prime or helping the Institute build a nuclear reactor). What I read was that he puts you in charge; but I haven't finished the story in any way shape or form because of how ***** all the endings seemed so I could be wrong. I'm hoping they release DLC that makes one ending preferential to me or improves them overall. Regardless, I still feel like if he respects/trusts you enough to name you Sentinel he'd trust you enough arrange a peaceful resolution between the BoS and the Institute. At the very least, I feel like you should be able to tell him to GTFO before just betraying him; tell him your in charge of the Institute and the Minutemen (if you put time into them) and he can either work with you or be destroyed. Any type of dialog options for endings would have been infinitely better than the "Betray and utterly destroy a group without any attempt at civilized discourse.
#61 to #47 - froggernaught (01/05/2016) [-]
Gonna say it now, I blame the writers. You have literal years to come up with a story for an RPG and this is what they come up with? The game is good but it had so much more potential, ultimately Bethesda just got lazy and expect brand name and mods to sell the game over time. Or maybe not, they cashed in pretty hard when the game first released. Thats what I think.

In game I could see that working, you lead the institute to help people and help the other factions. If you don't treat the synths as slaves then theres no more railroad, if you share tech and help people then theres the brotherhood and minutemen done. But the Institute has already royally ****** up twice. Once with the broken mask incident (Early Gen 1 synth guns down a bunch of people in Diamond City. The second time was when the Commonwealth tried to unify as one and the Institute sent a Courser to wipe out all the delegates. I could see the Institute being good under your rule but under Shawns rule they've kidnapped dozens of people, created the supermutant problem in the commonwealth, destroyed the only hope for a unified Commonwealth and have just generally killed so many people. It'd be like if hitler died and the next guy in office tried to make the Nazis good, it's not gonna happen without a lot of time and luck. You come bearing gifts of peace, they come with war to wipe out the bad guy. Destroying the institute is destroying a bright bastion of civilization, but ultimately its like bombing Berlin, some nice things might get broken, but a whole hell of a lot of bad things are going to be destroyed. Also everyone in the Institute is an asshole who thinks because their radiation soaked ancestors went full dwarf and built an underground fort (With somehow limitless resources. Over time but still) that makes them better than everyone. You can polish a turd but it's still a turd.

Also Elder Maxon has a ****** haircut
#71 to #61 - ellojello (01/05/2016) [-]
I don't see it the way you do. No matter what happens, I don't think the institute would come out AS the institute under your rule. Under your rule you'd simply, slowly so as not to piss of the people there, phase out the sentient synth projects (still use the gen 2's probably). You'd have to completely re-brand, but that has been done before historically. I'd plan on the Commonwealth either being helped in secret or never actually finding out that the people helping are the Institute. And where I'm at is that, even if the left the same exact endings as the only options, the fact there is no way to even try to talk to the people to find a diplomatic solution is complete **** . You should at least be able to talk to Maxon and go "I've been placed in charge of the institute, I'm going to shape it into a better thing and use its considerable power to help the BoS as I can, as well as phase out the Synth project. At which point he can go " **** YOU ASSHOLE, GET OUT." This then can lead to you having to choose between one or the other. The fact you can't even talk to these people about it AT ALL, though, is sooooo ****** . Just really lazy on part of Bethesda. The last real fallout (FO 2) you could talk to everyone and find a diplomatic solution to damn near everything. They had almost endless dialog; I just feel like Bethesda could've done better.
User avatar #55 to #47 - hexproof [OP](01/05/2016) [-]
Yeah but they have their reasons
And Its sadly not that simple tho.BoS does like technology but they view things like synth as abominations becouse they pose a danger to the commonwealth (as seen many times before)they will never accept them as people,let alone accept them as robots.The institute really hates it when they lose synth since they make so much effort into making them which is exactly what the railroad wants(to be set free).While the railroad views them as people (regardless if they are good or not) and must be set free and this poses a huge threat to the commonwealth.Even with your help they will still be fighting.
Yeah it kind of sucks most ending revolve around you destroying one or the other but,Its kind of like that in real life.We can never truly live in piece since all out ideals are drastically different from others and sadly thats just the way it is.


I have seen a video with the best ending but ill have to look for it first
#105 to #55 - ellojello (01/06/2016) [-]
As I said in one of my other comments on this threat that you may or may not have read; you get put in a position of complete or near complete power in every group if you follow their line, so you should be able to tell the BoS that you'll stop synth production and give them the secret of the teleportation; what military leader sees teleporter technology and goes "eh, nah. Blow that up." Further, even if the kept all the endings exactly the same they should have at least added the dialog to tell them about the revelations. First thing I did when Shaun said I'd be in charge was go to Maxon in hopes of being like "Great news, bud!" Even if Maxon then said "No, we don't care. We're going to blow them up anyway and you have to chose a side" that'd be fine. But it is a huge development and one you should be able to communicate to the Railroad or the Brotherhood, but they don't even let you do that much. There should at least be dialog for an attempt at a diplomatic solution; even if they force the "negotiations" to fail and have the exact same endings as they do. Leaving that out was just lazy as **** .
#46 - anon (01/04/2016) [-]
Anyone else not partial to any of them and kind of hate all the endings?

Actual plot spoilers ahead: working with the institute for 20min and your son tells you he is putting you in charge of the Institute upon his soon to be passing. No matter what side you support, Railroad, BoS, the Institute, this leaves you in a position of power to majorly help any of the factions. All you'd have to do is tell one/all the factions and that's that. You can slowly lead the institute away from sentient synths (helping railraod), share tech (helping BoS and/or Minutemen), or assert your dominance and get them both to back the **** off and/or work peacefully with you. At the end of the day, Maxon puts you in charge of the BoS if you follow that quest line too so he obviously would trust you to help the BoS in that situation. I just don't see any reason why all the endings are destroying one or the other of all the things. Like, what is there to gain by blowing up the awesome ******* blimp with millions worth of military tech? What is there to gain by simply blowing up the most idyllic place in the commonwealth (institute). I see there being things to gain by wiping the railroad if you are supporting the Institute, but still. It seems like there should be way more dialog options at the end of the game to establish a peaceful end between the factions where you end up taking over the BoS and the Institute. As I already said, you get put in charge of either one regardless of what you do, and they set it up perfectly for you to be able to talk it out with Maxon and the RR. "Hey guys, my Son runs the Institue as is putting me in charge. Can we hold off with the whole "blowing it up" but for until I'm in charge; then we'll harvest tech and stop enslaving synths without massive loss of life and/or information. .

I'll stop ranting there, I was just pissed at how ****** all the ends seemed. I read the synopsis of all of them because I was so drastically hoping for a diplomatic resolution as I stated but there was none to be had. I was pissed enough that I stopped playing and probably won't bother finishing the story; first Bethesda game I've ever done that with and I've been playing them since Morrowind.
#48 to #46 - turbanmasher (01/04/2016) [-]
I would've liked more options. I would've liked to have the BoS and institute team up. I mean aren't they all reasonable enough to work together? Like surely once the institute revealed themselves and that they weren't trying to be evil, people would accept it.
#90 - officialtrip (01/05/2016) [-]
People actually kill off the brotherhood because they're "mean" to ghouls (each one is a time bomb) and super mutants (what type of person do you think Strong was before he became a mutant?)
If you think the east coast brotherhood is bad you should see the west coast.
#106 to #90 - ellojello (01/06/2016) [-]
It's not proven all ghouls are time bombs. Some sentient ones do turn feral with time, that is true. But many people snap as well, lead raider groups, murder loved ones. The actions of some, or the issues they might face end of life, do not mean that you should just commit genocide against all of them.

And the super mutants are a relatively well organized group in that they all share the "kill everything but super mutants" mentality; that we can go ahead and kill. What someone was before does not have a bearing on who they are in the present. Sure, maybe he was great, but those trains of thought have been lost.
#84 - supersixfourr (01/05/2016) [-]
I killede Panaden Dance and Maxson and everyone other BoS member in the bridge because eveyone there is a ******* asshole. They literally think they can just waltz in and take over the Commonwealth and that there wont be any sort of mutual mistrust. Plus I disagree with their philosophy on Synths because its like saying:

Anything created by man shouldn't have freewill or be allowed to exist = Fascism

Also Maxson's outfit looks badass to wear and is awesome to fully upgrade
User avatar #87 to #84 - hexproof [OP](01/05/2016) [-]
But BoS doesn't want to take over the commonwealth,they just want to protect it.And they have good reasons for being mad at the institute since they have no control over their own creation.

The thing is while I don't necessarily agree with them on some aspects on synths I do agree on a few after all it was revealed that the institute did infact kill people and replace them with synths and that is something synths shouldn't do
God I love Maxson's coat tho :'C
#32 - anon (01/04/2016) [-]
went against BoS, just so i could get macklemore's coat. also it's bugged out with ingram when siding with institute while undercover, so might aswell **** that faction.
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