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#20
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lorinthium ONLINE (01/01/2016) [-]
i havn't played much D&D but i have one story.
> Be Ranger Dark Elf Nuetral Good in a party of 6.
> Groups Paladin and me become friends and partners in goodness
> DM is someone who likes to follow story nomatter alignment
> But us Good guys dont allow evil under any circumstances!
> So group is hired to find some wizard who has a key to some "secret" yadayada
> and along our way to the city he is in we stop in a village full of elders.
> The village is being harrassed by bandits and asks our help to slaughter them.
> Our money greedy leader accepts for us so we head out.
> Find the bandits right away in an abandoned barn
> They charge out to meet us and we see theyre all grown men
> this is where it gets good.
> the other 4 members get immediately ready to kill the bandits
> but me and my partner have different plans in store
> these bandits are obviously just fallen men who have strayed from goodness
> So we decide to do the good cop bad cop and make them quit their banditry
> the DM does not want this because apparently its "part of the story" psh
> so after much debate he says we both have to roll above 18
> we roll a 20 and a 19
> DM almost cried but manned up and said fine do it but make it convincing
> so thus begins my goo cop hour long speech of how they are disappointing their families and they should go back
> While bad cop paladin sppech involved many slurs and bitch slaps if they spoke during my speech.
> in the end the DM and the bandits surrendered to my wonderful heartfelt story and agreed to return home
> which happened to be the village that hired us
> The DM had planned for us to kill the bandits, lvl up and get loot, and then find out we had killed all the elders descendants who were being rebelious.
> and then some story thing would occur
> MFW we brought a village back together as family
> MFW our DM is an Evil man who can not stand against our goodness.
> MFW bad cop paladin chose to physically represent his bitch slap and slurs on the DM
> Be Ranger Dark Elf Nuetral Good in a party of 6.
> Groups Paladin and me become friends and partners in goodness
> DM is someone who likes to follow story nomatter alignment
> But us Good guys dont allow evil under any circumstances!
> So group is hired to find some wizard who has a key to some "secret" yadayada
> and along our way to the city he is in we stop in a village full of elders.
> The village is being harrassed by bandits and asks our help to slaughter them.
> Our money greedy leader accepts for us so we head out.
> Find the bandits right away in an abandoned barn
> They charge out to meet us and we see theyre all grown men
> this is where it gets good.
> the other 4 members get immediately ready to kill the bandits
> but me and my partner have different plans in store
> these bandits are obviously just fallen men who have strayed from goodness
> So we decide to do the good cop bad cop and make them quit their banditry
> the DM does not want this because apparently its "part of the story" psh
> so after much debate he says we both have to roll above 18
> we roll a 20 and a 19
> DM almost cried but manned up and said fine do it but make it convincing
> so thus begins my goo cop hour long speech of how they are disappointing their families and they should go back
> While bad cop paladin sppech involved many slurs and bitch slaps if they spoke during my speech.
> in the end the DM and the bandits surrendered to my wonderful heartfelt story and agreed to return home
> which happened to be the village that hired us
> The DM had planned for us to kill the bandits, lvl up and get loot, and then find out we had killed all the elders descendants who were being rebelious.
> and then some story thing would occur
> MFW we brought a village back together as family
> MFW our DM is an Evil man who can not stand against our goodness.
> MFW bad cop paladin chose to physically represent his bitch slap and slurs on the DM
On the one hand the DM should try to mold the story around the things the party does in the case of my party it's utter ******** 86% of the time .
On the other hand a DM can spend a lot of time making a story and the players can just happen to **** up a key element, which is a pain in the arse for the DM.
On the other hand a DM can spend a lot of time making a story and the players can just happen to **** up a key element, which is a pain in the arse for the DM.