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User avatar #23 - sqman (01/07/2016) [-]
In my first game the DM got butthurt because our barbarian decided he would become the new pirate king instead of destroying the whole pirate fleet. Barbarian ripped the old king's head off and got natural 20 on intimidation roll, so there was no arguing, but DM wanted us to be big damn heroes and save people from both pirates and yuan-ti.
We were like " **** that, m8, we have an army now", so after waddling through a lot of salt, we made him let us lead our new armada to fight the dragon-emperor of yuan-ti.
Then we had to enter the pyramid where the dragon was ruling from. Here DM got mad, because we used gunpowder instead of solving his cringy riddles. He sad we didn't have enough powder, but we had like 20 pirate ships, half of which we've taken directly from a local pirate haven. He couldn't argue, just rage internally.
Then he tried to punish us by making the pyramid collapse on us (because explosions bad, riddles good), but we reminded him that he had told us that we couldn't blow up the whole thing.
During the last session he was just trying to eradicate our party. Apparently there was a self-destruct pressure plate in the main corridor of the dragon-emperor's palace. Everything exploded and everyone died. No saving throw.
At the end of the day we killed a dragon (and ourselves) with a thermonuclear landmine, and experienced an autistic display of asspain.
We agreed never to invite that guy again (friend's childhood friend, not a big loss).
User avatar #58 to #23 - schneidend (01/08/2016) [-]
- Natural 20 isn't an automatic success on anything but attack rolls, and not always even then.
- The pirates outnumber the barbarian and his party several hundred to one, have more ships, and therefore have more cannons. He's looking at like a -10 or -20 to the check due to those factors.
- This is the lair of the dragon god-emperor. Any given section of wall is going to have some 500+ hit points for being hewn stone several feet thick because it's a ******* pyramid, and that's before the dragon god-emperor had centuries to place enchantments on the walls and **** .
- The ******* dragon is a dragon, and probably could have killed your whole stupid fleet by himself because cannons aren't designed to aim at straight up at a dragon that flies hundreds of feet in a single move action.
- Basically, it sounds like you and your friends are just cunts.
#44 to #23 - anon (01/07/2016) [-]
> childhood friend invites me to DM his session
> **** yeah this is gonna be so awesome
> spend days preparing, coming up with a cool campaign, riddles, a final boss
> they're gonna love this
> the day finally arrives
> get to friends house, walk into the living room
> it's a bunch of ******* Chads and drunk normies
> ************ .jpg
> "sup homie, you want a brewski?"
> politely decline and start to lay out my papers and books
> "haha look at this nerd, tryhard much?"
> whole group laughs
> laugh nervously with them
> finally get started half of them don't even know how to play, keep constantly chatting about sports and the new call of duty
> at some point, one of the chads decides it would be really funny to **** with the whole campaign
> "so you're saying, if I roll a 20, I can do whatever I want?"
> try to explain that's not exactly how it works but before I finish everyone starts rolling the d20 over and over again until someone gets a 20
> they all start whooping and chanting "TWEN-TY TWEN-TY TWEN-TY!!"
> basically the campaign got completely ****** and they ended up blowing themselves up with gun powder
> as I pack up my **** and leave, hear someone say "what a ****** loser..."
> wasn't invited back after that
User avatar #26 to #23 - flnonymousseven ONLINE (01/07/2016) [-]
I would never want to play with you or your friends.

there's thinking outside the box, and then there's intentionally ruining the whole campaign.

he probably worked really hard to make a fun adventure for you, but now he's gotta throw it all away and come up with a new one.

sometimes you just gotta go with the flow m8.
#37 to #26 - JustintheWaysian ONLINE (01/07/2016) [-]
There's definitely a happy medium between "breaking the campaign" and "not immersing into the campaign".

My players fit into the latter category. They are experienced players, and we've all been friends with each other for several years. I feel like I have to hold their hands and railroad them through the campaign. I drop a lot of hints (maybe I'm not being clear or obvious enough for them) for different pathways that they can take into this sandbox campaign.

There is an overarching plot, but if they don't want to partake in it, then why should I force them? Nobody likes THAT DM that makes your player choices ultimately irrelevant. But at the same time, I present several choices to them and it's like they just wait for me to say "okay guys, let's go down this one path and let's see what happens!"

I guess it's personal taste from player to player. sqman's fellow players sound like "sandbox players" dealing with a "railroad DM", and I'm a "sandbox DM" dealing with "railroad players".
#34 to #26 - sheepnut ONLINE (01/07/2016) [-]
agreed
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