I really don't like it, you need a really good GM to enjoy it. I played it recently, my first time. The GM is ******* annoying, the battle moves go very slowly and weaboo faggot in my group makes it really hard to do logical stuff. It's always like 'I'm in lotus position, I'm breaking my chains, something something desu etc. You must have a very good GM and non-faggoted friends.
if you have a skype there's a tabletop gaming group for funnyjunkers. Atop of that I recommend you start with pathfinder. it's a streamlined version of edition 3.5 of dungeons and dragons, and is really the most newbie-friendly in my opinion. everything you need is here: www.d20pfsrd.com/
You're going to need character sheets so why don't you make an account at www.myth-weavers.com/
Don't use the alpha sheets, they suck ass.
There's a looking-for-group section on www.roll20.net/, and you can easily find a "newbie friendly" group, but again, if you have skype I can add you to the fj group. currently planning a small campaign for newbies that warioteam is going to join he doesn't have a choice **** you I have all of the dank memes you ******* ball-gargling faggot and shut the **** andranadu greenbow dash sucks nuts.
Not saying that Pathfinder isn't a good way to go, but I've found 5e to be actually really good. I've been playing with a group in 3.5 and we're in the process of transitioning our campaign into 5e. So far it's pretty freaking dope. Just waiting for the DMG to come out so we can see what magic items we've got access to.
And, despite how kind of crappy it was, 4e is also, IMO, an acceptable way to get introed into DnD. The mechanics are way different, but it helps get newbies used to the setting and used to RPing if they've got no prior experience without too much hassle.
One issue I have with 5e is that one advantage counters all disadvantages, which, in my own opinion, is retarded. My group just house rule that it works on a 1-1 ratio
I've wanted to try D&D but i don't really have anyone I could play with and I'd feel awkward trying to start playing with strangers who are probably more experienced
I know exactly how you feel. I actually managed to find a group here on Funnyjunk, and we play over on roll20.net
As long as you explain that you're completely new, and find a good GM, you should be fine. My GM has been amazing, answering all my questions, and helping me understand things. It's pretty awesome.
Hey bb, if you want I have a skype and we play a thing called MoM every night. It's a post apocalyptic future PnP thing. Its pretty fun and sense it's completely homebrew (made by us from scratch) so everyone here is "new" to it. If you want I can see about including you, we'd be more than happy to walk your through it. We're all real cool and **** .
It's fine to play with strangers if you are just learning, but make sure to advertise that in advance. If they still give you **** leave that group because they are going to be toxic regardless of your experience.
Rolling for initiative is how you figure out who goes first (what you roll + certain stats = turn order). You use a 20 sided die to figure it out. If you happen to roll a 20 (instead of your roll equaling 20), it's called a natural 20. That basically means something outstanding happened. I don't know what this is from, but it could mean he gets to go twice before anyone else. Were he to roll a 1, however, it might mean he tripped and fell before combat, skipping his first turn, going last after that, and starting combat on the floor.
I asked him to code something once. 500+ people wanted him to do it. But he said no. Now there's a rule on the 'name anonymous' pages that he's too lazy to code things.