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The Fortune Teller

 
The Fortune Teller. NPC characters can make and break campaigns.. llg , (s. ' , I CI FIT sad stuff in our campaigns general Anonymous (/ l T/ 12( Tue) 05: 01 Sh

NPC characters can make and break campaigns.

llg , (s. ' , I CI FIT sad stuff in our campaigns general Anonymous (/ l T/ 12( Tue) 05: 01
Share the saddest **** that ever happened to you in a game. So far Gtgl has always managed to outdo everything in any campaign Ne been ever, so I am making this thread in an
effort to feel a little better about what just happened in one: that hey, it' s actually not that sad after all in comparison to some of your **** . And also maybe I can make the rest of
you as miserable as I am, either by my story or someone else' s.
Starting at the next post
CI Anonymous (Ir/ Ir/ Ito))
File: KB, , Because I Can Still Hold (-agif)
i' _ listening
So the fighter of our party had been dating this one young NPC girl, a fortune teller, that we met up in a town and who ended up hitting it on with him when she told him his fortune, and he, always the
charmer, asked her if she could see any future between them. She smiled and said that no, she does not, but future is not written in stone and can always be changed.
So he took her on a date. They saw the sights, had dinner, danced a bit, checked out the stars, and got an inn room all for themselves at the end of the day, the usual stuff. And afterwards we found
several reasons to go back to the town throughout the campaign, over the past few months, and the fighter would seek out this fortune teller, and they would go on another date, and have fun.
A few months later, she starts to tell him about how she' s actually from a land far away from here, a small town in a north, which she left a long time ago and which has since changed a lot: all the
children she played with are no , the houses have been taken down and replaced, the old playhouse in the tree has gone, etc. She said that she was going to visit the place one time, with something
important to do, around the next year: said that she would need someone to come along and do something very important, and asked if the fighter would like to be this person- Obviously, he said yes.
CI Anonymous (/ Ir/ Iwi?) 8426
Year passes. We manage to finish most of the campaign before the time comes for the fighter and the NPC girl to embark on . We' re epic levels, defeat the SEES, save the
world, all that epic jazz and stuff. Every PC still has things to do, though, and we get a few sessions out of the wizards planar trips, the rogue managing his underworld empire, and ofcourse,
the fighter and the soothsayer taking their trip at last. But this time, the fighter has a plan of his own. --
See, what he had spent doing over the past couple months was, with the help of the wizard, forge a special and precious ring, then put some protective charms on it. He intended to make the
time his girlfriend visited her homeland for the first time in years to end up being the happiest day in either of their lives.
So, the time comes and after months of hiking and several minor adventures, the two get to the town at last. She shows him the places, and though she is outwardly pretty happy about seeing it again, she is
likewise a little melancholic about how things have changed. The fighter, meanwhile, arranges some things behind her back, hires people to do this big surprise party for her, where he intends to pop the question.
Whoops, gotta go for a bit. I' ll continue later. Stay tunnel)
CI Anonymous (/ / Ito/ m
So, around the early evening the preparations have been made, the two stay at an inn with just about everyone else from the village unexpectedly there, and the girl is thoroughly surprised by it all. Her being so
shocked upon the realization of the fighter proposing to her is probably a perfectly natural thing to feel in the situation, he thought-
Her bursting to tears as he asked her probably wasn' t-
She tearfully explains to him some things that she hasn' t told before: though she may look like she is in her , thirty at most, she is actually several centuries old, having extended her lifespan far
beyond normal using magic and other miraculous trickery, but it was all just prolonging the inevitable, and has now ceased to work. She came to her home to die in peace.
And the thing she needed the fighter for? Bury her.
She had long since accepted hectate, decided that she had had agood long life and everything would always come to an end, and that she would pass on without regrets. But then this one stupid, stupid
handsome romantic incredibly nice guy had popped in her life and swept her off herbert, and suddenly all the determination she had had before had been thrown away like a Beefin the wind, and she would have
given anything to be able to stay for one more lifetime.
To his question, she said yes. They got married that same day, and bythe next morning she was gone, still young and beautiful in spite of having died by sheer old age. He buried her, had an elaborate tombstone
made, then spent the remainder of the week drinking himself to stupor.
Hell, even his -player- drank a little more the following evening than he usually does.
...
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Submitted: 02/06/2015
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#1 - torazn (02/06/2015) [-]
User avatar #5 - nikolaier (02/06/2015) [-]
The DM giveth, and the GM taketh away.
#10 - Fgner (02/06/2015) [-]
Dear DM,

**** you. You glorious bastard.

- Our Hearts
#4 - muffinofrage (02/06/2015) [-]
Aw 			****		 just like Gurren Lagann.
Aw **** just like Gurren Lagann.
#13 to #4 - fargfive (02/07/2015) [-]
What are you talking about?
User avatar #18 to #13 - themightykamina (02/07/2015) [-]
this is completely, true trust me........
User avatar #14 to #13 - kanatana (02/07/2015) [-]
ROW ROW FIGHT DA POWAH
#17 - Alchemyst (02/07/2015) [-]
That was too sad. Here is a happy D&D story. Not mine, obviously, cause I don't have anyone to play with, but it's a good one.

--

My group was in a dungeon where, unbeknownst to them, they were being tested by the spiritual forces that resided within, in order to see if they were worthy of... bla bla bla, the same old shtick.

They find a secret door, and inside is a pedestal with a highly ornate and obviously magical rapier (which two of the characters used), resting upon a similarly ornate/magical chain shirt that the two other characters used.

Next to them, a young girl, with a blank expression, simply requests, "Please do not take these items." Of course, my players didn't want to pass up such great items, but they knew that something bad would happen if they just took them, they decided they needed more information before they could make a decision. Pretty standard method of action. And, the only way they could get more information was from the girl.

I didn't want to spoil everything, and more importantly I wanted this to just be a short test so we could go on to the next part. Also, since she was just the physical manifestation of a minor spiritual entity, she didn't need to do any more than fulfill her task as a test giver. So, I decided she would be like a NPC from a video game. She would only respond with "No" or, if a negative answer would confuse the players or the players decided to get crafty and ask something like "Can we NOT take these items?", she would simply reply "Please do not take these items."

The conversation was pretty much:
P1: Can you tell us about these items?
DM: No.
P2: Can we ask your name?"
DM: No.
P1: What are you doing here?
DM: No.
P3: Are these items important to you?
DM: Please do not take these items.

The players kept at it for a few minutes, until the bard decided to use a perform check to "Awaken her dormant soul etc." and rolled a 19. As such, I decided I might as well say that she shed a single tear.

At this point, my players could no longer stand it. And they ended up doing something I was completely unprepared for.

One of them scooped her up, put her on his shoulder, and decided they were going to take her. They quickly began to argue as to which one of them was going to carry her, completely ignoring the amazing magical items less than an arm's reach away, and talking about how she was the cutest thing in the entire world. They decided to name her "Noh", since it was what she replied when asked her name.

They then carried her through the dungeon, risking themselves many times in order to keep/protect her. After the third time she slowly walked back towards the items when she was left alone during a battle (accompanied each time with each player screaming her name), they decided to go back, put the items on her, and then continue carrying her around.

I had added this whole test as a bit of a side thing, and didn't know what to do. At the completion of the whole thing, their reward was to have a spirit bound to one of their magic items, corresponding with what virtues they exhibited the most through out the dungeon. As a bit of a side bonus (since she was practically a construct anyway), I decided that a spirit would also be bound to Noh, but the complete binding would take some time, and that the players would be able to take her out of the dungeon. My players were so happy, and they concluded that along with the rest of the adventure (which they seemed to enjoy), this was the best session they've had in years.

I feel bad.
User avatar #3 - gunmandude (02/06/2015) [-]
Well............damn. That is both happy-sad and sad-sad.
#15 - Faded (02/07/2015) [-]
... Meh, this is what the DM did. He planned that. It's sadder if it happened unexpectedly... I would know.
#12 - lordraine ONLINE (02/07/2015) [-]
'Epic campaign'

'didn't have him chase after her and hold their wedding in whatever afterlife she went to'

3/10, you even had an Epic Wizard capable of planar travel.
#11 - phoenixprince ONLINE (02/06/2015) [-]
#9 - falinthemage (02/06/2015) [-]
As an experienced DM I loved this, it was so intricately woven within the story.
#6 - freaxxshow (02/06/2015) [-]
Comment Picture
#2 - rollfourexplain (02/06/2015) [-]
**rollfourexplain used "*roll 1, 0-9999*"**
**rollfourexplain rolls 1,854**

Nay. The story teller, the Game Master, makes and breaks campaigns.
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