My group was playing The Hoard of the Dragon Queen and we got to the hunting lodge. Half of us were standing in the front, trying to discern if it was occupied, the rogue was sneaking around the back, the ranger and druid were climbing/flying onto the roof. After twenty minutes of us poking around and asking questions our DM was like, "You guys have tried just about everything but going up and knocking on the door."
"Well duh, that's how people get killed."
At the moment we are also playing The Hoard of the Dragon Queen in my group. We are a lot of newcomers, and none of us are very experienced, except the DM.
I think he hates us sometimes. Most of us are really suspicious, of everything he throws at us.
New room, check for traps. Locked door, check for traps. Bowl of cereal, check for traps. There was actually poison in the cereal... Our dwarf fighter has also fought a blue lizard guy 4 times in one-on-one combat. We were meant to meet him twice.
My character, a halfling bard, is known as the horny, diplomat, that fights by insulting people. **** yeah, vicious mockery
I also seduced a cultist. Apparently, he saw my friendly nature as a bit more than that. I tried to explain him, that I was just being friendly. The DM made me roll. Natural 1.
That's the thing though. I'm not opening the door. The person inside is opening the door. They are free to kill themselves with the trap. Or they could just not open the door, at which point it is time to talk.
Only count 2. The three guys at the middle are the Shadows of Yarnam, which sprout snakes(the living kind). The one above them is Darkbeast Parl, a real quadruped skeleton. And above them is the King of Cainhurst, who is also skelington.
We played a hardcore run of the Tomb of Horrors the other day. 8 hours later, we had made it about 20 feet into the tomb and 2 of us died. It was some serious ******** .
>Be me, playing 3.5 as a trial run for a GM who's never run 3.5 before.
>Wants to test with a prewritten campaign, designed for 4 person party, with just one PC and the GMPC.
>Roll up a CN Druid (scimitar for weapon), because Jack-of-all-Trades class is better for a solo run than pretty much anything else.
>GMPC is a Cleric, so I focus mostly on offense spells.
>GM says that since the campaign is for 4 PCs + GMPC, I can overlevel the Druid.
>Campaign starts with a forest fire that started as a burning village.
>Use Create Water to produce water to extinguish fire.
>Find out it was due to mysterious light, so I investigate the one unscathed building.
>Surrounded by mooks who worship what's essentially the anti-Druid god.
>Fight starts, Cleric dies, and I'm ripping through mooks like they're nothing.
>Discover plot to burn the world using the sun's power.
>Head to temple I found the location of when looting corpses.
>Arrive at temple, encounter Blackguard.
> fuck.mp 4
>Check spell list, use self-buff, land a crit, lop his head off in two turns.
>Arrive at BBEG.
>Cliche speech about how we aren't that different.
>"You're right. I don't like people. It's part of the reason I live in the middle of nowhere, part of the reason I don't invite people to visit me, and part of the reason I'm indifferent to the existence of this weapon. What I don't approve of is your use of the weapon. You burned a village, and could have burned down the entire forest. You aren't wrong about a lot of this... but I don't like you."
>Cast Call Lightning Storm, because **** him, that's why.
>Claim weapon for myself, kill off any human in firing range.
>The gods intervene and place me in another reality.
My favorite moment was when my pa who was an old school D&D'r back in the day was playing Tordek the Dwarf Fighter and we where fighting skeletons left and right and because he was using an axe it just wasn't cutting it . sorry So I suggest to him to use the back side of it since it'd be like a club. My brother who was DM said it'd be fine and it wouldn't take up any time either just it'd make it harder to use well he tries this and rolls complete crap to cause a critical fail where he brings his axe backwards and cuts his face off.
He was running a low story campaign, putting us through the most evil dungeons he could think of.
One room was full of statues and had two skeletons in front of a chest. He had us roll perception, nobody got above 15 so he told us there was a slight sheen in the air, similar to what you get looking through really clear glass.
Our barbarian charged, and immediately got stuck in what turned out to be a room sized gelatinous cube. We fought it, he managed to get out and when we finally killed it, it evaporated so we could get in the room. We enter, and the skeletons attack us. We kill them, then all the statues animate and attack us. Finally, we kill them, with almost no health left and being completely out of spells. We open the chest, it's a mimic, it kills the rouge who opened it, our wizard and cleric, before me (a paladin) and the barbarian kill it.
Ha, rule of thumb is 3 encounters a day max.
...but then why do the adventure path books they sell always have the dungeons with 20 or so encounters.
God damn.
In any case, my party is super ****** next time we play because we just arrived at a dungeon.
First thing we do?
Get hit by a trap.
So I had to burn 2 lay on hands healing me and the druid and we are screwed.
Should have bought of wand to cure with.