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Spooky Hands

 
Spooky Hands. My players were adventuring in the Dark Forest, a place where few sane people go. They camp for the night and as they're eating dinner, a stranger

My players were adventuring in the Dark Forest, a place where few sane people go.
They camp for the night and as they're eating dinner, a stranger(clad in a dark brown cloak) approaches from out in the darkness.
They ask "him" what he wants. He asks if he can share their fire. They cautiously say yes.
He grins, charges the players, and grapples one of them.
The PC yells in pain as the humanoid looking aberration's hand bites his arm. As the rest of the party move to aid their comrade, more of these aberrations sprint out of the darkness at the party.
The PC who is bitten feels a long, barbed tongue start to snake through his flesh and up his arm. Another PC cuts the being's arm off, halting the advance of the foul tongue.
The tongue deals damage when it gets pulled out. The aberrations aren't very tough and are easily dispatched, but it's one way of keeping a party on it's toes.

You guys make any creepy/cool monsters?

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Submitted: 11/13/2015
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User avatar #7 - ciaphascain [OP](11/13/2015) [-]
stickied by ciaphascain
Coming up next on "Things I Made Up": "Shadow Fiends"
User avatar #1 - juaneljalapeno (11/13/2015) [-]
What do you mean by 'make' monsters?
Think of them yourself or something? idk
User avatar #2 to #1 - ciaphascain [OP](11/13/2015) [-]
Yeah bro. I'm asking if you've made up any original monsters.
User avatar #3 to #2 - juaneljalapeno (11/13/2015) [-]
Ahh, i actually do have some kind of monster yeah, i came up with it but don't know if it exists
A 'Patchwork', basicially some sort of ghoul that doesn't take damage when crippled, medium/high strength, pretty fast and agile, mostly walk in pairs, aslo, their blood is acid, kinda like mini-frankenstein zombies
User avatar #4 to #3 - ciaphascain [OP](11/13/2015) [-]
Sounds pretty rad.
User avatar #5 to #4 - juaneljalapeno (11/13/2015) [-]
Y-you too...
#6 to #5 - ciaphascain [OP](11/13/2015) [-]
Comment Picture
User avatar #10 to #6 - skarba ONLINE (11/14/2015) [-]
"The Layer" Basically it's a 15 foot zombie like creature with layered skin he's actually about 5ft high and to kill it you have to cut off itsskin laywr by layer tl get to the real body and cut out the heart, but the trick is, every time you cut off a layer, he becomes faster because of the weight lost.
User avatar #11 to #10 - ciaphascain [OP](11/14/2015) [-]
Neat idea and made me chuckle. I've got the need. The NEED for SPEED!
#13 - ashderf (12/06/2015) [-]
For the campaign I am currently making, I am less creating a whole new monster, and more recreating the goblins.

Instead of being the cowardly, low tier enemies that are a joke to most players, I am going to throw a curve ball and make these one of the greatest scourges of the world.

Got 3 main "breeds" planned:

1) Goblin - The small creature everyone knows, but more pig-like. hair covers the body, sharp talons, fangs, and bat-like ears. Agile, Can Jump 7ft, and are fast. Can run and fight on all fours just as well as on two legs

2) Brutes - Large creatures with similar appearances to the smaller version, but with one noticeable difference. The arms are so long, the brute appears like a great ape and moves on all fours. When they stand on two legs, they gain 2ft in height, maxing out at 7ft. (Smaller versions will use them as mounts and the brutes will use the smaller versions as throwing weapons)

3) Mongrels/Mutts/Half-Breeds - Created from generations of kidnapping woman of the more intelligent races and raping them. These seem to be a cross of goblin and human/elf/orc. Smarter, can disguise as other races, and are usually the leaders. (This last one is gonna be unveiled mid-campaign)

The story is there is a massive assault. The players will be lvl 1 and will each accompany a lvl 15-20 to the starting city for a peace conference. Basically the first combat will kill off the higher levels, who force the PCs out of the city. Just to show the true power of goblins and make the experienced players less confident in fighting goblins all campaign long.
#14 to #13 - ciaphascain [OP](12/06/2015) [-]
So, like this?
#8 - anon (11/14/2015) [-]
i made a house-sized mimic that mimicked a house in the middle of some woods. When they got close to investigate the mimic revealed itself and started to kick the **** out of everyone. Needless to say after that the heroes had to retire for that evening
#9 to #8 - anon (11/14/2015) [-]
I also made a monster called warp scum which were retarded torsos with legs that insta-killed everything around them
#12 to #9 - anon (11/14/2015) [-]
isn't that just a really extreme feminist?
#16 - rajotazo (12/11/2015) [-]
I have thought of no working concepts for monsters for D&D, but I have thought of other types of monsters.

I had one that was like a leech that would wrap around the neck, and eat into the arteries, then snake little ovipositor into the arteries to deposit eggs into the blood stream. If not cured, eggs will hatch, the babies will find each other in the blood stream, eat each other, then one will snake up into the brain area, and gestate until it's big enough to control the infected like a marionette, and is not removable until the victim is either too dead, starved, or effectively disabled, at which time the creature will make the victim's head explode, slither out, go find some place to molt into the original creature, and repeat the process.

The process of curing would be either be burning the creature off before it can finish the slow process of slithering the egg depositors into the arteries, which would take about a minute, or, raising the body temperature sufficiently as to kill the eggs before they hatch, so setting people on fire is acceptable.

I know no way to work this into D&D, and the concept itself is kind of slippery as well.
User avatar #17 to #16 - revanmal (12/13/2015) [-]
The creature makes a grapple check and has to hold on for so many rounds for the ovipositing to go off.

Once the egg laying is done, the eggs gestate and the young brain slugs fight it out for an incubation period, like how a disease works. Once that time is up, the target gets a Will save to prevent the slug's takeover or something similar. If it fails, the target creature is now under the effects of a Dominate until the slug kills its host or dies itself.
User avatar #15 - amoryquinn (12/10/2015) [-]
For a story I made for a Friend's D&D party, I had a Meat puppet Mayor of a small town controlled by a Vampire Lord, who made good use of his Elite Guard: Suits of Armor filled to the brim with the Organs, Teeth, and Entrails of his victims. They could not be killed, only rendered immobile.
User avatar #18 - revanmal (12/13/2015) [-]
Me: "You enter the house. Just like the last three, this one seems recently abandoned. There's signs of a struggle, gouge marks, smashed furniture, dried blood on the floor, but still no bodies. Roll Perception."

Player: *rolls*

Me: "You hear a sound. Sobbing. Quiet, desperate sobbing, coming from a back room. The door is closed, but unlocked."

Player: "I look inside."

Me: "You see a bedraggled woman huddled in the corner, rocking back and forth and weeping as she clutches a bloody bundle to her chest."

Player: "Ma'am? It's alright, I'm here to help."

Me: "She grows quiet for a moment, then begins sobbing again, louder this time."

Player: "I try and place a hand on her shoulder to comfort her."

Me: "Roll Perception."

Player: *rolls*

Me: "The woman's sobbing sounds awfully familiar. You realize with a sinking feeling in his stomach that her sobbing is repeating itself."

Player: "What."

Me: "And as you realize this, the milky white eyes of a zombified person stare up at you. She drops the bloody bundle of flesh she'd been feasting on before you came in and attacks."

===

Gibbering Zombies: Basically normal zombies, with the added effect that once their bodies succumb to the disease that spreads the zombie plague, or they're killed by another zombie, they repeat their final breaths over and over again. Alone, they're not exactly threatening to any adventurer, but in large groups, their endless chorus of death rattles, sobs, and cries for mercy create a magical fear effect that causes living creatures to flee or stand paralyzed in fear.
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