I was the tankiest of tanks and I always got into arguements with our arcane guy for exploding me all the time, he just said "you can take it lol" even though half my deaths were down to him.
I was once That Guy. It was my first Wizard I'd ever rolled, and I specialized in wrecking ass with Burning Hands (this is 4E, where Burning Hands is actually pretty damn strong), so I got a little nuts, and hit the warforged Slayer who was our impromptu tank because he was so beefy, with just about every Burning Hands, every fight.
He got upset.
So, being a pal, I re-rolled as an actual tank, the Knight, and we ruled the frontlines of every combat like total bros. The enemies couldn't escape my aura of aggro without me kicking the **** out of them with attacks of opportunity, so he just flanked them and wailed away with a greatclub.
I mean, don't get me wrong, I do love me a good 15' foot cone. One of my bad guys killed one of my players with a basic-ass Burning Hands a session ago. But, 15' isn't very far, especially against creatures that move 60' feet per turn, and even more so if you moved so nobody in the party would get hit by it. They're also intelligent, so they see your bitch-ass trolling with a belt full of anti-freeze, and suddenly you're covered in flaming dongs and die horribly.
I'm probably a special case for alchemists since the GM is so allowing. I was able to upgrade my extracts with custom ingredients Detect metal with a crystaline component instead of metalic made detect gems. We earned about 50,000 GP for each player from that
So I may not be the most reliable source of tactics. Though in the situation you're describing, the wizard in our group probably would have started carpet-bombing Meteor Swarm around us.
With mythic adventures, the Druid in our party started powering herself. She has already attained semi-god status with a cult following, and can grant spells to devouts.
And besides, if we don't kill them the universe will be destroyed by a giant interdimensional space worm. We're killing the gods to gain their power to avoid that, and they can't do anything because of a Divine Contract.
Copy-pasting my own comment from a D&D comp posted over two weeks ago:
>be me two days ago
>be level 3 Wild Magic Sorcerer
>party members standing next to me are a naked Dragonborn Barbarian and a Human Monk both with full health
>have like a dozen kobolds in front of us
>being sorcerer, I have the spell "Burning Hands" which burns everything in front of me in a 15-foot cone
>figure that thinning the number of kobolds would probably be the ideal solution
>cast Burning Hands
>kill all kobolds but the three that passed the spell save check, who survived with probably 1 HP
>being a sorcerer with the Wild Magic origin who just casted a tier-1 spell, I flip a coin
>if heads I roll a d100 on a table of ******** to see what randomized ******* happens because "muh chaos"
>flip coin
>heads
>roll on table
>"Cast Tier-3 Fireball spell centered on yourself"
>the three remaining kobolds as well as the two party members standing next to me all get ******* torched in the AoE
>they only barely survived because I have a multitude of health potions because "the long-range spellcaster should keep the healing items"
MFW
On a mostly unrelated note, Helldivers and friendly fire.
Gotta love people who run into your explosives and then hold a vendetta towards you and constantly kill you despite that you ought to work together.
And yanno, if my explosive is on the enemy and has been and still will be, it would be best not to approach with an ineffective shotgun because it's a ******* TANK THAT I'M BLOWING THE **** UP.
Still love it tho.
Sorry for mini-rant.
Here is first poster again, my previous groups are not that dedicated and skip sessions so often that after 2-3 sessions the group just dissolves.
I've played pathfinder before only a few sessions, so I'm not really experienced, but I'm interested.
Although when playing Vermintide on cataclysm it gets a little annoying when the mage "just got this new staff" that has one ability and it's to shoot a 20 foot radius nuke hell fire that leaves a lasting burn affect on whoever it hits. I've died many times to that. as a side note, I highly reccomend getting Warhammer: End Times - Vermintide while it's on the steam winter sale, it's a basically left for dead but in "old n' times and instead of zombies it's different kinds of rats. It's a lot harder than left for dead in my opinion because of how the AI really try to break you off from your group and give you a dicking. Different from left for dead however, you get item drops at the end of a mission, where, depending on what your team did during the run will award you dice that you can roll to increase your chance of better loot. It's a really fun game especially if you have friends to play it with (although I've been solo queing it) and the only problem/bad things I have to say about it is, that 1) trying to type to communicate while 10,000 rats are slapping you off a cliff kinda sucks so if you're team doesn't know how to play and you don't have a mic it may be that much harder to win. 2) sometimes the game crashes. In my 24 hours of gameplay it's crashed 3 times. but every time was when I found the perfect squad that would steam roll together for hours, so it was kinda sad. But that aside, this game is really fun and I'd give it a 9/10 replay value for days. and it's on sale
>roommate is playing an experienced mage in Shadowrun
>attacked by a squad of heavily armored trolls
>gets a bright idea, decides to fill room with fire
>overcasts a ******** to burn through their armor
>rolls around 20 d6s
>every single d6 comes up a 1
>hfw
I am playing through pillars of eternity, my party members die more often to my mage than enemies do, but really he is the only solid damage dealer in my party.