So I took an hour to relax during my study session for finals and decided to break out my early Christmas gift for a test drive, this was the result. Also, curly haired guy is moi, yes, that is my face. Psychologyxplain is the DM, because he's DM'd all the games I've been in so far.
And in case you don't get the joke: Decks of Many Things only have 22 cards, and about five of them completely screw you over, one of them super badly. So yeah, drawing all 22 is suicidal.
Out of curiosity, I remember a loooooooong time ago you talked about an FJ D&D group.
Was wondering if you guys meet up and play or if you guys play online. I've never played D&D but it sounds fun and I will most likely never get a chance to play unless it's with people from the internet.
I guess it depends on which edition you play, but the few times I've encountered the deck of many things, it was always explicit that you could draw as many cards as you wanted, and then you just put the card you drew back in and reshuffle. I had a player draw 55 cards and he didn't get screwed over until card #53. It was impressive.
When I see a Chaika picture, I automatically assume it's canichaikait posting. Seeing people who are NOT him posting Chaika is like someone besides Sperit posting Gardevoir.
Basically, I am easily confused and prone to being overtly startled. Pay no attention to me.
So what you need to do is just realize that drawing your own face as a reaction pic is now a possibility. So whenever you notice yourself making a face at anything, just draw it as best you can, and go from there.
Altrnaticly, just stock up on the classic ones, such as Shocked / Angry / Happy etc and you should be good!
only 22 of the major arcana, 56 minor arcana.
in total there are 78 cards. also they can be read differently depending on position.
on top of that there are a number of different ways to interpret them
Friend has done this on multiple occasions. Never has he permanently died. He's gotten lucky and drawn those "Extra Life" cards before drawing the insta-kill cards.
not sure what edition or deck you are playing with but there's no "extra life" cards in the SRD deck of many things or at least there isn't in 3/3.5 unless you're using some cheesy homebrew deck - how would that even work? you get reduced to -10 and then you go poof 100% hp?
I got a castle, a massive mountain of a man as a bodyguard, and then I got my soul expunged from my body and condemned to Hell for all eternity, in that order.
Oh my God, I have GOT to **** that DM. I ain't even gay but sheeeeit, homey lookin' fly as **** .
Also be glad it's not a Harrow Deck of Many Things, that means that as you're dying and mutating, a beautiful elemental will approach you and offer her hand in marriage. So close, and you'd still die a virgin :/ JK love you bby
fatbutler is referencing a story where players were Commoners, and had to kill 10 Giant Rats. But they kept getting killed by the rats and coming back as OTHER townspeople. So eventually, the town ran out of people and the Rat's had levelled up to ridiculous points.
And sure thing. Make sure that you remember Rule Zero, "The DM is always right". You can ignore, change or use anything you want, and it's not wrong. But don't let that turn you into a dick who manipulates things to **** his players over 24/7. A good DM makes things challenging for his players, and when they overcome those challenges, a good DM should reward his PC's, not get mad they bested his encounter and then punish them for it.
Also, tabletops are not about freedom, it's about the illusion of freedom. Letting your players run to rape a brothel (The building, not the inhabitants) is giving them freedom. Having them get arrested and sent to jail where they are given a choice to either rot in jail or be sent on a quest to fix their legal problems is giving them the illusion of freedom. Let them do whatever they want, as long as it's what YOU want.
To build further on what he said though, as DM never be afraid to veto something, but that doesn't mean veto everything. For instance, with a Green Ioun stone (a magical stone that grants whoever "wears" it a level) a rogue could, by exploiting the rules, get two attempts at picking a lock (depending on what edition you're playing.)
In the AD&D rulebook (2 edition, best edition) it states that each player character gets one attempt per level at lockpicking. With the ioun stone, you can unequip it and try an unlock at level 4, and then re-equip it trying again at level 5. While technically allowed within the 2E rulebook, this is your game and you can veto it. Just dont be an ass about it. Explain to them that you feel as though it's a cheat tactic and you just don't want it in your game.
Also, keep disputes short. If it's not something that means permanent death for a PC, tell your players that you'd be happy to take up the discussion after the session. Always keep the game rolling! Nobody wants to sit at their friends house and hear their parents argue about the toilet seat being up, the same applies to DMing.
Donjon is a fantastic website that allows you to randomly generate everything from inns and treasure to NPCs and entire dungeon maps! If you're ever in need of a quick dungeon, you can get an entirely generated map: traps, creatures, and all!
lomion is called the Monsterous Index for a reason, they've got almost every monster in there! However as a side note, all the information from lomion is actually based off of best edition (2nd edition).
Dragonsfoot is a collection of free D&D "modules" (campaigns). If you ever want to treat your players, I highly advise using this website for some of your campaigns. Just be careful though, make sure you read what level the dungeon is!
These are all great resources, but the best resource a dungeon master has is his imagination. It's your job to make the world come to life, and as such you will have to be very imaginative. After doing a couple campaigns, you may want to create your own as well and I highly encourage it. It's also fun to edit pre made campaigns and but some fun, homebrew style artifacts in. Just keep it simple for your first time.
Try to avoid any homebrew races the first time around. Make no mistakes here, no matter if its a first time DM or a true veteran of dungeon crafting, your PCs will die eventually. Either by old age or fierce dragon, there will always be more characters and more worlds to explore.
Hope this helps, and if you have any questions, drop me a line over FJ anytime.
>Be me last night playing 5e
>Overly ham Eldritch Knight
>DM handles identifying loot etc. at the end of sessions. I managed to get an Efreeti Chain (immunity to fire). Decided not to tell anyone for this week
>Deep in to enemy fortress at edge of civilisation, all invisible from Wizard's shenanigans
>Huge gathering of orcs and other nasties in a big war room
>Rogue: "Alright, let's wait for them to split and finish them individually and quietly."
>timetoshine.jpg
>Kick over nearby table in rage, cancelling invisibility
>Yell with the fury of a thousand suns and sprint directly at the war room table, divebombing in to the middle of it
>Action Surge + 2 Fireballs
>Team thinks I've just killed myself
>MFW surrounded by charred bodies
My friend has had his soul trapped by the deck so many times we have implemented a quicksave rule in all of our campaigns simply because he would other wise have to get multiple characters ready in a short amount of time we tend to pull it pretty frequently from our magic drop table much to our DM's chagrin
I look more like Jesse Eisenberg after 10 years of meth than I do Bob Ross. Or if you took Bob Ross's face, shaved it, and then hit it repeatedly with a jackhammer.
Gave my players a mysterious rod as loot one time. For those of you that appreciate huge, incredibly random and BS tables, I enclose the table I use when rolling the results using a 1d1000 every single time the bard flicks the rod. Last time he did it he gave a random party member +1 dex, time before that all of his clothes ripped off of his body while talking to the captain of the city guard. Those rare moments, when the party is totally stumped and decide to "use the rod" make GMing a pleasure for me.
Man i've been trying to get my friends to play D&D with me for years now, none of us have ever played and i've been trying my hardest to learn DM'ing. Roll20 has been a bit of a hassle to get used to and i still don't know how to make proper characters or encounters... got a pretty nice story though.. Wish roll20 supported proper player made content so we could atleast try it.
I'm new to d20 too, so it's not like i'm gonna recognize any mistakes I'm also vaguely new to the entire tabletop thing, fabletop i've realised is about as complex as Mousetrap in comparison
specifacly? its probably really basic but its things like how much health should something have, how i set up items, experience. Models and general "world building" isn't that difficult but the learning curve for D&D in itself is steep enough adding a third party website on top of that isn't really helping.
other than that its just some of the more intricate things like what is the GM view and what isn't.
I'd go with 5th if I were you, it's the newest and most simple
You should be able to find PDFs of the core book, DM Guide, and Monster Manual online
I'd skim through the DMG and look at the parts you need, look up advice online(it helps more in my opinion) and then you should be fine
If you need general DM advice I could help with that too
this son of a bitch i've been playing with for over three years always does well when he get a deck of many things. last time he drew four cards, ended up gaining like 4 intelligence points and the services of a level 4 fighter. he's handled like 4 or more deck of many things in his DnD time, and it has yet to bite him in the ass.
that's not how this works. you don't get to meta game as a dm and say "oh it's this item" you describe the item and allow the player to figure it out, numbnuts.
These others guys are right. You roll a knowledge check to see if your characters knows something. If you pass the DC, which would probably be hard for the Deck of Many Things, you just know, because your ******* nerd of a character read some nerd book about it.
Actually, I do tend to play a lot of Chaotic Neutral characters, but I usually pick alignment after thinking of their character and what their limits are, so they tend to be agreeable and fairly decent companions.
Man, that Deck Of Many Things.. I was GMing and for some stupid reason I allowed the PCs to get a hold of that thing. I did a bad job and ended up a position where the plot wouldn't advance but the deck moved things along again... before ruining everything.