Rakshasa Playable Race - Need Feedback
Channel:
dungeons-n-drags
This is taken from online using an image search. This is the Rakshasa
The history of the Rakshasa as a race that can be played in my world is as follows:
Rakshasa – Rakshasa are the spawn of the demons of the same name. Before the death of Ara and the separation of the planes, the demons were everywhere. After the death, a few were trapped in the material world and bred enough before being banished by the Order of Valtheim to create the Rakshasa race as mortal beings. (Taken from my own documentation)
Background for that paragraph:
Ianite (Goddess of Balance) saw chaos in planes from creatures being stuck in the wrong planes. She gathered her followers and created the Order of Ianite. The order created doorways between planes and guarded them. Beings used these doorways to travel between planes to their proper locations. Deities now could communicate through heralds.
Still, many demons and angels refused to leave their new homes. Valtheim (God of "Good") took action and made the Order of Valtheim. The order traveled the planes to remove unwanted beings from the planes.
(More info can be found using link in description)
Rakshasa:
One race of demons trapped in the material world after Ara’s death, is the Rakshasa. They bred with the wildlife there for centuries, creating a mortal race in their image. The Order of Valtheim banished the demons away to the hells, but the mortal race remained. While the other races fought throughout the millennia, Rakshasa grew into a large and successful empire.
(All of this taken from my own work)
Everything below this is my working idea on the Rakshasa:
Basically the Rakshasa are mortal creatures formed from the demons. They were never created by any of the gods or goddesses. Because of this, they really have no ties to any pantheon for creation.
The Rakshasa formed a massive empire (the largest of any single race). This consists mostly of grassland with a desert and mountains to the north, sea to the west, east, and south. There are strips of forest to the west and south. I kinda wanted to go for a Savannah grassland when making it.
There is a large desert in the center where no cities or roads enter. Storms form constantly within, barring anyone to enter safely. This desert is the site of a massive battle where the Rakshasa demons were forced back to their plane by the Order of Valtheim. this also makes it a holy place for the Rakshasa race left behind. If the mortal race worships anything, they worship the demons that spawned them.
Some Rakshasa will make pilgrimages into the desert, searching for the exact location where the demons were forced to return. Their religion holds belief that the center of the desert contains the rift where it is possible to enter the hells.
Of the Rakshasa that have entered the desert, less the a fourth reach the rift. Of those that reach it, half will attempt to enter. Of any 100 that enter, only one will return. The rest either stayed to serve their demon masters, or perished. That one who returns will suffer many changes.
The fur becomes white, like a white tiger. This pigmentation is not genetic, and only results from a pilgrimage into the hells. Since so few do return, the Rakshasa with this pigmentation are honored and revered. It is often that they will hold high ranking positions within the Empire. The journey also grants them with enhanced physical and magical abilities.
That is all the lore and background I have. I think its pretty good, but would love some feedback. Now comes the clusterf*** of a mess that is my attempt at making it playable.
Ability Scores: DEX +2 CHA +1
(I am not sure about this. I wanted to use the monster manual, but I am also biased with wanting Rakshasa to be used for monks. I don't want to just make a monk only race though, so please feel free to offer alternatives here)
Age: Mature at 30. Live until 200
Alignment: Tendency towards Evil
Size: Medium
Height: 6-7 ft (182-213 cm)
Weight: 180-225 lbs (81-102 Kg)
Speed: 40 ft
Languages: Common and Infernal
Senses: Darkvision 60 ft
Proficiencies: Unarmed, Scimitars, Spears, Light Armor
(some races or subraces have proficiencies. made some here. willing to take suggestions on this)
Traits:
Retractable Claws - +7 to hit, Reach (adjacent target), hit: 1d6 + DEX or STR mod. (Unarmed would be factored in. Claws can be poisoned)
Fall Resistance - Resistance to fall damage
Naturally Quiet - Advantage in stealth checks
Backwards Hands - Any disguises have disadvantage.
Im gonna be honest. Half the traits I listed seem stupid. I honestly have no clue what to do for their Racial traits. that is actually the main part of the help I need with this race. If anyone reads this and has ideas or thoughts, leave them below please!
| |