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OH YEAH!

Paarty is in a tavern, discussing their next mave
Bumrushed by a hit squad from the crime syndicate they pissed off earlier
is in the shop next deer, buying supplies
Can I hearth's happening?"
buildings are made of stone, with a small read between them. Roll fer it
Drolls 19, hears the shouts, gets mil initiative with everyine else
t mave tee fast due armour, will take a few reinds get inte the fight
**** it. I pick an exposed part ofthe shop' s wall and charge it."
Fausts clean through the wall...
indirectly inte the hitman whe was circling around the back ofthe tavern..-
e-... reals a 20 him inte the tavern wall...
and makes anither huge Str check smash inte the tavern on round 1, immediately behind the party, just as the hitmen are surrounding them, with a new halfbreed and
crippled hitman felted in half ever his horns
man style "OH YEAH"
a massive result on intimidate
are terrified do anything but stare
Paarty members are tee amazed do anything but stare
Nnothing happens fer a full round
Neighter awkwardly shifts his weight, leeks at the barkeep
Oh, uh, just you know, I' m genna pay fer the wall"
stares
...
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Views: 36358
Favorited: 83
Submitted: 12/15/2015
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User avatar #1 - krasnogvardiech (12/15/2015) [-]
The best way to do things. They can reinforce the door and the shelves to adamantium levels, but they always forget to reinforce the walls, roof and floor.
User avatar #15 to #1 - LordRaymond (12/15/2015) [-]
It's why typical door traps and whatnot fall apart once you hit higher levels in DnD. Even if you can't just teleport past it, it's also not hard to do enough damage per round to tear down thick walls in under a minute.
User avatar #14 to #1 - epicalania ONLINE (12/15/2015) [-]
a) why reinforce the shelves
b) midget tossing through the window is best entry method
User avatar #57 to #14 - therockofshame ONLINE (01/02/2016) [-]
loading the party into a bad of holding then firing it from a peasant railgun is best method
#58 to #57 - epicalania ONLINE (01/03/2016) [-]
That's just high level midget tossing where you can make your own midgets.
#9 - tksparty (12/15/2015) [-]
>barkeeps face when
#16 - lolollo (12/15/2015) [-]
> playing Goliath monk
> complete rollplay character
> everyone assumes he's taken some weird path of silence
> comply, until prompted
> party walks into town palace
> king wizard is a Deva, stops us from seeing king
> DM lays the racist extra thick with this guy
> "What makes you lot think you even have the wherewithal to see the king? All I see is a cluster of mortals!"
> party wats something fierce
> bard immediately cuts in for diplomacy
> "we're here fo-"
> "the king will not speak with a mariachi reject"
> bard goes into full "that's our word!" mode
> DM cuts in
> "psst, guys, Deva are all up into that universal wisdom **** "
> thatsmycue.exe
> "I'll talk to him"
> "what do you say?"
> "Life is like an open hand..."
> "Oh, the big one has riddles?"
> "I only need one to slap your **** "
> dragonstrike knocks guy prone
> DM so taken aback he treats it as a sneak attack
> immediately bloodied
> DM plotshields the **** out of the guy by having the king come in and start apologizing profusely.
> guy was apparently supposed to be some plot twist and turn evil
> nobody shocked
#8 - csgtsheep (12/15/2015) [-]
GIF
hfw
#18 to #8 - myjunk (12/15/2015) [-]
That's some ****** effects.
Why would the hole be three times larger than his body?
Why would the wall break circularly where he doesn't even hit it?
User avatar #20 to #18 - schneidend ONLINE (12/16/2015) [-]
Juggernaut literally can't be stopped unless he himself hits the brakes, so there's more at work than his own body and strength.
#21 to #20 - myjunk (12/16/2015) [-]
I did not question hos powers because that just goes as suspension of disbelief or something but even when we accept him as a perpetum mobile, the wall would start breaking at the point where he hits it first (probably with his head).
User avatar #22 to #21 - schneidend ONLINE (12/16/2015) [-]
I've always just taken Marvel Ultimate Alliance 2 Juggernaut's charge attack as headcanon. He generates a field of **** you with his infinite momentum. Touch it, get rekt.
#28 to #21 - anon (12/16/2015) [-]
The original Juggernaut was powered by C'ytorrak's gem. So its mostly magic.
User avatar #33 to #18 - xdiabolicx (12/16/2015) [-]
Depends on:
1. Material used to make wall (and other reinforcment/rebar)
2. Force Juggernaut used to run through
#52 to #33 - myjunk (12/16/2015) [-]
GIF
With no typical construction type it would look like that
#31 to #18 - anon (12/16/2015) [-]
Ever thrown a stone straight down into a body of water? The larger hole is due to the kinetic "rippling" from the impact.

Say what you will about the movie. But the larger, round-ish hole is not so difficult to explain.
#53 to #31 - myjunk (12/16/2015) [-]
First of all that's liquids, not concrete (which does not behave very fluid under stress).
Secondly those ripples would appear with a decent relay after the impace.
Hence when the Juggernaut is already far into the room
User avatar #25 to #18 - thempc (12/16/2015) [-]
all of the effects in that movie were **** . the movie in general was ****
User avatar #26 to #25 - thempc (12/16/2015) [-]
oh wait, this is from last stand, not origins, both pretty **** though
#2 - jaevel ONLINE (12/15/2015) [-]
User avatar #17 to #2 - comexx ONLINE (12/15/2015) [-]
I don't get it.
#19 to #17 - zolzol ONLINE (12/15/2015) [-]
The glowing symbol above his head in the last panel is a buff that raises intelligence. He's a ******* moron.
#41 to #19 - ruderoody ONLINE (12/16/2015) [-]
How though he looks like he's a warlock?
#47 to #41 - anon (12/16/2015) [-]
ud mage
#49 to #47 - ruderoody ONLINE (12/16/2015) [-]
No I mean how is the troll a moron I'm not saying youre wrong just how the **** can you be an idiot and a warlock?
#59 to #49 - dannyredwizard ONLINE (01/07/2016) [-]
Warlocks use Charisma for spellcasting, Intelligence can be a dump stat for a Warlock with no problems.
#60 to #59 - ruderoody ONLINE (01/07/2016) [-]
Are we talking DnD or WoW cause this is a WoW comic so the rules might be different
#61 to #60 - dannyredwizard ONLINE (01/07/2016) [-]
Oh **** , I was talking DnD since this is the DnD channel, I don't play WoW, my bad.
#62 to #61 - ruderoody ONLINE (01/07/2016) [-]
It's cool but yea I dont think Charisma is a stat in WoW it might be in the boardgame but not the mmo so I think warlocks go off of intelligence so it's weird that he was too stupid to get it.
#63 to #62 - dannyredwizard ONLINE (01/07/2016) [-]
Maybe he's just not a very good Warlock.
#4 to #2 - hassoutobi (12/15/2015) [-]
I know this guy

he draws absurd amounts of porn

good ****
User avatar #34 to #4 - aejann ONLINE (12/16/2015) [-]
Blotch is a she. Specifically, two women. Regardless, they draw a ******** of high-quality gay furry porn.
User avatar #37 to #34 - thechosentroll (12/16/2015) [-]
You got me all excited for finding a new potential source of porn. Then came the last three words of than sentence.
User avatar #48 to #37 - aejann ONLINE (12/16/2015) [-]
They've done a few straight/female pieces, emphasis on few. I found twenty of them on e621, compared to the 473 gay ones of theirs. Sorry.
#35 to #34 - hassoutobi (12/16/2015) [-]
I forgot

sorry

User avatar #5 to #4 - jaevel ONLINE (12/15/2015) [-]
You wouldn't happen to know where to find that good **** , do you?
#6 to #5 - hassoutobi (12/15/2015) [-]
browse e621

tag: blotch

have fun you filthy furry

#23 to #6 - lordbalkara (12/16/2015) [-]
That's some good **** .
#7 to #6 - jaevel ONLINE (12/15/2015) [-]
I will, comrade, I will!
#10 to #7 - hassoutobi (12/15/2015) [-]
Hah, that was my old profile pic on steam.

User avatar #3 to #2 - europe (12/15/2015) [-]
Ahh, I do miss what it used to be
#36 - thewasteland (12/16/2015) [-]
Once I got the party wizard to make a pocket dimension that could hold a 4'6 tiefling anti-paladin and quickly became the ruler of the initiative check once I got it blessed to open when it sensed combat.

Oh that tales of that campaign I could tell
User avatar #43 to #36 - YllekNayr ONLINE (12/16/2015) [-]
Post em here, brah

/channel/dungeons-n-drags
User avatar #44 to #43 - thewasteland (12/16/2015) [-]
Well given im on break I suppose i'll type up a few stories of my anti but i'm not the best storyteller.
User avatar #45 to #44 - YllekNayr ONLINE (12/16/2015) [-]
yeeeeeaaaah booooooiiiiiii
#55 to #44 - lollypopalopicus ONLINE (12/17/2015) [-]
Eh, I'm sure you'll do fine. Besides, the channel can always use more content.
User avatar #32 - captainbarnaby (12/16/2015) [-]
I think games like this are pretty fun. I've known DM's who will say "No you can't do that" simply because they don't want to deal with whatever the player is doing. But these things make the game fun.

Quick story: I was DMing a campaign not too long ago and the Paladin and Fighter of the group were tasked with catching a criminal and putting him into custody in another town. They both have horses and they spot the criminal buying some meat and walking north of town where almost nobody is around.
"so... Could we both ride next to him, pick him up by his arms and rige out of town like that?"
"I don't see why not. But there will be a few checks to make"
They have balance, ride, grapple and strength checks to make. They literally don't roll any lower than natural 18's on their dice.
It was a pretty fun night. After they rode out of town the Paladin and Fighter put manacles on the criminal and rode off in a more comfortable way.
User avatar #38 to #32 - cormy (12/16/2015) [-]
As far as my understanding goes thanks to years of dnd posts on FJ, natural 20s allow you to defy the DM and do whatever the **** you want.
#42 to #38 - JustintheWaysian ONLINE (12/16/2015) [-]
Nah, natural 20s is just the DM's cue to be like "oh **** , that is the best possible outcome for them, let's really fluff up how they did/how this happens"
User avatar #51 to #38 - Daeiros (12/16/2015) [-]
>>#42, I was a 4 foot tall dwarf paladin in full plate armor with an 8 foot tall warhorse.
DM wonders how the **** I intend to mount the horse and says I would have to make a jump check in order to get on.
Natural 20.
DM laughs and says that I basically do a backflip onto a horse twice my height in full plate armor.
This becomes my standard method of mounting and dismounting from that point on, no rolls required, everyone who sees it is amazed.
User avatar #40 to #38 - captainbarnaby (12/16/2015) [-]
I think that is ultimately up for debate amongst the players though. From what I understand a nat 20 doesn't necessarily mean you can do anything. I know that ability, skill and initiative checks don't mean anything special happens on a 20. Just that you rolled as high as possible.

Also as far as I am aware if a creature has an AC of lets say 30 and with a 20 your max hit would be 25, I think the DM can still say "Look you don't hit the thing, the armor is way too tough" or some such thing.

Anyways the way I see the rulebook is more like a guide. Ultimately the goal should be to have fun. Trust me I've seen way too many people who think "Playing exactly like the book at all times is sacred" and often times they can be the least fun to play with.
#54 to #40 - brownsuga (12/16/2015) [-]
I totally agree about it being about the fun. There are so many different rule sets like 4e DnD or Pathfinder not to mention house rules so you can play however you want.

But in pathfinder a natural 20 is an auto hit with a chance for double damage. Basically if you roll 20 and he has AC 30 you hit a weak spot in the armor.
User avatar #11 - failsc (12/15/2015) [-]
>playing a barfight campaign
>be 1 of 6 PC's, 12 or so player controlled NPC's, a handful of DM controlled NPCs this was in boy scouts, thats why theres so many people
>partnered with younger scout human barbarian character he starts bawling about 2 rounds in because i dont want to play like a ******* goon
>say **** it, give him the character and take Voices McGee, a highly insane NPC that sits in a rocking chair by the fire and mutters but fights like a tiger when cornered
>the kid gets obliterated by Earl the janitor, a Jedi with the mop played by my brother early on
>because i have to play in character, i spend most of the game just muttering crazily before one of the PCs grabs my rocking chair and forces me into the fireplace, keepin me rrom escaping with the chair
>this starts a fire which kills a large amount of characters, myself never escaping the fireplace
>eventually Vlad the impaler runs in, trips on a table and breaks his neck
>meanwhile Frumpkin the bard seduces almost everyone else in the bar and uses them as meat shields, only to be shanked by Dumpster the hobo as he attempts to escape
>Dumpster burns with his hobo troops
>nobody survived this game
User avatar #50 to #11 - sinonyx (12/16/2015) [-]
what the **** is going on
#24 - xsappyx ONLINE (12/16/2015) [-]
Can someone explain how this game actually works? Is it based off of imagination?
User avatar #29 to #24 - zelgious (12/16/2015) [-]
It has a fair bit of rules, but in general it works based on imagination. There is one DM (Dungeon Master) and several PC's (Player Characters). The DM's job is to create the adventure/story, control the non-player characters, and moderate the game, while the players are the main characters in the story, and have a fair bit of freedom. Each character has six stats which essentially (with a few more systems laid on top) determine what that character can and cannot do. So for instance, each character has a Strength value, so if you want to bust down a wall, your DM makes you make a Strength check to see if you can do it. The rest is roleplaying and cooperation.
#30 to #24 - pentol (12/16/2015) [-]
there are many different ways to play tabletop roleplaying games like D&D, and all use your imagination to some extent. some may just have the game master with a lose idea about the sort of adventure and characters the group will meet, as preparation, and then, everything from then is voice and dice, while others may thoroughly use the rule book, make maps, or even models of buildings, and use miniatures to represent the player's characters within the game. i personaly think the book is good to have, but only as a guideline: a good game master will make better calls than set in stone rules.

in general, the players are tasked with imagining/creating a character, with different skills, genders, items, personalities, feats, races ETC. then the game master starts telling the players about the world around them, and where they are. the players are then tasked with stating how their characters act and react to the world the GM presents. from there it can be focused on a colaborative storytelling excercise, with tales of extrordinary things happening sprinkled in, or it can be more focused on overcoming massive challenges.
if you use visual aids or not, you still use your imagination, while following the rules of the game-(book), as enforced or ignored by the GM.
User avatar #39 to #24 - ronyx (12/16/2015) [-]
A lot of imagination.
User avatar #13 - daftiduck (12/15/2015) [-]
D&D is at its best when wacky **** happens
#46 - hrdla (12/16/2015) [-]
GIF
I didn't ask for this. Minotaur style
User avatar #12 - goddamnwizard (12/15/2015) [-]
I did something similar with my half-troll. Except I smashed a werewolf through the inn wall with one of the oak long-tables
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