New DM Need Help with a Campaign
Channel:
dungeons-n-drags
So Basically I very recently got into DnD. The only version I have played so far is 5e of D&D. I got copies of the base manuals, but it is not quite what I wanted. I am instead creating the world from scratch with multiple campaigns in mind to help develop the lore. Each campaign containing lore from the previous, etc.
I have never DM'ed before, and I am facing issues of my own magic system, races, and classes. I also want to keep it open for the players to help create the world. I have no idea how to properly balance what I have so far. If anyone is willing to help me create the base world, races, and classes, along with give me some tips for DMing, I would appreciate it.
Here is a sample of what I have so far:
My religious system is interesting as I wanted to make the alignments matter, but allow for more flexibility than what I have heard of other campaigns. Rather than making it set that certain classes have to be LG or TN or whatever. So instead, when I created my deities, I described how each deity functions and what they stand for. When players choose their races, there are deities who created the race they can worship. There are also three overarching deities of brothers and a sister. These represent Good, Evil, and Neutral.
Each player can choose the deities they worship, and how they act in accordance with the alignment of the god or goddess can affect their rolles or provides specials items as rewards. For example, in custom class creation, I am thinking that if a cleric chooses to worship Erva, the neutral goddess of Death, then it creates a necromancer. Or something along the lines.
I have the entire pantheon drafted along with some religious/historical lore, as the world currently interacts a lot with the gods and goddesses.
My magic system also stems from this, as the Creator, named Ara, is the original god. He created the universe, which at the time was one mass where the planes were not separated. He created Valtheim (Good), then Erebar (Evil), and finally Ianite (Neutral).
Long story short, Valtheim and Erebar began fighting for dominance. This wrecked the whole of existence. I will mention here Erebar is more talented than Valtheim. I mentioned it as an addition of lore I hope to use later. Ara and Ianite saw this conflict, and decided there was only way to stop it.
Ara sacrificed himself, and his death shattered the planes and separated them. His site of death was on the physical plane and features a valley with floating mountains. His remnants scattered throughout existence, and this life essence is the origin of all magic, although in my world it is called Ara. All beasts of creation also have a small amount of Ara, and that is their aura (I love wordplay and puns).
I have no idea where to take the magic system from here. I want it to be open ended, but not overpowered. I also want to encourage players to be creative with it. Like how a spell that could provide drinking water could be used to attack.
Any help would be appreciated, and I have a lot more information on races, lore, etc. if you are interested...
I have never DM'ed before, and I am facing issues of my own magic system, races, and classes. I also want to keep it open for the players to help create the world. I have no idea how to properly balance what I have so far. If anyone is willing to help me create the base world, races, and classes, along with give me some tips for DMing, I would appreciate it.
Here is a sample of what I have so far:
My religious system is interesting as I wanted to make the alignments matter, but allow for more flexibility than what I have heard of other campaigns. Rather than making it set that certain classes have to be LG or TN or whatever. So instead, when I created my deities, I described how each deity functions and what they stand for. When players choose their races, there are deities who created the race they can worship. There are also three overarching deities of brothers and a sister. These represent Good, Evil, and Neutral.
Each player can choose the deities they worship, and how they act in accordance with the alignment of the god or goddess can affect their rolles or provides specials items as rewards. For example, in custom class creation, I am thinking that if a cleric chooses to worship Erva, the neutral goddess of Death, then it creates a necromancer. Or something along the lines.
I have the entire pantheon drafted along with some religious/historical lore, as the world currently interacts a lot with the gods and goddesses.
My magic system also stems from this, as the Creator, named Ara, is the original god. He created the universe, which at the time was one mass where the planes were not separated. He created Valtheim (Good), then Erebar (Evil), and finally Ianite (Neutral).
Long story short, Valtheim and Erebar began fighting for dominance. This wrecked the whole of existence. I will mention here Erebar is more talented than Valtheim. I mentioned it as an addition of lore I hope to use later. Ara and Ianite saw this conflict, and decided there was only way to stop it.
Ara sacrificed himself, and his death shattered the planes and separated them. His site of death was on the physical plane and features a valley with floating mountains. His remnants scattered throughout existence, and this life essence is the origin of all magic, although in my world it is called Ara. All beasts of creation also have a small amount of Ara, and that is their aura (I love wordplay and puns).
I have no idea where to take the magic system from here. I want it to be open ended, but not overpowered. I also want to encourage players to be creative with it. Like how a spell that could provide drinking water could be used to attack.
Any help would be appreciated, and I have a lot more information on races, lore, etc. if you are interested...
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