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For lols and the Chiron Principle Savage Beast through nature, but more interested in scholarly pursuits over war
Minotaur Monk, Neutral Good, talk to the party about books and philosophy and science. Murder the **** out of everything when absolutely forced into combat. Talk down the BBEG into settling over a game of chess or backgammon
Minotaur Monk, Neutral Good, talk to the party about books and philosophy and science. Murder the **** out of everything when absolutely forced into combat. Talk down the BBEG into settling over a game of chess or backgammon
I like playing Minotaurs when the chance arises, but that's more because I like my Tauren character in WoW than anything related to stats or bonuses.
Had a Minotaur Warlord in 4e I would charge around the battlefield as which was fun, but beyond that I can't really comment much...
Had a Minotaur Warlord in 4e I would charge around the battlefield as which was fun, but beyond that I can't really comment much...
#7 to #5
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Stevethewizard ONLINE (01/04/2016) [-]
Minotaurs get insane boosts to Strength and Constitution at a loss of Charisma. They're a powergamer's go-to race.
As for Rogues, they do it so they can get bonuses to sneaking and sneak-attacks, because sneak-attacks have insane bonuses already and are auto-crits.
Effectively, they do it because they're ******* munchkins.
As for Rogues, they do it so they can get bonuses to sneaking and sneak-attacks, because sneak-attacks have insane bonuses already and are auto-crits.
Effectively, they do it because they're ******* munchkins.
Automatic hit is what he means, if you build correctly you will pretty much always hit someone's flat-footed armor class. Rogues can become one-hit-wonders in the right more often wrong, though hands. I've built charismatic assassin rogues for intrigue campaigns, where the focus is on the roleplaying rather than actual stats. Didn't mean i couldn't one-shot most targets in the right circumstances, or that even if I couldn't my various poisons wouldn't do the job for me, but it wasn't the focus of the character.
Not a whole lot of high dex monsters for the flatfooted to matter against. Alot of the big baddies even have a dex penalty.
4E sneak attack is +2d6, 4d6, or 6d6 depending on your tier, IIRC, not an auto-crit.
A fun one is in Player's Handbook 2 for 3.5, there's a feat called Telling Blow. Anytime a class with the skirmish or sneak attack ability confirms a critical attack, they get to add their sneak attack or skirmish damage to the roll, even if the sneak attack requirements haven't been met. It's ******* awesome.