I ran a one-shot last night and killed a player for the first time. I don't know how to live with myself any more. All I wanted to do was show that I could be a legit threat...
Not my fault that Romulus is a hero (Not my words, the DM's). The entrance to the afterlife is blocked off, so I was resurrected by Hades as his thrall.
You killed a PLAYER!
Dude, you're ****** . Just because they're all annoying doesn't mean you can murder them.
Unless he OHKO your BBG. Then it's allowed.
I was joking about how you killed a Player, not a Character. But if it's a one shot campaign, it's not that huge of a deal. If it was a more long term campaign, either just have him roll up another or try to find a local cleric.
Actually, my character (The one who died) and their brother were exploring a cave as kids while still in Academy, and watched their friend get eaten by a Great Wyrm. We're kinda Dracophobic, so that might actually be hilarious
Don't worry man, that was meant to be. If you can't kill the PCs ever, there's no challenge. There's resurrection, soulsearching, cloning....and, if all else fails, making a new character....The point is, if he died legitly, it's allright;and if you feel so guilty then he must have earned it
The only thing that was questionable about the encounter was that the CR of it was a good 4-5 higher than our Average Party Level (This is Pathfinder), but I don't blame him since he just wasn't sure of the CR system (Pathfinder makes it kind of confusing).
Besides, I got brought back by the God of Death and got some cool new Undead traits, so it's aight
CR = Challenge Rating. It determines how hard a combat encounter is. There's an equation you use to figure out your APL (Average Party Level), and that number is what you compare to the CR. For example, if my parties APL is 5, and there is four of us, then that means that we should be going up against CR 5 encounters on average. That being said, our APL was a 3 (WIth 3 players, which actually reduces the number by 1), and the encounter he gave us had a SINGLE creature that was CR 5, as well as others that were probably CR 3. That means that our party had an average party level of 2, meaning our encounter should have been a CR 2 encounter, and instead we had a CR 7 or 8 encounter.
4-5 higher means one of four things. End boss, run like hell dumbass, "I'm sick of you gits"-GM, "I have no idea how these numbers interact"-GM.
Speaking as a Veteran Pathfinder GM, all of the above are acceptable on a first go. Honestly, from what I'm reading here, sounds like it was excellent for a first go. It actually challenged the players.
Tell us once you get your first Total Party Kill.
That usually turns into either a sadly disappointing story or one of a truly epic last stand. Usually the former.
I'm a seasoned PF DM myself. I've had my fair share of TPK's and such. I have no problem with what happened at all. It was challenging, I KNEW the risks of what I was doing, I did exactly what Romulus (My character) would have done, and I died saving my friend and my brother. I'm just trying to convince the DM that he has no reason to feel guilty. **** happens.
**gjtz used "*roll picture*"** **gjtz rolled image**
I've only killed one other player, and it was the most amazing thing ever. I also don't play tabletops often, so this will probably sound like confused **** , because I never really know what I'm doing in tabletops anyways. I don't know why the DM I play with on roll20.net keeps me around.
>Be playing some DnD ripoff on roll20.net , I think it was Iron Kingdoms or something
>DM has made it so technology hasn't advanced past the crossbow, there are mythical beings, whatever not important
>Snotty ******** plays an emo assassin elf thing that "has to fulfill his bloodthirst regularly"
>Dude would kill random ass shopkeeps and get our party of like seven into trouble all the ******* time
>He kills a guy we were interrogating because he got bored or whatever
>Get fed up and tell DM "I punch emo elf in the hopes of knocking some sense into him"
>o **** nat 19
>Emo elf rolls like 2
>DM laughs and makes some rolls of his own, I guess he was trying to make it easier on the dude with a luck roll or something, I've never DMed so idk
>I punch this dude just hard enough for him to trip backwards, where he crashes through a bookcase that turns out to be a hidden door
>Begins a backwards roll down the stairs, which lead to a tucked away safehouse like seven stories underground
>Emo elf crashes to the floor at the bottom
>DM: "Your bones are broken and you cannot feel your toes. You begin to lose your vision, and you can feel yourself fading. With your final breath you say . . .?"
>Emo elf: "Man this is ******** " + ragequit
I felt bad because we were like two hours into this campaign, but at the same time everyone in the party was laughing their asses off.
Yay for massacre of emo elves!
I play lawful good fighter in PAthfinder. I have had entire parties of those buggers aside from my lawful good human sword and board wielding ass. Curiously enough I am responsible for a giant heap of their bodies.
When your preferred build of fighter turns out to be one of the most optimized and you just created it on the fly, you feel pretty happy.
Was it at least a good death? I have some out of character suspicions that my character is going to be killed by his part human, part kitsune, part god, part demon daughter. Who happens to be 6 years younger than him, due to being raised in a plane where time flowed faster. I honestly feel like I'd be okay with this. The next generation is always supposed to be better, right?
I basically gave my life so that I could weaken the strongest enemy there. I did a good enough job to where when I died, a teammate hit him once and he died. It was the Lawful Good thing to do
Quite the opposite.
My encounters are the same as any other DM, I have a kind death system in place and allow players to survive through ways other DM's wouldn't dream of.
I love telling a story, and through a 12 hour campaign I just finished my players were in combat twice.
But I change it up a bit. I run 5e, and allow my enemies to have feats.
Examples, three orcs are fighting together. The orc in the middle has Sentinel, the two orcs at the sides have pole-arms and Polearm master. So they need to use some brain power to actually counter it, instead of just "I SWING MY AXE AT IT".
I want my players to be part of the world, not above it. This is a world with dragons, orcs, liches and necromancers; if they're not cautious about their choices, they will quite easily die.
For an example, my 4 players today were asleep. The cave they were sleeping in had a most foul stench, to the point where the party literally needed to stuff their noses in order to not get sick. It was the Rogue's turn to stand guard, he neglected his guard duty to steal from his party members instead. I quite soundly roll my d20 (I sit infront of them. We play IRL.) to decide if the owners of the cave they're using would be returning. (1, 5, 9, 13, 17 and 19 would mean their return) I had already decided that the owners of this cave was 2 owlbears, based on a roll from the DM screen for the very campaign I'm running (Princes of the Apocalypse)
They are going to return indeed. The Rogue is still stealing. He has **** perception, but I tell him nonetheless he hears the steps of animals approaching. He had already turned off the lights, as he was a Half-Elf, but he was still stealing, not caring about the sound. So the Owlbear got a free hit on him, and as he was level 3 that was the end of his story for that character. He could have easily saved himself from the owlbears had he only done his job standing guard.
Furthermore, the other 3 members of the party were left untouched, as the half-elf had turned off the lights in the cave and the most foul stench the players had created made them unable to smell them; darkvision only let them discern different layers of grey after all.
Does that make me a killer DM with no joy of story? The kleptomaniac Rogue who didn't do his duty standing guard ended up being killed by what he was supposed to stand watch for. That's not my fault in any stretch of the imagination and for his next character he'll probably stand guard.
just the way you originally said it. it sounded like you enjoy the death of players to the point you dont care if the story doesnt make sense anymore. thts just me my focus is on the story so short of a colossal **** up **** luck or the player outright deserving it i want my players to stay alive. i drop them on a regular basis but ill make the enemy move on after that
Don't worry, it'll get easier, and you'll slowly become meaner and crueler to your players because of your self loathing.
Until you meet one player that so consistently derails your campaigns and kills off key characters that everything will come full circle, and you will realize that the players ******* deserve it.
Just some of them, but yes.
Of course, reward someone who beats the villain before the intended time through either great cleverness, great roleplaying, or great ferocity.
> Playing star wars rpg
> My character is a bounty hunter with serious anger issues
> Find out fellow player cheated me out of cash
> Decide to threaten him with my massive ******* repeating blaster rifle, demand cash
> GM decides " lol do a cool check, faggot "
> Fail.
> Like, really, badly, ******* fail.
> Character loses it, turns fellow player's cerebral cortex into red abstract art.
> Whoops.