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Help a noob part 1: Encounter making

 
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Submitted: 11/05/2015
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#1 - mahlumps (11/05/2015) [-]
I have been playing DnD for little over a year now, and i would say this all sounds neat. The way you describe all of this will make a large impact on the players because that gives them the chance to find the hidden spots and such. Make sure to give them spot checks if they get the chance during the fight too actually find them. The last part about the lich sounds interesting as well, except the fact that...its a lich. Those things can be a BITCH to take down depending on the DM. Might want to make it hard...but not too hard on them, just enough. And it also depends on the space you give the lich and such for summons and spells. And an interesting thing about that would be for it to come back later in the story if they don't find the Phylactery. (Roll a 1d10 for how many days it stays dead if they don't.
User avatar #2 to #1 - brobyddark [OP](11/05/2015) [-]
Yeah, I was planning on bringing him back anyway. His whole shtick is that he will progress along with the heroes (by one guy having a solo campaign alongside the story) so they can stay challenged, and perhaps keep his phylactery in an extremely hard to get to place. My brother suggested putting it into a demi-plane, and that might be where his story ends if the heroes get there.

For now, I might not be GMing the encounter because, once again, I don't know a whole bunch about DnD and the like, but if it goes well I'll definitely keep that in mind. Thanks for the info!
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