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User avatar #4 - falloutfanatic (08/10/2015) [-]
I want to have a game like this.
#11 to #4 - anythingoes (08/10/2015) [-]
I don't.

Jesus, as soon as an asshole "my character has a dark and evil side that can't be controlled" appears, you know you're in for a ******* bad time.

My only wonder is how the OP in the picture held himself for all that time in that group only for revenge, he put months in there, holy crap.
User avatar #13 to #11 - ompalomper (08/10/2015) [-]
yupp, as soon you hear that **** you either kick the offending player out or leave.

and, do not earn the anger of a lurker for they art petty and their vengeance knows not age
#14 to #11 - vidyagaems (08/11/2015) [-]
I hate players like that. I have this guy that plays with us and he plays this anti social druid who always tries his hardest to say stuff to piss of npcs. Even when I roll to persuade him to get the **** out and stop talking, he just immediately comes right back in saying I didnt like your argument. Really pisses me off since we barely get any quest since no one wants to talk to use because of him.
#15 to #14 - anon (08/13/2015) [-]
I'm currently playing the Iron Gods campaign with some friends of a friend, and this one douche recently started playing a chaotic "neutral" cleric who despises all technology and elementals, to the point of destroying/attacking any he finds, without any reason or warning. In a technology-based campaign setting. We rescue some enslaved fire elementals, and he irradiates them. We go to save an android, find her, and he immediately drops a fireball on her helpless body. I find a new weapon, and he grabs it first and destroys it. It's a huge pain in the ass, and I'm contemplating coup-de-graceing his character in his sleep even though I'm playing chaotic good (4d8+28 damage, if I did. I don't think he could roll high enough on the fort save with a nat 20 unless I rolled absolute **** ). I'm pretty sure my characters patron gods would even allow it (Desna and Cayden Caillean), given how evil the other character acts.
User avatar #10 - silvanyis (08/10/2015) [-]
Players committed the ultimate RP Sin: Not Roleplaying in a way that makes it fun for everyone.

Also the DM should've taken hold of the situation in the beginning.
User avatar #2 - gunmandude (08/10/2015) [-]
Well damn. I would never have the patience to pull off something that epic.
#6 - feorhhyrde (08/10/2015) [-]
This makes me feel all warm and fuzzy
User avatar #3 - stickmanz (08/10/2015) [-]
**** that was heavy, great story though
User avatar #8 - MegaAwesomeSauce (08/10/2015) [-]
I have literally no clue about this ******* game, but if he was a a vessel for the god of ******* death or something, why would he be able to use a wish scroll to go back in time to prevent everything from happening? Seems counter to the whole 'vessel of murder god' thing
User avatar #9 to #8 - ledd ONLINE (08/10/2015) [-]
Well, if magic is able to revert flow of time, it also reverts all that happened. Memories, people that died, pacts made and broken, like nothing ever happened. I can only conclude that time is the most powerful force.
User avatar #12 to #8 - FlameBreaker (08/10/2015) [-]
The way it works is the good Paladin was cursed to become a vessel of evil and murder because of his contract. The Paladin lost his soul, and thus his ability to fight back against this fate. So, the vessel is pretty much forced to carry out his mission of revenge and murder, and I assume that this curse is lifted once the murder is done, and so the paladin gets some of his wits back and is able to go back in time with the wish.
#1 - anon (08/10/2015) [-]
you go glen coco
User avatar #7 - metalheadtildeath ONLINE (08/10/2015) [-]
time traveling paladin
#5 - anon (08/10/2015) [-]
'wish scroll'... ********
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