FAQs: Alignments. The original Dungeons & Dragons game created a three alignment system of Law, Neutrality and Chaos. In Advanced Dungeons & Dragons, th FAQs alignments character creation dungeons and Dragons tabletop roleplaying
Click to expand

FAQs: Alignments

FAQs: Alignments. The original Dungeons & Dragons game created a three alignment system of Law, Neutrality and Chaos. In Advanced Dungeons & Dragons, th

The original Dungeons & Dragons game created a three alignment system of Law, Neutrality and Chaos. In Advanced Dungeons & Dragons, this became a two-dimensional grid, one axis of which measures a "moral" continuum between good and evil, and the other "ethical" between law and chaos, with a middle ground of "neutrality" on both axes for those who are indifferent, committed to balance, or lacking the capacity to judge. This system was retained more or less unchanged through the second and third editions of the game. By combining the two axes, any given character has one of 9 possible alignments:

Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
Neutral in this scheme can be one of two versions: Neutral/Neutral, those who have no interest in (or no ability to care about) the choice; or "True Neutral", meaning those who not only actively remain neutral but believe it is necessary to enforce the balance of the world on others, and would act in any required fashion to bring about that balance.

In the current 4th edition of the game, the alignment system has been simplified.

Lawful Good: Civilization and order.
Good: Freedom and kindness.
Unaligned: Having no alignment; not taking a stand.
Evil: Tyranny and hatred.
Chaotic Evil: Entropy and destruction.

Views: 43606
Favorited: 79
Submitted: 04/09/2014
Share On Facebook
Add to favorites Subscribe to dndxplain Subscribe to dungeons-n-drags submit to reddit


dndxplain has disabled anonymous comments.
#77 - havockwzy ONLINE (04/09/2014) [+] (7 replies)
#21 - xanderpetty (04/09/2014) [+] (27 replies)
I got 11 of these, Dumping now
User avatar #1 - halotalim (04/09/2014) [+] (15 replies)
That's a crusader, not a paladin.
User avatar #2 to #1 - dndxplain (04/09/2014) [-]
there's legitimately no difference. A paladin is a knight belonging to a holy order. A crusader is a knight belonging to a holy order.
User avatar #76 - captnnorway ONLINE (04/09/2014) [+] (10 replies)
So if you're lawful evil... Do you try and work against the current world view, but without hurting unnecessary. Because it's ethical correct? If so, if you're chaotic good, you could burn down a random village for the good of the world, even if it hurt a lot of people.

I've never played dungeons and dragons, didn't even know the alignments where from there, but I'm trying to make sense of it.
User avatar #81 to #76 - hotschurl (04/09/2014) [-]
Have some examples:

Lawful Good: The classic paladin
Neutral Good: The "average" good guy
Chaotic Good: Robin Hood, Wolverine from the X-Men movies

Lawful Neutral: The average citizen (I would describe myself as Lawful Neutral, though my favorite alignment in games is Chaotic Good)
Neutral / Neutral: Stoners
True Neutral: Mostly Druids in D&D, people who strive to preserve the natural order, or balance in general. In a conflict, these characters will most of the times align with the weaker side in a conflict if forced to. This was also explained in the content's description.
Chaotic Neutral: Not necessarily evil characters (but often on the brink to evilness), but who don't care much about laws or morals. For example, A thief who steals to survive.

Lawful Evil: Believe in a certain system, can be the law or a personal codex. Like a duke or baron who abuses the system by raising absurd taxes for his own benefit. The Sherriff Of Nottingham in the Robin Hood saga for example (I just noticed: Robin Hood, Chaotic Good <---> Sherriff Of Nottingham, Lawful Evil, polar opposites). Other examples would be Light Yagami from Death Note or Magneto from X-Men.
Neutral Evil: Generic bad guys. Main goal is always personal benefit. Frieza from DBZ, Seto Kaiba from Yu-Gi-Oh,
Chaotic Evil: The really, really bad guys. Often insane. Serial killers, rapists, sadists, demons, that kind of stuff.

General rule of thumb is:
Lawful: Obeys the law / the rules
Chaotic: Doesn't obey the law / the rules
Good: Empathy, Compassion, puts others before themselves
Evil: Only care about themselves, give a damn about others, personal benefit / advantage is always the main goal

Main source: Icewind Dale 2 (the only D&D game i ever finished)
#51 - mankey ONLINE (04/09/2014) [+] (17 replies)
#57 to #56 - mankey ONLINE (04/09/2014) [-]
Nice, I missed one cos it needed editing.
#65 - thelizardlord (04/09/2014) [+] (2 replies)
Did someone say Paladin?
User avatar #7 - leafonthewind (04/09/2014) [+] (27 replies)
that description tho
#48 to #47 - dndxplain (04/09/2014) [-]
Comment Picture
#19 - butchersteve (04/09/2014) [+] (3 replies)
Choatic Evil means never saying your sorry.
#33 to #20 - butchersteve (04/09/2014) [-]
I think either way I'm not saying sorry.
#106 - lordhaha ONLINE (04/09/2014) [+] (3 replies)
#127 - jasohazard (04/09/2014) [-]
Comment Picture
#135 - ICEDgrunge (04/09/2014) [-]
My first choice in any game is a paladin if available, so I'm shooting myself in the foot here.
#120 - nibbero (04/09/2014) [-]
#119 - newprinny ONLINE (04/09/2014) [+] (1 reply)
#209 - darman (04/10/2014) [-]
Lawful Evil gets a bad wrap. Its not all about tyranny, slavery, and caste systems. Its about keeping order; you're just more willing to do whatever it takes to get it done.
#108 - infiniteinsanity (04/09/2014) [+] (1 reply)
#173 - vatra (04/10/2014) [-]
Chaotic Neutral reporting in.
#169 - azraelthemage (04/10/2014) [+] (8 replies)
Never played DnD, but if I ever start, I think I'll make my character similar to Arlen Bales aka The Warded Man. Someone who helps others in need, but not someone you want to piss off.
User avatar #129 - splinfinity (04/09/2014) [+] (2 replies)
DM's Advice: Never let your players play CN in most campaigns, unless they have the character very well fleshed out. Usually, CN ends up playing far closer to CE. My general rule of thumb is to ban both CN and CE unless I'm running an evil-oriented campaign. I don't really care if my party screws the world too hard, but it keeps them from ******* each other over too much. Again, the exception is evil campaigns where that's the point.
User avatar #203 - psykobear (04/10/2014) [+] (9 replies)
Good = Value human life
Bad = No value for human life

Lawful = Value rules/honor
Chaotic = No value for rules/honor

Something I wondered about Paladins, dndexplain. Being Good, they value human life. Now, a character than kills Evil at every chance might be called a Paladin, but Good guys don't want to kill unless human lives are at stake. Explanation?
User avatar #206 to #203 - bendeman (04/10/2014) [-]
While i'm not d&dexplain, i think i can help
What you're thinking of is a variation of lawful good, "Lawful Stupid"
 Friends (0)