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Dragons of the Grove - Part 1?



>Wicked grin on party faces
>They loot everything that looks remotely valuable that isn't tied down.
>Clothes
>Curtains
>Small statues
>Ammo
>Artwork
>Food
>Booze
>Furniture
>Playing cards
>Poker chips
>Medicine
>Picture Frames
>Cutlery
>Bed sheets....and the beds
>Their proudest theft was a grand piano in the living room that they managed to heave atop the super wagon

>Seazle burries the dryads and stuffed animals in the yard
>Hogar hands Donnovan a torch
"Burn it"
>Michael's boy throws the torch into the house burning down one of his family homes.
>pisses the party off further by saying he had at least 3 more where that came from (hehe)

>Party continues in their new newly furnished, freshly stocked mobile home
>They come across a city.
>Elvish port city that many masic businessmen often spent time in in summer.
>Party figured this would be a good time to sell off some loot.
>They leave behind ***** , Rex and the prisoners
>Cleric actually had a robe of bones, pulled out 2 skeletons and compelled them with negative energy

>Take artwork and some other things into town
>sell most things pretty easily except for some paintings they couldn't get appriased
>Take the painting to an auction house
>Auctioneer is very excited and informs them that the painting is a rare one of a kind and is extremely valuable.
>He offers them VIP seats in the house and free dinner to watch the auction
>Party accepts and heads upstairs

>Auctions go by, typically what you would expect
>Art
>antiques
>and slaves
>Hogar gets pissed as every slave goes by, including a Salazhan (snake man) which isn't considered monsterous by law

>Final auction of the day is the painting
>A man walks out onto the stage.
>Says he is the Lord Donathan Michaels, head of house Michaels and the people in the VIP seats are thieves that break into his house.
>Guards are surrounding the party, they start to panic.
>Without missing a beat Terikk says deadpan and emotionless
"If you attempt to arrest us, your son will die"
>Roll intimidate
>Natural 20

Table stops playing, party actually looks at the player (who is normally a very quiet person) and just comments "holy **** Kyle"
>Terrik continues and says he is a necromancer and has 2 skeletons guarding his son and will kill him if the guards take a step closer
>Michaels calls them child killers
>They call him poacher, slaver, murderer, dryad killer (elf town was not happy at that one), and a whole bunch of other ****

>Eventually they came to an agreement.
>Michaels will call of the guards in exchange for his son
>He will pay party a stupid amount of money, 2 scrolls of Resurrection for the "allegedly" killed dryads, all the slaves to be freed at the auction (Hogar's insistance) and a 1 day head start

>as the exchange was made the Michaels head whispered to Terrik swearing that he will get even with them. Party even gave them the Elf twins even though it technically wasn't part of the deal
>Party takes treasure, recently freed slaves, and scrolls and sprint ouf of town.
>They were fairly certain the "1 day headstart" was going to be an hour at best.
>Amazingly they leave town and flee south
>Seazle shapeshifts into a hawk and flies back to the Michaels' cabin, they agree to meet up at a village ahead

>Seazle arrives at Cabin and uses the scrolls to ressurect the dryads.
>They thank him and promise to put in a good word with the Druids of the Grove (world druid organization)

>Seazle makes it back to the party. They rest at a relatively small town for a bit (they have been traveling for days)
>Take note of new arrivals:
Lizardman nicknamed "One Eyed Jim" that had levels in rogue (Terrik took leadership feat)
Salazhan Soul Artist
Pygme Troglodyte without a name. Vahan chose to keep him as a (well compensated) butler. She called him Henry, in her backstory she came from nobility and liked having servants.

>Party flees the country intending to deliver ***** to the underdark because at this point they were probably the most wanted criminals on the surface.

>Few in-game months go by
>Party still on the run
>Party has bonded pretty well at this point due to their common enemies, criminal records, and overall willing to cooperate.
> ***** and Terrik begin to get close
>Henry has nice clothes
>Jim is outfitted fairly well
>Hogar is well accepted into the group of humans, seeing him as more than a barbarian monster
>good raport between party members (honeslty one of the best group of players to get along)
>honeslty, some of my favorite moments was them deciding how they wanted to live on the run. They lived in the Super Wagon as a mobile home improving it a little everyday.
They eventually mapped out every part of this thing.



>Party gets some decent equipment (they definitely had the money to spend)
>Head to a cave rumored to be a lead to the underdark
>Turns out its a Vampire Sorcerer's Lair.
>Vampire dominates Jim and attempts to kill party
>Party manages to escape and uses stone shape to seal off the entrance.
>Super wagon gets damaged in the escape including the grand piano.
>They mourn the loss of Jim and head further south.

>They decide they should report the vampire to a Druid of the Grove
>Turns out there is an arch-druid's grove nearby
>This grove also doubled as an elf settlement

>As they travel towards their destination they come across a camp flying Ias Durathil's colors
>They come across one of their once hostages. One of the elf twins.
>Turns out he was one of his house's elf princes (elves have a weird heirarchy)
>His town was attacked by a necromancer in order to free a greater devil trapped in the castle
>The town also doubled as a druid grove. The arch-druid that was stationed there was also killed.

>the elf teen, desperate and knowing that the party was a powerful group of adventurers, begged them to help. His entire family was killed in the coup, he says.
>He asks to rescue anyone they can
>he also asks if they could retrieve their family heirloom: a Pendant of Diamond and Saphire in the shape of their house symbol. Been in Ias Durathil for generations.
>The party agreed to help and went into the forest/grove
>situation was worse than they suspected. Undead and devils everywhere.
>They begin to formulate a plan. ***** suggests something
> She had an artifact with them that would temporarily give one spell a great power up (1 time use)

> They choose to power up the spell Polymorph
> Turned each of them into golden dragons and I gave them all the stats of a young adult gold dragon. There were 7 of them.

Some backstory: in my campaign, dragons are nearly extinct. In fact, another adventuring party wiped out the last of the white dragons at the north pole (another campaign, same world). So, to the enemy that took over this grove, 7 gold dragons suddenly emerging from the trees was like divine judgement.

>Party starts purging everything with fire. No devil, undead, or necromancer was left alive in this town.
>Party invades castle, enemies scatter.
>it didn't help, everything burned

>enter throne room
>Necromancer immediately ***** his pants as 7 gold dragons burst into the room. Teleports away with elf teen's sister (in a princess leia slave outfit of course)

>They go outside and see that the pair forcefully break the arch-devils seal with some soul artes
>The sister of the elf teen turned the pendant into a phylactery and was using soul artes to control the arch-devil
>They could break the seal but not control the arch-devil (for long).
>Trapped Arch-Devil was an Ice Devil named Zatch the Blood Moon, that had a ******** of boosted stats.
>they kept breathing fire it thinking it was weak to it, but apparently it's immune...
>eventually devil, necromancer, and elf sister teleport away

>The party, while not able to stop the arch-devil managed to save the grove.
>They find a unicorn horn and attach it to a statue that turns into a unicorn (I was basing it off of a pre-made module...)
>Unicorn blesses party and then leaves to attempt to purify what is left of the forest
>Party is covered in Blood, gore, and undeath.
>They decide to bathe
>Unicorn purified nearby pond
> ***** creates darkness orbs to give girls privacy
>Other Dorris and Vahan notice that ******* body is covered in scars that look like snake bites
>She admits that they were from her sisters "encouragement" of her growing up.

>Other druids started to show up but realized they were too late to stop the release of Zatch.

>The first druid that showed up was the dwelf, named Grundi. His mother was an elf druid and father was an adventuring dwarf.
>acted like a typical dwarf and had a good sense of humor (especially about his mix-race).
>gave the party the nickname "Dragons of the Grove" for their heroics.

>Grundi told them that there was to be a druid moot between this continents arch-druids and heirophant.

That's the start of the Dragons of the Grove....This one was especially long since I felt it would be stupid to call this the "Dragons of the Grove" and not end the story on how they got their name.
I can continue to that if you want?
Next Time:
Druid Moot
Vampire Hunters
Dark Vision

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Views: 8570
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Submitted: 01/10/2016
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#3 - insanefreak ONLINE (01/10/2016) [-]
I'm with broly. Doing it chronologically would be the best.

Also, awesome read.
At this rate I'll have to start looking for dnd groups. But I know nothing of how the game goes, and it seems awfully complicated.
User avatar #1 - thereisaguy ONLINE (01/10/2016) [-]
Enjoyed the read
User avatar #2 - brolylssj (01/10/2016) [-]
Honestly, continue it chronologically. I think that'd be the best.
Also, if you add a mentions list, add me.
Or don't, I'm subscribed to the DnD channel.
#4 - GShock (01/10/2016) [-]
I desire more, good sir.
#7 - feorhhyrde ONLINE (23 hours ago) [-]
moar
moar
#5 - lokiak (01/11/2016) [-]
I'm lazy. can you make this into a jpg so I can save it? I don't wanna screen shot it.
User avatar #6 to #5 - warlordstuart [OP]ONLINE (01/11/2016) [-]
dunno how to do a long screenshot

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