D&D 3e Deities /w GreyHawk Content.
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There are over 200 D&D Deities all each unique and different in their own aspect, because of that I picked the the 3e ones coupled with the Greyhawk content since the Deities for 3e had the most work,
There are over 200 D&D Deities all each unique and different in their own aspect, because of that I picked the the 3e ones coupled with the Greyhawk content since the Deities for 3e had the most work, I didn't pick Eberon content because Eberon goes less in-depth with most of its deities although I might at a later date.
Refer to Jaxissists Eberron Deities guide.
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I decided to include Intermediate Deities aswell as Greater Deities.
Boccob
Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagon; usually this is worn as an amulet. Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes. He is described as carrying the very first staff of the magi with him at all times. In addition, he knows every spell ever created and can travel to any time and dimension. He is the possessor of the only magical library that contains a copy of every potion, spell, and magic item in existence.
Correllon Larethian
Correllon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. He is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. His symbol was originally a crescent moon prior, and in the 4th edition it is a silver star on a blue field. Elves, and half-elves (as well as many bards) worship Corellon. He favors those who kill orcs and the followers of Lolth. He blesses those who aid others. He is upset at those who defile the dead, or flee from their foes. Corellon is a Chaotic Good Deity.
Garl Glittergold
Garl Glittergold is the patron deity of gnomes, His symbol is a gold nugget. Garl Glittergold is the most popular of the gnomish deities, and honored, in one way or another, by nearly all gnomes. A sense of humor is an important thing for anyone to cultivate, regardless of their hardships. The inhabitants of a community ought to cooperate for the greater good. Pranks are a sacrament. Authority figures shouldn't take themselves too seriously. The tales and jokes of the gnomish people should be preserved, but change should not be feared. Garl Glittergold is a Neutral good Deity.
Gruumsh'
Gruumsh', also known as Gruumsh One-Eye, is the patron deity of orcs, who regard him as the god of Conquest, Survival, Strength, and Territory. Gruumsh created the orcs in his image to be his servants in the world but was cheated out of a home for his people by the other gods. He is also considered a member of the default pantheon of deities. His symbol is an unblinking eye, or (in the Forgotten Realms campaign setting) his missing unwinking eye. Gruumsh appears as a powerful orc with one eye. A figure of fury and driven cruelty, Gruumsh rules his pantheon with brute power. His favored weapon is the spear. Gruumsh's divine realm is the Iron Fortress on the plane of Nishrek.
According to Forgotten Realms lore, Gruumsh once had an alliance with the conniving elven goddess Araushnee to bring down her fellow elven deities once and for all. Their plan failed and Araushnee was transformed into Lolth and her elven followers into drow. The two deities (and the orcs and the drow) have been great foes ever since. Gruumsh's alliance with another deity involved in that conflict, Malar, has not been so badly corrupted. Gruumsh' is a Chaotic Evil deity.
Moradin
Moradin is the chief deity in the dwarven pantheon, Moradin's domains are Creation, Earth, Good, Law, and Protection. He is the creator deity of the first dwarves out of earthen materials. Moradin is a Lawful Good Deity.
Nerull
Nerull is the Flan god of death, darkness, murder, and the underworld. He is known as the Reaper, the Foe of All Good, the Hater of Life, and the Bringer of Darkness. His symbol is a skull and scythe. Nerull is usually seen as a black-robed skeleton, with a rust-red body and green, ropy hair. He carries a staff called "Lifecutter" that at his command grows a scythe blade made of scarlet energy. His alignment is Neutral Evil. Nerull is the patron deity of those who seek the greatest evil for their own enjoyment or gain. Nerull's faithful believe they will be rewarded for acts of murder, for every living thing is an abomination in the eyes of the Reaper.Nerull is the patron deity of those who seek the greatest evil for their own enjoyment or gain. Most common folk do not worship or propitiate him, although they fear him greatly. It is believed that any form of appeasement will merely draw his attention, something that is at all costs to be avoided by the sensible. Nerull seems, in fact, to draw power from the very avoidance of his name.Nerull's clerics are feared throughout the lands as cold, calculating murderers.
Yondalla
Yondalla is the chief halfling goddess and a member of the game's 3rd edition "core pantheon". Her symbol is a shield with a cornucopia motif. Yondalla is the goddess of Protection, Fertility, the Halfling Race, Children, Security, Leadership, Diplomacy, Wisdom, the Cycle of Life, Creation, Family and Familial Love, Tradition, Community, Harmony, and Prosperity. Yondalla is also known as the Protector and the Provider, the Nurturing Matriarch, and the Blessed One. Yondalla's clerics wear yellow-green saffron cloaks. Yondalla has a special order of priests called "The Wayward Wardens". It is made of priests stricken with wanderlust who wish to see the world. They never settle long in one place for long periods of time. They come to the aid of halfling communities needing protection.Yondall is a Lawful Good Deity.
Pelor
Pelor is the god of the Sun, Light, Strength, and Healing. Pelor is also a prominent member of the third edition game's default pantheon, and is a popular choice among player character clerics because he is the only god of said pantheon with the healing domain. He is known as the Shining One, and the Sun Father. He is known as the creator of much that is good. His holy symbol is a face in a sun. Pelor's clergy heal the sick, bless crops, help the needy, and destroy evil and the undead. They are caring and nurturing, with backbones of steel. The Pelorian priesthood attracts many naive youths to his service, but training is rigorous enough to send many of them back to their farms. Pelor's elite priests are called Radiant Servants. Pelor's favored weapon is the mace (heavy or light). Vestments are typically yellow or gold. Pelor is served by a small number of druids, who behave in ways similar to his clerics, but with a greater emphasis on the care of plants and animals. They usually associate themselves with settlements rather than living as hermits, aiding the community with their hands, spells, and animal companions wherever they can. They are considered to have priest status within the Pelorian church, though they have a separate hierarchy. Pelor is also worshipped in the Old Faith, where he is considered the god of summer.Pelorian paladins, known as Crusaders, are rare, having appeared in large numbers only since the Greyhawk Wars. They are about as common as Mayaheine's paladins, though the demigoddess' church is much smaller than Pelor's. Pelor's paladins see themselves as the burning light of the sun which scours away darkness and evil and brings strength and comfort to the innocent. Though uncommon, they can be found in nearly every nation in the Flanaess, their dress varying according to the local culture. They are most common in Nyrond, the Urnst States, and the Sheldomar Valley.
Pelorian paladins, known as Crusaders, are rare, having appeared in large numbers only since the Greyhawk Wars. They are about as common as Mayaheine's paladins, though the demigoddess' church is much smaller than Pelor's. Pelor's paladins see themselves as the burning light of the sun which scours away darkness and evil and brings strength and comfort to the innocent. Though uncommon, they can be found in nearly every nation in the Flanaess, their dress varying according to the local culture. They are most common in Nyrond, the Urnst States, and the Sheldomar Valley. Crusaders believe that laws are helpful, but that they are at best a secondary goal and must be tempered with mercy. Their slogan is Equity for the Meek with Perseverance and Strength. When not in formal dress, Crusaders favor light-colored tunics, particularly sky blues, pale greens, or grays. Some dress in commoner's clothing, especially when serving as community healers or in disguise. On formal occasions, they wear a black cloak emblazoned with the symbol of the sun. They blend into the darkness, only the shining symbols visible to their foes.
Pelor is a Neutral Good Deity.
Ehlonna
Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to the elves as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn. Ehlonna is variously depicted as an elven or human woman, and often associates with unicorns and other sylvan creatures. Ehlonna teaches that the animals and plants of the forests are gifts, and are not to be stolen. She is often the goddess of rangers and druids and opposes hunters and anyone who would exploit the land for fun or profit.
Erythnul
Erythnul is the Oeridian god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many gnoll, troll, ogre, and bugbear tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage. Erythnul is called the Many, because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again. His spilled blood transforms into similar creatures. Erythnul delights in panic and slaughter. He can spread fear through his eyes.
Fharlanghn
Fharlanghn, the Dweller on the Horizon, is the Oeridian god of Horizons, Distance, Travel, and Roads. He is a well-known deity on the world of Oerth. He wanders that world in person, his petitioners present in spirit form at crossroads and in mysterious oases. His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that. Fharlanghn appears as an elderly man. His skin is wrinkled and weathered, but his green eyes sparkle with life. He wears unremarkable, travel-stained clothing of leather and unbleached linen. He carries the Oerth Disc, a magical version of his holy symbol. Fharlanghn insists that everyone travel in order to discover and learn new things. He urges people to look to the horizon for inspiration.
Heironeous
Heironeous is the Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His holy symbol is a silver lightning bolt, often clutched in a fist. The faith of Heironeous is a very militaristic one, launching crusades against evil and championing causes. As one would expect, many soldiers, city watchmen, mercenaries, and others who make their living by the sword find themselves honoring the Archpaladin. Priests of Heironeous often travel the world on orders from their superiors to seek out and destroy evil. Older priests often work as strategists, military instructors, or judges. Several of the faith's most powerful clerics, seeking to gain the benefits of meersalm, have had themselves embalmed alive with the substance, though some have not survived the ritual. Their favored weapons are the longsword and battleaxe. Novices of Heironeous are known as the Blessed. Full priests are called the Glorious or, collectively, the Valorous Host. Other titles used by Heironian priests are Hero of the Third Rank, Hero of the Second Rank, Hero of the First Rank, Champion of Glory, Knight Gallant, Knight Courageous, Knight Valiant, and Knight Champion. Senior priests are called Paragons, while those who command armies are known as Paragon-Generals. These titles are separate from duty-titles such as postulant, novitiate, professed priest, cloistered cleric, affirmed priest, and templar. They are also separate from ranks within the temple hierarchy such as hierodeacon and abbot. In everyday use, senior priests are called Father or Mother, while lesser priests are known as Brother or Sister. There is also an elite order of priests known as the gloryaxes.
Priestly vestments include chain mail and blue robes with silver trim.
Large numbers of paladins in the Flanaess follow Heironeous, as he himself is one. Because of this, and his utter dedication to Law and Good, paladins of Heironeous can be among the most devout, albeit overbearing, people on the Material Plane. The church of Heironeous is supported by numerous religious-military orders. Heironeous is a Lawful Good Deity.
Hextor
Hextor is the Oeridian god of war, discord, massacres, conflict, fitness, and tyranny. The symbol worn and used by the followers of Hextor is a black, spiked gauntlet holding spiked arrows. The church of Hextor teaches that the world is a harsh, unforgiving place. The strong rule the weak, and power is the only reward worth having. Cruelty and mercilessness are necessary tools. Order must be forged from Chaos and law from anarchy, but order is meaningless without the will to enforce it. Tyrants are to be obeyed, and dissenters are to be oppressed or killed. Slaves must obey their masters. The traditional dress of the clergy of Hextor are blood-red robes. Clerics of Hextor often work in cooperation with devils, sometimes under the patronage of Dukes of Hell.
The church of Hextor is supported by numerous religious-military orders. There are also Hextorian fighting-monks, the most famous of which is the Brotherhood of the Gray Hand, which dedicated to the preservation of Oeridian culture and the destruction of an order of Heironean monks called the Order of the Glory Everlasting.
Kord
Kord is the Suel god of Athletics, Sports, Storms, Brawling, Strength, and Courage. His symbol is an eight-pointed star composed of spears and maces. Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler. “The strong and fit should lead the weaker. Bravery is the greatest quality in any ruler. Scorn cowardice.” Kord has no Clergy. Kord is a Chaotic Good Deity.
Obad-Hai
Obad-Hai is the god of Nature, Woodlands, Hunting, and Beasts, one of the most ancient known. He is often called the Shalm. He is also considered to be the god of summer by the Flan. Originally a Flan deity, Obad-Hai is most favored by Rangers, druids and other nature priests. His holy symbol is a mask of oak leaves and acorns. he can appear as a lean and weathered old man of indeterminate age, dressed in brown or russet and carrying a hornwood staff, or he can appear as a dwarf, gnome, or halfling. It is further explained that he can assume the form of a centaur, pixie, satyr, sprite, treant, or in the form of various animals. Obad-Hai is Neutral Good with Chaotic Good Tendencies.
Olidammara
Olidammara is the god of Music, Revels, Wine, Rogues, Humor, and Tricks. He is often called the Laughing Rogue. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. Olidammara teaches his followers to avoid predictability and routine, to delight in wine, to learn music, to seek out happiness, joy, entertainment, and the company of others. Olidammara advises his faithful to appreciate both the jokes they play and the jokes played on them. He also teaches that misery, temperance, and solemnity are the greatest poisons to the soul. Olidammara's clerics often have a second occupation, such as vintners and entertainers in urban areas, or as minstrels, messengers, and jacks-of-all-trades in rural areas. They wear comfortable clothes, preferring browns, greens, and blacks. Some wear an actual mask as their holy symbol, while others merely wear a signet or amulet inscribed with a drawing of a mask. Olidammara is a Chaotic Neutral Deity.
Saint Cuthbert
Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal.
Saint Cuthbert's priesthood is divided into three major orders.
The Chapeaux, whose symbol is a crumpled hat, seek to convert people into their faith. They are equally divided between lawful good and lawful neutral characters. Paladins of Saint Cuthbert, known as Votaries or Communicants, have an honorary position in the Order of the Chapeaux. Their role is not just to convert others, but to actually fight enemies of the faith.
The Stars, whose symbol is a starburst, seek to enforce doctrinal purity among those already dedicated to the saint. Most are lawful neutral, and they do not shy from using mind-reading magic in order to ensure that even the private thoughts of their flock are pure.
The Billets are the most numerous of Saint Cuthbert's clergy. Most are lawful good, and they seek to minister to and protect the faithful. These are well-beloved by the common folk. Their symbol is a wooden club. The Chapeaux often come into conflict with the Billets, because the former order wants to seek new converts while the latter wants to care for the worshipers they already have.
Wee Jas
Wee Jas is the Suel goddess of Magic, Death, Vanity, and Law. Her symbol is a skull in front of a fireball, or just a red skull. Wee Jas always appears as a highly attractive human female; other than that, details of her appearance vary wildly. Wee Jas thinks of herself as a steward of the dead. Though she is a relatively benign death goddess, she has no problem with undead being created - as long as they are not reanimated against their will, and their remains are procured in a lawful manner.
Thanks for reading, hope you enjoyed the salty taste of religious justice in your mouth.
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