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#101
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dwarfboy (01/07/2016) [-]
Here's a picture of my tiefling monk! This is from rather early in the campaign, so he's a bit drab.
After over a year of playing he's gotten
Rather OP.
Plot ******** let him become a 7'8" demon/celestial hybrid with a wingspan of nearly twenty feet, and the weapon talks to him.
After over a year of playing he's gotten
Rather OP.
Plot ******** let him become a 7'8" demon/celestial hybrid with a wingspan of nearly twenty feet, and the weapon talks to him.
#105 to #104
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dwarfboy (01/07/2016) [-]
Most of the weird **** on the character is a result of me being a ******* lunatic.
I went with the mad science aspect of alchemist. I had a lot of ideas.
The idea of a mech-suit made out of hill giant parts was tossed around, as well as several other ideas. Some which worked better than others.
The circuitry looking **** on the hands is a result of me toying around with lightning conductive metals and electric magic
The idea was to channel the energy in a better form to deal more damage. Worked damned well.
I went with the mad science aspect of alchemist. I had a lot of ideas.
The idea of a mech-suit made out of hill giant parts was tossed around, as well as several other ideas. Some which worked better than others.
The circuitry looking **** on the hands is a result of me toying around with lightning conductive metals and electric magic
The idea was to channel the energy in a better form to deal more damage. Worked damned well.
#107 to #106
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dwarfboy (01/07/2016) [-]
Both, actually!
The artist is another player in the games we run. And if you think my character is crazy you ain't seen NOTHIN' yet brotha/sista. Pic related, it's his character in the same campaign as the dragon.
We had to come up with a new size category for that hammer when he went to ******* colossal sizes and fused with the 4 armed incredibly strong barbarian. To get a sense of how strong he is, in each of his hands he's carrying a 2 handed weapon. With no penalty.
The artist is another player in the games we run. And if you think my character is crazy you ain't seen NOTHIN' yet brotha/sista. Pic related, it's his character in the same campaign as the dragon.
We had to come up with a new size category for that hammer when he went to ******* colossal sizes and fused with the 4 armed incredibly strong barbarian. To get a sense of how strong he is, in each of his hands he's carrying a 2 handed weapon. With no penalty.
#110 to #109
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dwarfboy (01/07/2016) [-]
Pathfinder with a few rules tossed to the wind/new mechanics added so that things can keep being challenging.
Mythic adventures combined with godlike powers. To give you an idea of how utterly INSANE that particular campaign is, I'll give you a screenie of my stats for Minerva. (The dragon)
If you think that's scary, the wizard in the party has a higher INT score than I do
Mythic adventures combined with godlike powers. To give you an idea of how utterly INSANE that particular campaign is, I'll give you a screenie of my stats for Minerva. (The dragon)
If you think that's scary, the wizard in the party has a higher INT score than I do
#112 to #111
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dwarfboy (01/07/2016) [-]
No kidding. And it gets even better.
Each one of the characters has ascended to their personal 'perfection' ideal.
The wizard turned into a ******* aeon.
The barbarian is made of living adamantine.
The rogue is literally made of shadowstuff
The druid (see previous pic of hammer-tiefling) got BIG and snakelike.
And I stopped being insane and instead became a paragon of dragonkind.
Currently we're aiming to kill the current gods of this realm and the BBG and make a realm of our own. We are doing this by collecting shards of divinity and incorporating them into our own being.
Oh and I'm absorbing the essence of different celestial dragons. Fun times.
Each one of the characters has ascended to their personal 'perfection' ideal.
The wizard turned into a ******* aeon.
The barbarian is made of living adamantine.
The rogue is literally made of shadowstuff
The druid (see previous pic of hammer-tiefling) got BIG and snakelike.
And I stopped being insane and instead became a paragon of dragonkind.
Currently we're aiming to kill the current gods of this realm and the BBG and make a realm of our own. We are doing this by collecting shards of divinity and incorporating them into our own being.
Oh and I'm absorbing the essence of different celestial dragons. Fun times.
**** man that's too nuts for me, I play real lower powerlevels in almost every game and play it as more "realistic" fantasy. Even Psions are way to busted for my group.
#117 to #115
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dwarfboy (01/07/2016) [-]
I can respect that! Nothing wrong with playing a more 'normal' game. The GMs in my campaigns just find it more fun to have player strength increase logarithmically. Having real 'Limits' on what you can do is sobering at times.
Though I can't say that I don't enjoy playing as an ultra-powerful being and still struggling to beat some of the challenges we come across.
Though I can't say that I don't enjoy playing as an ultra-powerful being and still struggling to beat some of the challenges we come across.
I'm planning on picking up Exalted eventually, seems like a neat system for a structured "god" game.
#119 to #118
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dwarfboy (01/07/2016) [-]
I'd give you a few tips on running 'Godlike' games but I'm really not qualified to do so.
Just make sure to encourage creativity, even if at some times it seems insane.
The soul powered hill-giant power armor will become a reality soon enough.
Even if I have to make my own.
Just make sure to encourage creativity, even if at some times it seems insane.
The soul powered hill-giant power armor will become a reality soon enough.
Even if I have to make my own.