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#1 - anon (12/20/2015) [-]
Wtf who sets the DC of a random officer being gay seduced by a goddam orc at 17? Really? SEVENTEEN? That's like saying its "Pretty hard" like jesus christ what are the chances that A. he's gay or a woman, B. He's either an Orc or has an Orc fetish, C. He finds this particular orc attractive and D. He's so horny that even though he just woke up to a stranger in his tent in the middle of the night, he wants to have sex right there and right then, all the risks involved be damned.
#85 to #1 - alucardexplain (12/23/2015) [-]
This comment gets funnier and funnier as it goes.
User avatar #54 to #1 - vaulttec (12/21/2015) [-]
Some people play the game for fun and not to be serious js
The DM probably just thought it would lead to something funny and allowed him to roll for it
User avatar #19 to #1 - aejann (12/20/2015) [-]
The dice don't change the universe, the DM does. When you roll for something that was previously undefined (e.g., the officer's sexuality), you don't have to get a high roll to make it what you want. Unless it's really important that the officer is straight, why not? Make the roll under the assumption that the officer is gay, and a nat 17 might do the job. If it was already decided that the officer was straight, then it would be a much more difficult roll.
User avatar #18 to #1 - klina (12/20/2015) [-]
most people that play tabletop think that's the way it's meant to be played

sad, but true
User avatar #59 to #18 - juter (12/21/2015) [-]
You must be a fun DM
User avatar #66 to #59 - bigswingingrichard (12/21/2015) [-]
I bet he's better than the ****** who dm'd the content. My session last night had a dm who was Hitler and it was some of the best fun I've had playing the game. The best way to play it is the right way.
User avatar #77 to #66 - juter (12/21/2015) [-]
The best way to play it is however the players enjoy it
User avatar #80 to #77 - klina (12/21/2015) [-]
and that's why you should go play monopoly or whatever the **** other game that's made for fun only
User avatar #81 to #80 - juter (12/21/2015) [-]
And people try to tell me this place isn't 4chan
#17 to #1 - anon (12/20/2015) [-]
I, too, hate DMs that are 'anything goes if you roll the dice' ******* spineless assholes can't even say no to outlandish **** at low levels. You can run along that inverted cliff face when you're a level 16 monk and not before dammit, I don't care if you nat20'd
User avatar #13 to #1 - drtrousersnake (12/20/2015) [-]
The officer thought he was pitching
User avatar #7 to #1 - coledunk (12/20/2015) [-]
its possible the officer made an opposing resist roll and failed
#2 to #1 - ninjamanfu ONLINE (12/20/2015) [-]
the dice decide all... plus it was a nat 17 not including the cha bonus. so the result could have been 20-25, or even higher if chuck was a barbarian (thane borne)
User avatar #27 to #2 - therealtjthemedic (12/20/2015) [-]
**** that 'dice decide all' ******** . It makes for **** gameplay and lazy GMs.
#29 to #27 - ninjamanfu ONLINE (12/20/2015) [-]
you must not have played with good players
User avatar #45 to #29 - kwag (12/21/2015) [-]
you must not have played with good DMs
#46 to #45 - ninjamanfu ONLINE (12/21/2015) [-]
a good dm can guide the story, but good players are the ones that make the stories. good players...and their dice rolls
User avatar #48 to #46 - kwag (12/21/2015) [-]
Dice rolls are **** without good players. Dice doesn't decide all. Players and DM decide all
User avatar #63 to #48 - juter (12/21/2015) [-]
I've played with a ****** player, and can confirm that dice gods decide most everything in a RAW game. Even the worst decisions and roleplay can be reversed with a nat 20, within the bounds of book material, such as the time our ballista-wielding goblin (successfuly) negotiated with insane cannibal prisoners.
#50 to #48 - ninjamanfu ONLINE (12/21/2015) [-]
good players are **** without dice rolls. continue
User avatar #79 to #50 - kwag (12/21/2015) [-]
good continue are **** without rolls players. Dice
User avatar #64 to #50 - balanced (12/21/2015) [-]
The whole system is **** .
0
#78 to #64 - kwag has deleted their comment [-]
#65 to #64 - ninjamanfu ONLINE (12/21/2015) [-]
the whole system is awesome, it is the basis for almost every system that has come since.
User avatar #69 to #65 - balanced (12/21/2015) [-]
Good thing we fixed it then, cause it's **** .
#70 to #69 - ninjamanfu ONLINE (12/21/2015) [-]
its not been fixed, only reskinned.
User avatar #71 to #70 - balanced (12/21/2015) [-]
k bro
#72 to #71 - ninjamanfu ONLINE (12/21/2015) [-]
continue
#74 to #73 - ninjamanfu ONLINE (12/21/2015) [-]
do you play any video games? which ones?
User avatar #75 to #74 - balanced (12/21/2015) [-]
Nah bro. I don't wanna hear the whole thing about how all games just have tons of dice rolls in the background. I heard it all before.
#76 to #75 - ninjamanfu ONLINE (12/21/2015) [-]
then my point is made for me, and i rest my case
User avatar #22 to #2 - lagingerninja (12/20/2015) [-]
The way I play it is there MUST be some possability for it happening for a roll to be allowed.

Example.
If a high-level monk goes "i want to drop kick the bandit through the falling rubble from the ceiling", Id go, "okay, thats possible, give it a try."
Or they could say "I roll to jump to teleport to the moon" then no roll. its not even feasible.

For instance I had a player wanting to roll to seduce a barkeeps husband at Level one. I refused on the grounds that they were happily married for decades, plus the character had just been in a bar fight and killed two men 10 minutes prior.
User avatar #61 to #22 - juter (12/21/2015) [-]
If you've never seen a PC jump to the moon, you've probably never played an epic campaign with a pure barbarian
#23 to #22 - ninjamanfu ONLINE (12/20/2015) [-]
yeah that sounds about right, i played once under a DM who would penalise you for rolling when you were not supposed to. he was a great DM and i miss him. when i ran games for some middle school kids they would just shout something random and roll the dice, always expecting something if they rolled above a 10 (little ***** )
User avatar #10 to #2 - grammarofficer (12/20/2015) [-]
The DM/GM decides all, that's why they are there. You are basically trying to craft the story with them and the dice add dramatic tension by introducing unforseen events and failure.

Their job is also to rule out complete nonsense and tell you that what you are about to do is complete nonsense. A little reality braking now and then for laughs is ok, so long as it doesn't derail the campaign. You are there to have fun, after all.
#8 to #2 - anon (12/20/2015) [-]
No they don't. Even a natural 20 should not make something which is statistically impossible, possible. Nor should they make something easily achievable a difficult task.

The dice provide an answer when the outcome of a situation is of particular importance or is unclear.
User avatar #26 to #8 - ilovehitler (12/20/2015) [-]
I don't think having the officer protecting you randomly be male and homosexual is statistically impossible.
About 2% of the US army is gay.
And I mean, yeah obviously the percentage will be different for this case- maybe higher, maybe lower.
But unless, for some reason, it's incredibly different, it's pretty unlikely to be "statistically impossible"
#11 to #8 - ninjamanfu ONLINE (12/20/2015) [-]
do you know any DMs that pre-decide sexual orientation of NPCs? over many game and many years i have never met one.
#16 to #11 - anon (12/20/2015) [-]
Mine usually will
User avatar #9 to #8 - epicalania ONLINE (12/20/2015) [-]
Half orcs are a thing.
So it's obviously possible for orcs and humans to be attracted to each other.
Unless you want to go with the 'everything was rape' conclusion, but thats no fun.

And high charisma and various bonuses can make it not only possible, but easy, depending on a lot of things, one of which being the GM if I see something that could lead to laughs/awesomeness without derailing a campaign, I make sure there's at least a realistic chance of them succeeding. and other things like the race of the guard and **** .

The outcome of if Chuck can seduce the guard is indeed uncertain.
And no, its bad practice to roll dice only when the outcome is particularly important.
It's also bad practice to roll whenever and heaps
Best practice is to roll when the result of failure meets (at least) one of the following
a) will significantly change things
b) is just as exciting at success
c) is very important

Most events will reach 2 of them, C almost always reaches the other 2.
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