douchebag GM didnt like OP, and did everything he could to **** with him. Other players call ******** and **** up cockbag GM's day in the best kind of way.
I've only had two bad experiences with a DM so far, and both were because of inexperience.
The most recent one was due to the GM of that game not reading the GM part of the rulebook (Deathwatch). He had no idea what an appropriate challenge was, and didn't know what his monsters could do. Oh, and he also gave each player an extra ability from the book, based on their backstory. The one I got made me deal double damage to hordes. Basically, I kill over 20 enemies with each 10 round burst, on average. Ridiculously overpowered. And then he throws enemies at us that literally one-shots us, so we have to burn fate-points.
But it's not out of malice, he just doesn't know any better, because he hasn't read the rules.
The first one, though, was a bit worse. He didn't know his role as DM, and he didn't communicate assumptions at all. In our first dungeon, I completely disabled his boss (modified Animated armour with triple the HP. Didn't check the CR at all) by grappling it and shoving it prone. He decided that I couldn't do that again after it got back up. Literally killed my character because he didn't know that crits (in 5e) only doubles that dice rolled, not dice and damage bonus (I would have been at exactly 1 HP, but instead dropped to 0 and failed 3 death saves). He brought him back through DM fiat and local magic circle, but the death shouldn't have happened in the first place.
During some downtime, me and another player decided to attend an illegal poker game in the back room of a tavern. When we walked in, we could feel our magic disappearing (Eldritch Knight and a Warlock) due to a local anti-magic field (8th level spell protecting a poker game? ******* what?). He even wanted to play actual poker with us, instead of just rolling dice to determine the skill of our characters.
Oh, and he also decided that objects in town would have wildly differing prices based on quality, without telling us. I assumed it was some scummy merchant trying to scam money out of me (because ******* over our characters seemed to be a theme for this DM). He didn't communicate this at all.
Oh, and he was generally very adversarial in playstyle. Plus, I hated his way of rolling dice. He took around 10-15 seconds per roll. Slowed the game down a lot.
My current DM is much better. He enjoys crafting a world for us to mess around in, and likes to see us enjoy the game. My character is in the process of becoming a werewolf, and doesn't mind the fact that I'm going to be pretty powerful with the immunities. It's practically necessary for our party to survive, since I'm the only remotely optimised character in the group. At 4th level, we fought a doppelganger (killing it without losing HP), and was ambushed by what was supposedly a medium encounter. Our rogue had failed a death save and our fighter was on 1 HP when I was healed back up from 0 HP and saved us with a lucky Wild Magic surge. My Eldritch Knight is tanking it up, shining quite a bit while in combat.
And I've generally received positive feedback on my DM'ing style as well. My players seem to enjoy it quite a bit.
Being a DM does tend to attract that kind of personality, yeah. Absolute power corrupts absolutely.
But, if you actually decide to be an adult and realize the DM is supposed to be the storyteller and not the adversary, you can be a great DM.
Not siding with the GM but the character sounds pretty gamebreakingly overpowered.
Also do people actually level up mid combat? My group rules that you level up during a long rest
When you have overpowered characters, you should simply change the campaign to play to their weaknesses, or scale combat to match. A character with exceptional focus on strength is not going to do well if they have to use bluff or seduce checks or whatever, and their strength can be offset by making encounters harder.
The GM could have easily avoided all of this nonsense by simply saying "Okay, this is overpowered, so I'm going to make a key bit of all their adventures convincing people to work with them and lying their way out of bad situations." or by saying "If you're going to be that powerful, then your BBEG is going to a lich or something who reanimates entire hordes of undead." and the game becomes about rebuilding the shattered world or something from the clutches of necromancy, not just finding ******** ways to counter one character you don't like.
I know you're not siding with the GM, but the truth is that in a game as open ended as most tabletop RPGs, someone being "overpowered" is really just absurd and untrue. There is always a way to make the game challenging and fun without using GM ******** .
True that. there's hordes of possible monster templates one could use for combat challenges. There's traps, perception checks and whatnot, saving throws. A good DM has tons of options to keep an overly powerful char from breaking the game. the important question with overpowered chars is whether they're breaking any rules you may or not have set.
It mentioned that the DM "houseruled" something, so what I got from it was that he'd said "no, **** it characters can level up in combat" earlier in order to try and kill one of the players.
I understand that it's a roleplaying game, but in all honesty if I was playing with a GM like that I wouldn't have lasted as long as this group had. I'd just go ' **** you, I can tell you have an irrational hatred of my character and everything I do, so you can **** off for all I care'.
I don't need to waste my time dealing with assholes like that.
You know, I remember starting out as a DM after a year of playing, and I thought I was a really ****** DM. After reading this, I'm much more confident in my abilities.
gm so dumb, either commit to killing him or dont, also stick to the rules goddamnit
if you really wanted to kill him just release a tarrasque on his ass jeez