Adventurer's Guild - Pt 7
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Part 1- /channel/dungeons-n-drags/Adventurer+s+guild+pg+1/GwffLTj/
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Part 1- /channel/dungeons-n-drags/Adventurer+s+guild+pg+1/GwffLTj/
Part 2 - /channel/dungeons-n-drags/Adventurer+s+guild+pt+2/qlgfLdy/
Part 3 - /channel/dungeons-n-drags/Adventurer+s+guild+pt+3/tchfLgp/
Part 4 - /channel/dungeons-n-drags/Adventurer+s+guild+pt+4/DGifLQT/
Part 5 - /channel/dungeons-n-drags/Adventurer+s+guild+part+5/xqifLkd/
Part 6 - /channel/dungeons-n-drags/Adventurer+s+guild+pt+6/LMkfLYZ/
I know I did more last time when i missed a day but i the next few pages is when things actually kinda get good. They're gonna be fighting the necromancer soon.
Thing to note. Back when we first made these characters and wrote this script we had ONLY played 2nd edition Advanced Dungeons and Dragons. Paladins didn't get a fear immunity until 3rd edition D&D, so Kilt's fearlessness is actually something of an odditty. Also, if you couldn't tell we're not following all of the rules of D&D strictly, we're just using them as a basis.
Anyway, the next few pages are actually some of our better ones I think. Tell your friends?
Tags: webcomic
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