there's the beauty right there:
here, the mechanical failure isn't in the game, but in the braindead broodmother who sent herself and all her little shibugs at the jackass hero who is known for turning your numbers against you.
That's like if there's a clip of two TF2 noobs just shooting each other while standing still with the shotgun, you'd say that there's few mechanics because they're standing still.
No **** they're not moving, it's probably a crappy low level pub game or something. The types of games where you'd be lucky if 1 guy got a courier.
No no no, you misunderstand. I meant that this is what pros do in pro games,DoTA has no mechanics, it's just people standing still with stormcaller or whatever his name is dashing back and for one shotting everyone, game takes no skill.
No actually there's lots of mechanics like creep stacking, creep pulling. And quite a few of multi unit control heroes, many of which have no lol equivalent like meepo, chen, Visage, arc warden, and lone druid. Heck most of he multi unit control guys have their spells spread out over the units so it's like controlling 2 or more heroes.
If you say it doesn't take skill go prove it. Make a video as one of these guys I mentoned and go get a rampage. Dota 2 is free and all heroes are free, so you dont have to spend money.
Creep stacking and pulling is in LoL, you can do it as any champion. There's two champions that specialize in it too. But we arent talking about such mechanics. I just never knew that standing still was a mechanic.
Stacking has a meaning in lol? Let me guess, pulling too? Tell me, what are the definitions in lol? Dota is stacking when you get 2 groups in 1 camp by pulling at he right time and pulling when you aggro the camp and make them attack your lane creeps.
And if you won't back up your statement with proof then don't argue for its truth until you do have proof.
In lol creep stacking is where you freeze a lane for long periods, having multiple creep waves on a single enemies wave at a time, you can successfully have up to 3 - 4 waves at a time. If done correctly you can have two siege minions in this giant creep wave, which will then proceed to steam roll the lane that they are in. As for our equivalent on DoTA's camp stacking. Our jungle creeps only respawn if the camp has been cleared, so when we counter jungle you leave the least valuable creep alive so that when the enemy jungler goes to clear it, they get the least xp possible, yes you can just clear the camp, but if the jungler is the type that spends more time ganking than farming, this camp will be stuck with the single monster for a long period of time. As for pulling, there's two types, one is for jungling, the other is for lane, for lane it's incredibly minor and you won't have many opportunities to use it. lane minions don't have a reset range, instead it's a timer, if you can keep the minion aggro'd onto you it can follow you almost anywhere, sure you are in constant enemy vision doing this, but you'll only do it when enemies are around or when it's late game. It's uses should be clear, stopping the creeps attacking objectives. Jungle pulling is slightly different, one person will aggro a camp for someone else to attack it, useful early game for squishy junglers, where a tanky support can laugh at the damage they take. You can also perform "juggling" thought it is limited now thanks to the aggro meter. This is where you can manipulate the camps to aggro onto you, then someone else, then back to you/another person, spreading out the damage, this is usually only needed with early game dragons where there's not many people attacking it, or early game buffs where you're not killing it in two seconds.
You can stack up waves by buying lots of couriers or using permanent summons or other spells. You can aggro creeps off an objective by right clicking on an enemy hero anywhere on the map. You can also do that with towers, and it is feasible leaving 1 alive in an enemy jungle so it can't spawn as dota camps need the camp to be completely gone to respawn. You have all that combined with dota stacking and pulling
Yeah, but you can do all that by essentially commanding them. In LoL you have to manipulate them by understanding the AI. Also Couriers, **** couriers, "I'm just gonna stay in lane and cut down these trees to heal.
Like right clicking an enemy hero, you have to understand the creep ai to know that if you do that they aggro on you.and you have to know that stacking has to leave the camp empty at the minute mark and pulling needs to be done at 15 or 45 second of each minute.
Phase boots on Broodmother?
you already have a slow, and massive speed in your webs, the hell you need phase boots for? The damage? Do you want to become visible every time you use it?
Power Threads, BoT, or gtfo.
Not to mention Navi getting in range.
I get that it was a leap to better use the Star-storm ability, but I think when you see yourself hit by the helix, you back the **** up a bit.
Brood shouldnt have sent the spiders on axe in the first place. There are plenty of cases where using them literally loses a teamfight. Namely earthshaker, axe, maybe alchemist since he gets a retarded advantage just from their sheer numbers and the speed at which they drop. They are nothing but a pushing tool and a source of extra damage against your int opponent. If Agi gets like 10 armour they already drop in usefulness.
The only reason you shouldn't pick Brood against Axe, the #8 most cancerous hero in the game, is because your teammates literally always feed him so you're kinda ****** regardless and should just play something fun like muslim Techies.
#10 - Slark
#9 - Techies
#8 - Axe
#7 - Sniper
#6 - Pudge
#5 - Riki (a really good one will punish you for buying vision)
#4 - Omni
#3 - Juggs
#2 - Ember Spirit
#1 - SB
The list isn't just about OPness, but straight up cancerousness and anti-fun -- such as ease of ability abuse and low skill floors, lack of reasonable counterplay, overloaded kits, ease of baiting, and ease of succeeding.