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dark souls 3

Namco will announce Dark Souls S at ES, a source familiar with the matter has told
In news guaranteed to delight fans of the series, Demon' s Souls, Dark Souls and
Bloodborne director Miyazaki is again heading the team.
Mayaha , the father of the Souls SE ries, moved onto a supervisory role for Dark Soule
2. Toushiro Shibuya and Yul Dakimura misdirected the sequel.
The platform to be used for the announcement is as yet unknown, but our cource
guessed the title may come during Sony' a ES press conference on the Californian
evening of Monday, june .
We re cared no specific details of the game itself.
Dark Souls 2 settled two points higher on Metacritic than the original, but aome fans
and reviewers disparaged the sequel over the fairness of its approach to Sonja’
trademark ultrasharp difficulty level.,
may be at the anneon cemo ' s timing: Sony dear ho
Shula Ye; hada : in late May that Bloodborne is to be expanded, and that
more details will be announced "later this year".
ES takes place in ma Angeles on the week commencing June IS. We' reached out
to Marco for comment.
...
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Views: 4353
Favorited: 2
Submitted: 06/02/2015
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User avatar #4 - thycupcake ONLINE (06/02/2015) [-]
Welp, I hope my dreams come true
#5 to #4 - lespyownsall [OP](06/02/2015) [-]
we all do, m8, we all do
#9 - andrakian (06/02/2015) [-]
I never understood the hate Dark Souls 2 gets from the community.
I mean, it DID lack the amusing characters and wry humor of DK1, wich was a big part of the fun in the first game. Setting-wise, the ideas in DK2 are just as interesting but not as well-executed.

But IMO, the gameplay was better. DK1 was hard, but much of it was artificial difficulty. tee hee, there was an almost invisible enemy hiding just outside of your FOV in this narrow bridge, I'm such a hard game DK2 was defintely easier, but at the same time was much more fair.

inb4 git gud wut are u casul learn 2 stunlock
#42 to #9 - anon (06/03/2015) [-]
DS1 was my first souls game, so naturally the sequel wasn't quite as difficult.

Also the whole world felt somewhat less epic than in DS1, which had this almost dreamlike universe.

Lastly the covenant system was even worse than in DS1, which had so much promise, but for some reason it had a few piss poor decisions
(Like why the hell does the Gravelord covenant mean jack **** till NG+, and why did I have to kill like 10 people in a row just to get an extra goddamn eye since only sign invaders count, which there were practically none of)
In DS2 they just took it down another notch, basically only two PvP covenants (Rat Covenant and Bell Keepers were ok, but the lack of reward, quick completion made kinda 'meh'). Not to mention the disappointment of Peer to Peer once again. Invasions were basically useless. The "Soul Memory System" was ******* stupid (Yea buying consumables, repairs and using chime hexes puts you in a higher level bracket, good idea.) Also while I appreciate the Souls series being discreet in terms of how the game works, no one has an honest chance of figuring out how the covenant (Red bros and blue bros) ranking system worked. I guess the PvP felt like it was all reduced to duels, and invasion signs in the Iron Keep.

Also some of the spell effects were just ******* awful in DS2, like the mists and basically every weapon enchant. Seriously FromSoftware, if every build is going to be using a weapon enchant you might as well remove it all together. Shifting to your catalyst and pressing L1 isn't such an amazing experience believe it or not. . God those bright colored weapons are so ugly.

Dark Souls 2 was good, maybe even as good as the first, but I think we all expected more.

Hopes for DS3: Dedicated Servers, better covenants, no soul memory, fixed rolling I don't care what you say, any game that makes mention of "invincibility frames" is doing something wrong.
#44 to #42 - andrakian (06/03/2015) [-]
The setting was the only part of DS2 that I have to agree DS1 made much better.

DS1 had a very innovative lore and universe with the black plague/zombie apocalypse/elder gods prophecy background. It reminded me a lot of Myth, in a good way. And it was very well executed, putting information in every little corner of the map. The world itself had so much lore that the game could get away with very few NPCs and still feel "alive".

DS2 also had a great story, maybe even greater than the first, but it wasn't as well-executed. The world just felt... empty. Linear. And less original somewhat, like a dark Final Fantasy.
User avatar #45 to #9 - Maroon (06/03/2015) [-]
I hated it because they had degrading healthbars to force you into PvP
because weapon durability was basically ******* non-existent
because enemies stopped spawning after you kill them a certain amount, unless you use an item. Which you have limited amounts of.
#56 to #9 - dealingwithit (06/05/2015) [-]
Multiple enemies.   
Jebus. That was just simply annoying.    
The only good boos fight in the entire game was the Darklurker imo.
Multiple enemies.
Jebus. That was just simply annoying.
The only good boos fight in the entire game was the Darklurker imo.
User avatar #33 to #9 - angelious ONLINE (06/03/2015) [-]
ds1 had fair difficulty. all the traps could be avoided, there was always indications when there was going to be an ambush or a trap,the enemies were balanced and fair,same with boss fights.


ds2 however. had artificial difficulty. they placed a lot of strong mobs into one place, traps gave no indications of existing, boss fights were piss poor easy with mobs or multiple opponents slabbed on top of it.


and then there are the other things. ds2 had graphic downradge and trailer cheating that makes watchdogs look like they were being truthful. the level designs were boring,covenants are ****** up and useless most of the time,and pvp is broken as **** balance wise. the builds people normally run in ds2 pvp make **** like forest shotgun and giantdad of ds1 look like fair and balanced builds.
the story of ds2 was boring and cliched, the game counted way too much on the difficulty to bring sales rather than making a good story,most of the good stuff in ds2 was just referrences or ripped from ds1.
User avatar #21 to #9 - satrenkotheone ONLINE (06/03/2015) [-]
I just want my DkS 1 Longsword moveset back...
User avatar #29 to #21 - longsword (06/03/2015) [-]
I feel you mang. Tho I do like the two handed poke even if it might look awkward at first.
User avatar #34 to #29 - satrenkotheone ONLINE (06/03/2015) [-]
But the one handed thrust...
#36 to #34 - longsword (06/03/2015) [-]
all we can do is hope that they will get it right next time. Until then we praise the sun
User avatar #37 to #36 - satrenkotheone ONLINE (06/03/2015) [-]
You were such an amazing sword in DkS1.

You were good in DkS2 but I felt you weren't as viable there... to be fair only a few weapons were viable in DkS2... felt just anarrowed down man.
#15 to #9 - woofman (06/03/2015) [-]
Besides level design, the torch system was pretty much useless, if you set your brightness high, or have a decent monitor.

The poise system is ****** all ways to sunday. Oh? Are you wearing the highest poise gear in the game? Here, I have this rapier, and the stone ring! Also, they really needed to work out system lag better too. Things are terrible with that.

There was also some of the enemies that are cheep. In DS1 Most killed you if you ****** up. In DS2, some can kill you in cheep ways, even if you know the attack is coming. In DS1 Single enemies were fair, two or three of the single guys were a challenge but you could do it, and if there were more, it was most likely easily 1 hit suckers. In DS2... they just mucked up. You poise brake everything, so 1v1s were easy, two/three were ******** , and the hoards usually took 2/3 hits, which allow the rest to swamp you.

Bosses... there were a few good ones, but others like the Royal Rat Authority? **** them. Also, it failed to stay to the lore sometimes, and with the not GOTY edition, it ****** up it's lore even more. And there were a few moments where it was just appeasing fans a little too much. Like the dragon slayer, just popping up. No reason to him being their or hexed to all hell. They just put him there because he was a favorite.

Finally the biggest problem with me, the soul level system. Player interaction was ****** all ways to sunday. In DS1, it came down to levels. Same level? Good to go. Souls? Who gave a **** , feel free to grind up so you can get the best gear you can with the level you have.

DS2? You want to get the good gear? Welp, to make it even, have your asshole stomped in by a person that did nothing but dump into one stat, and watch how useful that gear is! Oh? You dumped into one stat? How many souls did you lose via dieing? Oh? Several levels worth? Too bad, you are going to hang with the people more leveled than you, and they'll out stomp you. Oh? You didn't die the entire time? congrats! Too bad about that boss you are having problems with, and how you can't summon anyone due to no one having the same soul level as you! Oh? Did you grind souls so you can get help now? Well, go **** yourself, you just died, before you could pick them up, and you can't spend them, even though we are still having them tacked onto your soul level.

It's not a bad game. It's truly not. It's just that it tried to fix what it didn't need.
#17 to #15 - andrakian (06/03/2015) [-]
I never felt the Poise problem much.    
   
But on the other heand, I was the light sword and stone ring guy...
I never felt the Poise problem much.

But on the other heand, I was the light sword and stone ring guy...
User avatar #18 to #17 - woofman (06/03/2015) [-]
Heheh, yeah man, you were ******* poise in general!
User avatar #10 to #9 - HenrikVIII ONLINE (06/02/2015) [-]
Well, both games had artificial difficulty like the one you described, more so in DS2. What i liked the most in DS1 over 2 was Anor Londo. It was a beautiful landscape with lots of lore and bosses that made sense in their placement. It was like a real place i just happened to walk through, not a level designed to pass through. It was like a real place with all the sentries and doors a real place would have. A good example of that is the harbor in DS2 but that was more of an exception then the rule. I liked the dragon castle in DS2 but it was designed as a lvl. You have a main route and a hidden 2nd route. It was obvious and lazy. I always loved to explore and DS1 made it in a way that made sense to me. It might not be the case with you, but that's ok, were different people
#16 to #10 - andrakian (06/03/2015) [-]
Yeah, exactly. DS1 had a unique world and everything was filled with so much lore. DS2 was just lacking in that. And it's a shame, because the Throne of Want storyline is so ******* cool.
User avatar #11 to #9 - cowinspace (06/02/2015) [-]
The biggest problem, for myself and many others, was the level design. It was basically a series of corridors leading off in different directions. Compared to DS1 is was a significant downgrade in complexity. Bloodbourne's design looks to be much closer to DS1 (haven't played it, don't own a PS4) with sections looping back onto each other and the existence of meaningful shortcuts. Also, too many "man in suit of armour" enemies but then again DS1 had plenty of these too, I just felt that there could have been a bit more variety in certain areas.

Combat-wise I have no issues with DS2 as it was better than DS1 and, in my opinion, it is better than bloodbourne appears to be (I dislike pot-spam healing and whilst the two weapons in one is interesting there just isn't enough selection or variety).
#7 - pickaxe ONLINE (06/02/2015) [-]
the happenings just keep happening.
the happenings just keep happening.
User avatar #27 - mowgaycraft (06/03/2015) [-]
Wait,

If it''s revealed at Sony's press conference does that mean it's gonna be a Playstation exclusive?

Please no. I don't want to have to buy a PS4 for dark souls. I withheld from bloodborne because I plan to get a wiiu but...

God I hate exclusives.
User avatar #28 to #27 - frenzyhero (06/03/2015) [-]
wah wah wah
I didn't get to play Demon's Souls

How's those no world tendencies working for you faggot
User avatar #26 - mcmonsterkitty (06/03/2015) [-]
Who gives a **** ? There's gonna be a Fallout 4!
User avatar #46 to #26 - mcmonsterkitty (06/03/2015) [-]
Ouch, cmon negitive thumbs. You know you're excited for the new fallout. Darksouls is awesome and all but cmon. FALLOUT!
User avatar #51 to #46 - lardking (06/04/2015) [-]
try to sound less 12 about it
might help
User avatar #52 to #51 - mcmonsterkitty (06/04/2015) [-]
Try not being a cunt aboot jokes on a JOKE WEBSITE ya wank. "Don't be twelve about it"

This is twelve. "Lol who givs a fuk about darksouls lol, ur all gay. Get on my level in COD: Ghost you try hard bitches"
User avatar #53 to #52 - lardking (06/04/2015) [-]
try to be less butthurt about comments
might help
User avatar #54 to #53 - mcmonsterkitty (06/04/2015) [-]
Well my ass just hurts like crazy bruv. You know, because of all the little pricks.
#55 to #54 - lardking (06/04/2015) [-]
all we can do is ayyy lmao and hope for the best
User avatar #22 - killjoyus (06/03/2015) [-]
So whats the general consensus on BloodBorne? I personally don't like it, i think its one step forward and 2 steps back for fromsoft and the souls style games. Don't give me that "its not a souls game" BS because its the same genre and company using the same basic controls and mechanics. I feel that the guns are more often then not underwhelming and more of a complex hassle then needed, I mean parrying in DS1 and 2 was ******* too easy and needed adjustment but i feel moving to guns was a wrong idea. I also don't like that you are pretty much locked into a dex style build, yeah there is strong slow weapons but they are not complimented well by other things to make them more usable, its like they decided to remove strength build options entirely. The enemies are also weirder in the sense that more often then not i've seen them just randomly decide that the hit that should stun them usually had no stun effect. Story wise i think its alright, wish they focused a bit more on the beasts and less on the Eldritch side, because it feels like the beast are under implemented lore wise and were made more as just place holder **** until you reached the crazy Lovecraft stuff. I honestly think they should have chosen one or the other. I do like some things they did and want them in DS3, like the chalice dungeon system i think its a neat way to get extra **** going. The summoning and PVP revamps are nice and i think spiced up a bit in the good way. As i said earlier i think its a case of one step forward two steps back
User avatar #30 to #22 - frenzyhero (06/03/2015) [-]
Using the Souls combat style does not make it a Souls game. It's just good combat, so why change it and why change the HUD? Why do other FPS games not change from COD's control scheme? Because it's good.

It's not a Souls game, at all, and I wish people would stop trying to make it that. It is its own game. It's only trying to hit the some of the same audience; people who are interested in lore (not story) and fast fantasy-styled combat, coupled with a high difficulty.
User avatar #35 to #30 - killjoyus (06/03/2015) [-]
ok so im not allowed to compare and contrast it to the other games of the same style made by the same company?
User avatar #38 to #35 - frenzyhero (06/03/2015) [-]
When did I ever say that? It's just not the same game, is all. I wish people would judge it for what it is, not a legacy it didn't aim to bear.
User avatar #39 to #38 - killjoyus (06/03/2015) [-]
except by saying its a souls style game, which i did, i am not saying its "bearing a legacy" im saying compared to the other games in the style they made. Also regardless of its "aim" it has to bear and carry the connotations of the previous games and the standard they set. This is how all games of the same style by the same company are judged. Also just because the story and setting are different does not make it different from a souls style game, its the same thing. The difference between other FPS games using the COD control scheme and this is that one this is the same company making the same style game, and Two there really is only one real standard for FPS control schemes, whereas this style of action game has so many different styles and takes on it that its clear the intention is to be a souls style game
User avatar #19 - jasonmaki (06/03/2015) [-]
i just hope the story has more to do with the first dark souls instead of spreading off from it as much as dark souls 2 did
User avatar #20 to #19 - killjoyus (06/03/2015) [-]
i mean, what else story wise is really left in one? i mean the story is great because its open and shut leaving questions but no need for a sequel to answer them. I mean unless its set in the time before the age of fire, but the death mechanic wouldn't work lore wise
User avatar #47 to #20 - jasonmaki (06/03/2015) [-]
what i meant by my comment was i want the story to involve more of the chosen undead and the year of fire sort of stuff which there was an absolute lack of in dks2, made dks2 seem like an entirely separate world when i believe they are supposed to just be in different areas of the same world. Maybe something following the story of dks1 following the age of dark
User avatar #48 to #47 - killjoyus (06/03/2015) [-]
yeah,i was just saying there is a hard press to find a strong story tie to lead from thats not just "oh this is another place were **** happened" like DS2
User avatar #49 to #48 - jasonmaki (06/04/2015) [-]
yeah, but in reality if miyazaki IS in charge of the whole thing like the rumors have said im sure it will be a great addition to souls regardless of what its story is about
User avatar #50 to #49 - killjoyus (06/04/2015) [-]
im sure it will be fun to play at the least. if im being honest i think Bloodborne's lore and story kinda fell a bit flat
User avatar #31 to #19 - frenzyhero (06/03/2015) [-]
I want to go to the land of the giants. Because obviously some ******* weird **** happened there in between Dark Souls 1 and 2.
User avatar #41 to #31 - theshinypen (06/03/2015) [-]
Good idea
#32 - verros (06/03/2015) [-]
Dark Souls 3?! Time to Git Gudder!
#40 to #32 - theshinypen (06/03/2015) [-]
Only ds gif i got   
   
BACK TO PRAISIN
Only ds gif i got

BACK TO PRAISIN
User avatar #25 - cosmicswagmstr ONLINE (06/03/2015) [-]
Idk honestly i had enough of the dark souls era. That's why bloodborne captivated me into buying a Ps4.
#43 - emotep (06/03/2015) [-]
Dedicated servers or I will become an hero.
Dedicated servers or I will become an hero.
#23 - hotschurl (06/03/2015) [-]
Nice
Nice
#12 - belshir (06/03/2015) [-]
When you suck at dark souls and the boss's **** you up ive seen it infinite times where someone will tackle the dragon at the bridge near the opening with no trouble, yet when i try it simply flies in the air and incinerates me before i can land a hit, Every. Single. Time
>inb4 "git gud"
i cant
User avatar #13 to #12 - belshir (06/03/2015) [-]
as clarification the parts i can actually move through are entertaining as hell
User avatar #24 to #12 - nikentakadisker (06/03/2015) [-]
I know your pain. I have never killed that damn thing becasu it always ******* spams flying straight up and torching the bridge.
User avatar #6 - crouchingleemur (06/02/2015) [-]
First Fallout 4 for dank souls 3 this is going be a good year
User avatar #8 to #6 - pickaxe ONLINE (06/02/2015) [-]
xcom2's comin' too.
the hype train has gained multiple wagons
User avatar #3 - kevintothemax ONLINE (06/02/2015) [-]
I hope there's a better port to the PC this time.
#1 - newdevyx (06/02/2015) [-]
A little too early, but okay.
#2 to #1 - lespyownsall [OP](06/02/2015) [-]
I know what you mean, but people have been saying that perhaps the game was in pre-production just after or perhaps even before bloodborne was released.
I know what you mean, but people have been saying that perhaps the game was in pre-production just after or perhaps even before bloodborne was released.
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