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So whats the general consensus on BloodBorne? I personally don't like it, i think its one step forward and 2 steps back for fromsoft and the souls style games. Don't give me that "its not a souls game" BS because its the same genre and company using the same basic controls and mechanics. I feel that the guns are more often then not underwhelming and more of a complex hassle then needed, I mean parrying in DS1 and 2 was ******* too easy and needed adjustment but i feel moving to guns was a wrong idea. I also don't like that you are pretty much locked into a dex style build, yeah there is strong slow weapons but they are not complimented well by other things to make them more usable, its like they decided to remove strength build options entirely. The enemies are also weirder in the sense that more often then not i've seen them just randomly decide that the hit that should stun them usually had no stun effect. Story wise i think its alright, wish they focused a bit more on the beasts and less on the Eldritch side, because it feels like the beast are under implemented lore wise and were made more as just place holder **** until you reached the crazy Lovecraft stuff. I honestly think they should have chosen one or the other. I do like some things they did and want them in DS3, like the chalice dungeon system i think its a neat way to get extra **** going. The summoning and PVP revamps are nice and i think spiced up a bit in the good way. As i said earlier i think its a case of one step forward two steps back
Using the Souls combat style does not make it a Souls game. It's just good combat, so why change it and why change the HUD? Why do other FPS games not change from COD's control scheme? Because it's good.
It's not a Souls game, at all, and I wish people would stop trying to make it that. It is its own game. It's only trying to hit the some of the same audience; people who are interested in lore (not story) and fast fantasy-styled combat, coupled with a high difficulty.
It's not a Souls game, at all, and I wish people would stop trying to make it that. It is its own game. It's only trying to hit the some of the same audience; people who are interested in lore (not story) and fast fantasy-styled combat, coupled with a high difficulty.
When did I ever say that? It's just not the same game, is all. I wish people would judge it for what it is, not a legacy it didn't aim to bear.
except by saying its a souls style game, which i did, i am not saying its "bearing a legacy" im saying compared to the other games in the style they made. Also regardless of its "aim" it has to bear and carry the connotations of the previous games and the standard they set. This is how all games of the same style by the same company are judged. Also just because the story and setting are different does not make it different from a souls style game, its the same thing. The difference between other FPS games using the COD control scheme and this is that one this is the same company making the same style game, and Two there really is only one real standard for FPS control schemes, whereas this style of action game has so many different styles and takes on it that its clear the intention is to be a souls style game