It would literally be impossible to get through an area like that. I only ever managed to get to vengarl by exploiting the ai. Ifba player got to be invisible it would be nearly impossible to beat any competent player.
I can imagine an area that everybody in the story warns you about before you reach it and say that anything there is not what it seems, you see strange foot marks on the ground and blood everywhere. And literally everything in that area is a mimic.
I recently started playing it myself and I'm shocked every ******* time.
"So it's just primal bonfires, I'm prepared now".
Defeats Demon of Song
Goes down the elevator
"Hey, just gonna go home to Majula and level u-HOOOOOLY **** NOT JUST PRIMALS HEY DUDE HOW YOU DOING LONG TIME NO SEE."
**anonymous used "*roll picture*"** **anonymous rolled image**This is So beautiful, it describes that game in ways that i can't even begin to describe.
Thank you.
Except in 2, they introduced destroying chests and ruining the loot in them, even if it was just the wooden ones.
What if attacking a non-mimic bonfire destroyed it until you rested at another one? If that were the case, attacking a bonfire would be essentially saying "I'll go through all the hell I did to get here a second time because I don't know the tells of a bonfire mimic"
what if every bonfire is a mimic and you have to kill it to access the bonfire...? my god the player count would drop like a rock due to gastronomic levels of butthurt.
**destreader used "*roll picture*"** **destreader rolled image**This game makes its profit over being hard, it will drop a bit but it would not die out.
Well no, it would just be the taurus demon situation all over again where like half the people who pick up the game get there, get rekt, ragequit and never picks it back up.
Well, maybe "half" is overexaggurating a bit, but you get what i mean.
"Ok guys, how can we make the game as bad as possible so we can have heavy scripting, traps, and mimics determine the difficulty rather than making a smooth game that requires skill to be hard?"