I thought one of the hardest parts of the game was the Four Kings. But, I'm on my second playthrough, and I haven't gotten to the Bed of Chaos for a second time yet.
******* how? I'd dodge them pretty easily, but they'd curve back around and hit me, and no matter how many times I dodged, they just kept going until I took the hit.
Never had issues with them curving back, really
Besides, you should be wearing a ton of armor either way for the fight, so it's not like they'll hit hard
Elite is always fine
Either silver or black knight for aesthetics and the fact that they don't weigh a ton while also being upgraded with twinkling titanite is convenient
panting ninja armor is enough to turn the entire fight into a joke.there is literally no reason to get anything else.
just about all of their attacks deal magic dmg and painting guardian set has very high magic res as well as being light armor. easy peasy lemon squeezy.
if you cant beat them easily while wearing painting guardian set then you need to git gud.
Or you could tank it up with havels. I didnt know about the painting guardians set. After dying loads of ******* times. Wore havels tool every hit and kicked ass. Fat rolling was a dick though
This isn't a problem with the hitboxes, this is a problem with janky animation.
The player here has low agility, meaning they have very few i-frames in the second half of their roll, and thus got hit by the grab attack. Since the grab attack swings from the side, it passes through the player, then continues its animation until it's fully extended. Since the player was hit, they were "tagged" to be put into the grab's animation, although there was a delay in the animation causing a weird "sucking" appearance.
If the animation reflected what was going on, he would have been impaled mid-roll and then stuck on the sword until the end of the grab animation.
I meant more an example of the hitbox issues.
Nothing in that fight seemed glaringly wrong.
The problem is confusing DaS2's rolling mechanics with bad hitboxes.
The grab hitboxes are genuinely terrible, but some of the "hitboxes" are just the player getting hit where they were standing before rolling.
I understand calling dark souls 1 ''DaS'' but there was no demons souls 2 so I never liked people calling dark souls 2 ''DaS2'' how would you confuse ''DS2'' with demons souls in any way, Dark Souls 2, DS2, not like its Dark Asshole Souls 2 featuring penetrator knight
16:21? If so that's because the player probably has no iFrames due to equip load being high and no adaptability. With 30-adaptability in I believe lower than 25% equip load you'll never get hit mid roll.
Trust me try out a dex build with adaptability. Just get like 20ish dex, rush 40 adapt. Don't even bother with health at all or armor. Keep below 25% load. Get a 90-95%ish physical block shied if you really need to and you can just roll through the game. You can get whatever stats you want after that adapt... Preferably 30 of whichever one gives stamina. Haven't played since about a week after the "new" version of darksouls 2 came out so not really remembering the stat names.
Trust me, I'd like to have Dank Bowls 2: Squalor of the Last Mint, but I've got no shekels.
A dex build I'm sure could dance around this boss like a ballerina on Speed, but when it comes to the best builds Strength Builds, much less of tanking the hits, those hitboxes are ****** .
Heh you can go adaptability with Str weapons if you want. Feels great to run with just rags and a greatsword just murdering everything like a barbarian. Eh you do you just know with heavy armor and no ADP the hitboxes will be a major PITA,
I would think whatever gives you equipload and stamina before health. As long as you can block the attacks how hard they hit you doesn't matter. Granted you have the stamina to block... Usually I get to ~30 in a stat then get to 40 if it's needed for my build. I believe 30 is the softcap and 40 is the hardcap for stats? At that point leveling health gives less and less and the same goes for stamina.
You're going to get a lot of hate, and so am i, but dark souls 2 should of never made it to the shelves. They have horrible net code issues, you are guaranteed for there to be some level of clear, unfair, and horrible phantom range and lag. The netcode alone should of made them go "oh **** guys our multiplayer, literally half of our game, is ******* un playable, let's fix that before releasing it". And the no clipping some, let me repeat, SOME enemy's have, is the worst. The fact that only some have it, means they could of ******* fixed it, but no, instead of making a well designed enemy, they made it have the ability to clip through **** , all so it could be "hard". That's not hard, it's un fair, and they know it. And the broken as **** weapons, honestly, everyone's always, ******* always, using like three types of weapons or armor. Sure, they worked on it, but they never FIXED it. And the built in broken hit boxes, mixed with the lag online, oh lawdy may god have mercy on this games pvp. And it's just, well ******* ugly in some areas, not gonna lie, the textures in many places look stretched and hastily slapped on. As if they just click and dragged it on the object. Oh and the cheap deaths, in dark souls one, if you were aware of your surroundings you could spot traps. But in DS2 there's no hope, some traps are GOING to kill you. No matter what, unless you look up a walkthrough, there's no way to tell with many of the traps that they are indeed, traps. That means no matter how gud you git, you're going to die. The players meant to be rewarded for playing it safe, and being skillful. Yet no, i die just like jimmy mc **** head drinking estus all day erre day. There's so much wrong with DS2, it should of never made it to the ******* shelves.
*should have, and *Could have. Not of. Should've is not short for should of. Either type the conjunction, or type the correct word.
Other than that, I have no issues with your opinion.
Does no one remember post lord vessel Dark Souls? It was abysmal, the second half of the game is worse than any point in DS2. Remember Lost Izalith? Crystal Cave? That completely dead arena? All that has been said is valid for both games, yet both are great games. Can we stop it with the DS2 hate?
The net code is an on-and-off type of thing. Some matches work flawlessly, and much of it depends on your connection as well as your opponent's connection. These problems exist in literally every peer-to-peer online game, though.
Can you give examples to some of the other problems? Traps that have no tells, janky enemies, etc.
You know that one ****** in the long hall that comes out of the door and kills you? No, not the first one, the one in new game plus, you see, i can kinda see the first one. But the second guy, literally 4 feet forward. he has no tell. You are going to die.
Off the top of my head the Taurus boss's sword can go through all pillars as well as clip outside the wall to out of bounds. The Lava ones ranged fire can go through the middle surrounding wall.
I suppose the horrible hitboxes and the fact that it didn't work on many computers and graphics cards, and crashed like a bitch, and required a third party work around and a controller to even have a chance at functioning properly is just another "one bad flaw."
That game was a disaster. Made popular by convincing retards that trial and error was "hard and engaging gameplay."
Because it's so much easier to play the game for 4 hours going at a snails pace, than to just run it find out which traps insta are where, which insta kill, avoid them, and repeat. The former takes 4 hours, the latter takes 2 hours. You can't see or notice 75% of traps so you might as well just find them sooner rather than later.
The hitboxes aren't as big a deal in the first game. In 2? Horrendous.
It doesn't need to be entirely trial and error if you're as slow and cautious as the game encourages you to be. It's not that hard of a series. There are much harder games. I certainly agree that people riding that **** is dumb, but it's difficulty is used in intelligent ways.
If you want to write me off as a fanboy, you're probably right, but I see the flaws. I'm super aware of them. Probably even more than you're aware of, but there's a lot of reasons to love the games. It's a pros vs cons thing, just like anything else.
Can't defend the PC port, though. You have a lot of reason to hate it based on that. It's a shame, too, because it can be pretty amazing otherwise.
Nah. Him, no issues. The ****** he respawns as when you go back?
Took me twenty+ deaths. AFTER I figured him out. Once I knew his routine, he started doing this thing where his "magic explosion" would hit me, no matter what. Couldn't block it. Couldn't dodge it. Couldn't hide behind anything. **** him.
Literally dude, just hide behind HIM. His ass is his weakness. If he jumps and turns, hit him after he lands, run around, wait for explosion, smack his ass, repeat.
No, see, I tried that first. It still hit me. I did plenty of juke and shank, and it always hit me. Once it stopped hitting me where ever I went, it was a breeze.
It's an AoE, you just need to get a certain distance from him. You can pretty easily get him in an attack loop where you just attack and run away while he uselessly tries his laggy AoE.
so are there any particular mods for dark souls 2 that make it better? cause i played it without and thought it was a good game. but im looking for more while i wait for dark souls 3
As a fan of both games, you're an idiot.
Dragon's Dogma was a mess, theres no two ways about it; the writing was **** , the AI were horrendous, difficulty was non-existent (if not fabricated through ham-fisted enemy design), and the classes were so imbalanced it wasn't funny.
Your first problem was playing dark souls 2. It sucks compared to dark souls 1, no full red eye orbs means no invasions and soul memory ruins what pvp there is, poise doesn't work, hexes are broken, most of the bosses aren't memorable at all, etc.
The DLC bosses are pretty memorable. Poise works, just in a different way than in DS1. Soul Memory is kind of ass, but they have made adjustments to fix it to some degree, namely the Agape ring. Red Eye Orbs aren't bad since you can get an infinite supply just by using the dueling arena. The real problem is the lack of blue eye orbs, since that arena is limited by your number of tokens of fidelity.
- I played all the dlc and I can say non of those bosses every as memorable as bosses like Mensis or even Ornstein and Smough. No awesome NPCs like Solaire either Praise the Sun [Y]/
- Arena, you mean the place full of hexes, OP mages, people spamming fordidden sun and every other cheap faggot known to man? Fighting in that place isn't fun at all, people don't get invaded on their first playthough as they explore the game taking away that sense of urgency that the first game had, people don't get used to it and learn its part of the game, more people disconnect now then in the first one.
- Also last time I played poise did not work, you could get stunlocked by any weapon. I don't see how that's poise working.
Sir Alonne was pretty memorable for me, so was the Ivory King fight. That **** was dramatic as **** . Boss design of the first game I'll admit was better, but that doesn't mean DS2 doesn't have anything going for it.
Lack of good NPC's I have to agree with you on. Nothing compares to Solaire, Siegmeyer or Logan to me.
As far as the arena goes, I like it because it gives a much more streamlined PvP experience with other people that want to PvP. Random invasions in DS1 were unreliable as **** and you would get less and less as people stopped playing the game. There were 2 huge restrictions to PvP in that game, whereas DS2 got rid of both of those restrictions. "full of hexes, OP mages, people spamming fordidden sun and every other cheap faggot" This problem is fixed by locating the B-button. Or get a dark transgressor's shield or something if your B-button is missing.
Poise works, but it works based on the concept of super-armor. Your poise is effectively 1/3rd of its original value unless you're in some sort of dodging or attacking animation, and it doesn't "recharge" as fast as in DS1. I prefer DS1's poise to be honest, but DS2 poise does function correctly.
I'll give you Sir Alonne but only when you can kill him without being hit so he commits seppuku
As for the arena, I usually ran strength builds in heavy armor or battlemages (basically a mage in heavy but not super heavy armor, with moonlight greatsword and a few spells ) so stamina was usually only high enough to get the job done and not enough to dodge 500 spells a minute. Invading people who weren't planning on it was what made invading in dark souls 1 great, rushing to find your prey as they either tried to flee for the goal or stood and fought, they could even have allies at their side, you didn't know.
People in dark souls 2 have failed to learn pvp etiquette because of the lack of invasion and most don't even bow when I do, they just see it as a free attack, even the people who are waiting at pvp places like the iron keep bridge, some people even wait behind the spot where people come in for backstabs.
It's even worse in Bloodborne with the whole system where people have to summon allies to even be available for invasion which means if you do invade, you're getting ganked. People usually just wait till they are in front of the boss and summon people. From what I've seen of the Dark souls 3 test, it has a similar invasion system. PvP seems to be dying.
Im pretty sure that the worst hit box is the guy whos the pile of bodies with a giant clever cant remeber the name i only got through most of ds2 before i stopped giving a **** . ************ would swing down and if you were behind his elbow you would get hit. As well the cleavers box was like twice as wide as the model. ************ was worse then plesioth.
The rotten can't hit **** . Just roll left and right and he misses everything. You want a boss with ******** hitboxes, try the giant lord in the memory of jeigh. You can be between his legs, and whether he swings at the ground in front of him or behind him, it's like 10 feet in either direction, clearly missing you, but he still hits anyway. His thin sword is actually as thick as a bus. Makes the fight really obnoxious.
I mean ya i figured it out. Still doesn't change that its *************** that being behind his elbow hits you for full chop damage. And ya i think it was that boss (this was a long time ago like pre scholar) my dude is currently at. He's one of the big souls of the 2nd 4 you need right?