Body: Magical, Athletic
Faction: Renegarde Personally i am more of "The law" type, i could just be a cop, get paid a minor super soldier salary which translates into big money for easy work and wouldn't have that much troubles. But for funs sake lets go renegarde because its harder.
Drawbacks: Valueable makes no real difference since i am renegarde anyways , Traitor Olivia Blake what was that one doing in a mutant club anyways , Memory Loss easy points and i wouldn't have time to visit my family anyways i guess (9 Points)
Foes: Fiona Dawley, Isabelle Hart, Bubbles (3 Perks) Fiona because she is only affecting my reputation which doesn't matter much as a renegarde. Isabelle because she wants to create a hive mind and i don't like communists. Being a robot communist doesn't make her any better. Bubbles because he is a more simple problem i suppose. Yeah super gorillas that are smart are a problem but no cheeky way of fighting me like the ghost or insane luck and stuff like that. Still have to consider that he is probably more than a grunt and uses some tactics. Too bad i have a bunch of super soldier allies.
Abilities: Reflexes 3, Immunity 3, Predator 3 (mana), Mental 3, Focus 3, Elementalism 3 (Air), Familiar 3, Agility 3, Endurance, 2, Durability 3, Enhanced Senses 1, Self Healing 3, Directed energy attack Yeah basic survival loadout with a directed energy attack, a strong elemental and air bending basically. Can try to cut via high air pressure, isolate air from fires especially against elementalists and maybe also use conventional weaponry to some extent.
Perks: Safehouse, Training, Expert, Armour, Prime subject, Identity
Allies: Lindsey Reyes, Yuito Kataoka, Hannah Caldwell, Ghost Ghost through the renegarde perk. Lindsey for electronic systems and yuito so that we someone who can create more super soldiers or optimize our abilities. Hannah as a long term bet. The ghost would be a rather flexible and strong weapon against our foes, prototype was a bit too simple since i expect my enemies to find a way to deal with him and the unknown might more likely get caught. The ghost can just posses enemies and escape the body when needed.
Wait, is there any way to turn this into a strange D&D adventure thing?
I'd love this since my friends and I are meeting up sometime for tabletop and we'd like to make it monthly.
Time to eat and spread our kind across the world, extra limbs will be fun to use and the toxic effect will be an extra benefit to the lethal toxin. My clone will always be by my side and occasionally I will learn techniques from the old master. The Japanese guy will provide tweaks on a monthly basis. That ability to adapt would be most helpful and the intellect boost will keep me alive for a long time. Roark would be the most annoying enemy, that is until me and my clone gets used to his ability. Shifter girl would make for excellent reanimated ally while the Immortal shall keep us sated for a long time.
Meanwhile bang some broads with the clone ally and keep the score competitive.
Origin
Innate: No benefits or detriments, my powers are innately mine and come from within.
Appearance
Athletic: I'm toned but not huge, I obviously possess strength, but don't stand out overly much
Faction
Military: I work for the Military of the United States, through a branch similar in function to S.H.I.E.L.D, they have provided me with training
Abilities
Strength: Level 1 Peak human strength
Endurance: Level 2 Peak human endurance and constitution, nigh-unlimited stamina
Agility: Level 1 Peak human dexterity
Durability: Level 2 Bulletproof against small arms, blade and bludgeon proof
Enhanced Senses: Level 1 See things moving too fast for normal humans to track, track nearby people by their breath
Stealth: Level 1 Silent movement
Reflexes: Level 1 Peak human reflexes
Immunity: Level 2 immune to all diseases, poisons, and venom
Mind Control: Level 2 Can order the unaware to do anything short of harming themselves or their friends
Mind Reading: Level 1 Surface thoughts of those nearby can be read
Self Healing: Level 3 So long as death isn't instant, I can recover from most any wounds. (dismemberment included)
Weapon Mastery: Level 1 Mastery of a single weapon (Scythe)
Unarmed Mastery: Level 1 Mastery of a singly fighting style (Okinawan Kempo)
Power Burst: Level 2 Controlled berserk rage, friend/foe distinctions are made
Mental: Level 2 Perfect memory, increased processing (photographic memory)
Shape-Shifting: Level 1 Can make small changes in appearance for up to three hours at a time, day to recharge
Focus: Level 1 Intense mental concentration can block opponent's' mental probes
Energy Attack: Level 1 Can fire a directed beam of energy to attack, similar to a ki blast
Training (level 1 is free): Level 3 Can train abilities up to the next level after years of training (time shortened from decades because of expert perk)
Inheritable: Level 3 Can awaken my powers in others, takes months to due so (daily training is necessary). Also my children will have my powers
Perks
Unique Weapon: My weapon of choice, I know how to use it and how to repair it/replace it should it be lost. It is of higher quality and performs better than others of its kind. (a scythe)
Armor: A unique set of armor specially made for me (Vengeance Set from AQW don't judge me), it is made of a Kevlar like ballistic cloth and has metal embellishments.
Expert: I understand my powers and how/why they work, allowing me to reverse engineer them and train them faster
Drawbacks
Weakness: +3 AP I am weakened by a rare but not unobtainable substance (think Kryptonite)
Limited: +3 AP My powers don't all activate at once, it will take 20 years for me and those I awaken to reach full strength
Allies
Lindsey Reyes: A cute hacker recluse who joined my organization after a significant breach was traced back to her. She fan-girls over me
Maximus: A dog (half wolf, half husky) who possesses powers similar to mine and is can go head to head with super soldiers like me. Extremely loyal
Yuito Kataoka: Head scientist, he designed the awakening process and is constantly improving his methods, he uses me as a guinea pig to improve my powers. He also researches my foe
Foes
The Immortal : A strange immortal being with weak powers and limitless determination to kill me. Defeating him is easy, but he always comes back.
Did you take into account to get a 3 point abilitie you have to get the first 2 tiers so a lvl 3 abilitie costs 6 points not 3
With that said i chose:
origin
magical
faction
Renegades
abilities
Flight - 3
Fire ele - 2
Water ele - 2
Earth ele - 2
Air ele - 2
Familiar - 3 (large hawk)
Power burst - 2
Focus - 2 (free from magical origin)
parks
Defector (free from Renegades faction)
Prime subject (gives free will from creater)
Armor
Chrisma
Squad (free from foe)
Safehouse (to house my small army)(free from foe)
allies
Lindsey reyes
Ryan elmore
Max (free from chrisma)
Bubbles (free from defector perk)
Hannah caldwell (free from foe)
It doesnt actually say anywhere that a level 3 ability costs 3 points.... I just took it it was 1 point for each additional level.
Origin - Innate
Appearance - Athletic
Faction - PMC (Pretty much free to do as please. Probably not very many people know what you are)
Abilities - (37)
Strength 3 - Juggle tanks one handed and punch foes so hard they land several miles away
Agility 1 - Peak Human Agility
Endurance 2 - Almost Unlimited Stamina
Durability 2 - Immunity to small arms fir and assualt weapory
Enhanced Senses 1 - Follow objects that move faster than the human eye, track nearby foes by the sound of their breathing
Stealth 1 - Move in total silence
Reflexes 2 - React fast enough to dodge bullets
Immunity 2 - Immune to all diseases/poisons/venoms.
Mind Reading 3 - Can read peoples minds if you can see them
Mind Control 3 - Can make people do whatever you want
Self healing 2 - Potentially fatal wounds recover within a few hours.
Social Enhancer 2 - Can tell when people are lying. Produce pheromone which maks people more inclined to like you
Unarmed Mastery 2 - Master of all documented fighting styles
Mental 3 - Perfect recall. Faster Processing. Genius level intellect
Shapeshifting 3 - Maintain disguises indefinitely
Training 3 - Intense training over decades improves abilities. Powers dont decay.
Inheritable 1 - Offspring will inherit powers
Analysis 1 - can quickly spot holes in opponents defense
Perks - Squad (from faction), Training (this plus Unarmed 3 + strength 3 makes me near enough undefeatable in combat), Safehouse (Somewhere to stay when powerless), Signing Bonus (money to let me live in safehouse until all my abilities come through (due to limited)), Expert (foe 1)(I like understanding stuff, If I can begin to understand how and why they work I can maybe help others get them), Transport (foe 2)(Bad as Car/Plane hybrid, need I say more)
Drawbacks - (12) - Suppressant(Rolling in Dough), Limited (Have 5 million in cash , Powerless(5 mins should be enough time to get to safe house in car/plane hybrid), Traitor(Can kill samuel mason easily)
Allies - Satan(supernatural ability to predict danger. Keep me safe), Max(Overall good choice, can detect enemy assasins and help take them out)
Foes - Isabelle Hart (No apparent powers. Should be easy to kill), Immortal (Dont kill, capture and lock up in lead lined, soundproofed safe house), Samuel Mason(come on)
Oh, and I'd like this for my unique weapon with a green laser sight built in to not be noticeable and custom rounds in quickloaders. Incendiary, grenade, knockout, etc.
I'm thinking of some kind of hotshot PMC soldier who goes into warzones and ******* ends skirmishes, and the libertard media is always against him. He's rich and powerful. Did I make donand trump?
origin:magical
appearance:frail
faction:the agency
abilities:durability level 3, self healing level 3, endurance level 3, elementalism (lightning) (and also flesh) and self improvement level 3, weapon mastery level 3, passion level 3, immunity
perks:identity, armor, charisma, and unique weapon. also prime subject and transport
allies:hannah, max, and Yuito
foes:the protoype, and the immortal i don't think ill ever die, tbh. this is pretty powerful, right?
Magical, Athletic, Military.
Strength 3, Durability 3, Agility 3, Endurance 2, Enhanced Sense 3, Stealth 2, Natural Weapon 3, Weapon Master 1, Elementalism 3, Shapeshifting 3
Unique Weapon, handheld railgun is also the weapon I've mastered, Training for free, Prime Subject, Expert, Authority
Pain, giving me the third stealth, and level 2 directed energy attack
Ryan and Alex
Fiona and Bubbles, Safehouse and Big Mike
Many of them are super soldiers, Wouldn't be hard to assume they have abilities similar to Focus to fight against it, a witch same thing, Isabelle Is a robot Even her mind is more machine than woman and it states that John York has a counter to most of your abilities. You could use it to influence people like Fiona to not be such a bitch or Derek to not be so incompetent but it wouldn't just defeat most of the foes.
Magical seems to have the least negative effects.
An average body type is most suited for anything regarding practical applications. To blend in means to have the ability to fade into the crowd.
Cult for free bonus perk, however if I am to become a super soldier for a cult, it will have to have a tangible deity. Wet work, working in the shadows to further the designs of a deity that gives me powers. Not bad work.
Recap.
Magical, Cult Based, and Average body.
Abilities will have to be something I can work with in any situation. Jack of all trades is better than one specialty. Magic has to be versatile, and my body with it.
25 points to spend. Assuming increasing the level of a particular trait is adding 1 extra point to increase its potency.
[r=remaining points]
Level 3 Endurance. [Ability to not eat, drink, or sleep. Useful.] [Sprint for hours.] 22r
Level 1 Stealth [Move in total silence.] 21r
Level 3 Immunity. [No longer need to breathe, immune to toxins and poisons. And disease.] 18r
Level 2 Elementalism. [Can use a chosen element, "fire", from within self. Free.] [Cult perk.]
Level 2 Durability [Immune to small arms fire, resist fully automatic weapons.] 16r
Level 3 Mental [Genius level intellect, recall and processing power.] 13r
Level 3 Enhanced Senses [Adds different filters for vision, hearing increased, better synaptic reflexes.] 10r
Level 3 Shapeshifting [Become another person entirely, indefinitely.] 7r
Level 2 Reflexes [Dodge bullets. peak human reflexes] 5r
Level 3 Self-healing [Increased healing ten fold. Lost limbs regenerate.] 3r
Level 3 Natural Weapon [ Hidden blades, or claws. Look normal, blend in. ] 0r
Perks: Safehouse, Prime Subject, Unique Weapon.
Allies: "Satan", Lindsey Reyes. [Why not have two voices in your head when on missions? You won't be lonely.]
Made the character to be less of a full-on brute, but to infiltrate. The voices in his head keep him company while working for the occult. Foes, drawbacks and whatnot aren't needed.