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Order, Ogre
STR: 10 +2(Wiz)
AGI: 6
CON: 10 +2(Wiz)
LUK: 6
INT: 4
WIS: 2
CHA: 4
(+5 to agi, so I can be a wrecking-ball, +2 to INT so I wouldn't be too stupid.)
2 Melee Attack, 2 Melee defence: 2H, Attrition, Knight, Charge.
(Big Weapon for big damage, loads of endurance to swing it around a lot, loads of armor to survive to swing a big weapon around a lot, charge to get close to people to swing a big weapon around a lot. Simple enough.)
Maul, Plate, Gauntlets, Helmet, Smart Hook.
(Maximum armor, Maul for loads of damage to everything plus thematic bonus of an Ogre with a maul, hook for grabbing onto stuff that's out of my reach and pulling them towards my maul.)
Allies: Marina, need a healer and defensive mage so we wouldn't get ****** by strong offensive mages.
Cannon Ogre because Ogre-Bros, plus he has ranged capabilities.
Palefang, Ogres gotta eat.
Boon:Herd animals, because Ogres gotta ride, too, and I didn't get magic boots.
Drawback: Wizard, I suck at Charisma anyway, that's why we have our 8 CHA healer, might aswell pump +2 points into Str and Con to be ******* invincible.
Quests: Ironfront + Catacombs, close-quarters melee battles are my thing, and maul as a crushing weapon does more damage versus skeletons in the catacombs, so why not.
Foe: Golden Horde, psychic **** is my weakness and the Blackfell Knight is apparently impervious to my attacks aswell, so I have to chose them.
STR: 10 +2(Wiz)
AGI: 6
CON: 10 +2(Wiz)
LUK: 6
INT: 4
WIS: 2
CHA: 4
(+5 to agi, so I can be a wrecking-ball, +2 to INT so I wouldn't be too stupid.)
2 Melee Attack, 2 Melee defence: 2H, Attrition, Knight, Charge.
(Big Weapon for big damage, loads of endurance to swing it around a lot, loads of armor to survive to swing a big weapon around a lot, charge to get close to people to swing a big weapon around a lot. Simple enough.)
Maul, Plate, Gauntlets, Helmet, Smart Hook.
(Maximum armor, Maul for loads of damage to everything plus thematic bonus of an Ogre with a maul, hook for grabbing onto stuff that's out of my reach and pulling them towards my maul.)
Allies: Marina, need a healer and defensive mage so we wouldn't get ****** by strong offensive mages.
Cannon Ogre because Ogre-Bros, plus he has ranged capabilities.
Palefang, Ogres gotta eat.
Boon:Herd animals, because Ogres gotta ride, too, and I didn't get magic boots.
Drawback: Wizard, I suck at Charisma anyway, that's why we have our 8 CHA healer, might aswell pump +2 points into Str and Con to be ******* invincible.
Quests: Ironfront + Catacombs, close-quarters melee battles are my thing, and maul as a crushing weapon does more damage versus skeletons in the catacombs, so why not.
Foe: Golden Horde, psychic **** is my weakness and the Blackfell Knight is apparently impervious to my attacks aswell, so I have to chose them.