Upload
Login or register
x
Anonymous comments allowed.
2 comments displayed.
User avatar #2 - ompalomper ONLINE (12/26/2015) [-]
the alliance of ravenhall

skywrath

str: 3
agi: 8
con: 3
luk: 5
int: 8 + 2
wis: 7 + 5
cha: 1

high tech weapons
telephysical magic 2
magic weapons

alchemist
timewarp
gatekeeper
overclock

alchemist's essentials 10
tinkers tools 10
staff 8
nice boots 5
magic lantern 5
wanderer's cloak 10
enchanted mango x2 2

lady snaketess
flamemaw
julius blackbones
true bro (human, str: 7 agi: 7 con: 7 luk: 5 int: 5 wis: 5 cha: 6, melee 2 physical defense, two handed attrition knight, greatsword mail stimulant x2)

companion

siege of ravenhall
our ancestors
the golden horde

first: time magic = OP as **** . second: bombs + portals on demand = death from anywhere, anytime.
i go as a mage+alchemist specialized in artillery and army support. speed up time and you have rapid fire artillery, open a gate and you can fire canister rounds at point blank range at a kilometer away and drop bombs in the ranks. muh snake waifu is my second support and helps with offence with das sexy 20 int, true bro is our bodyguard, julius lols about with the corpses (raise dead through a portal in mid air? ha!) and fire maw can do the same. fire through portals, at close airborn units or anyone who is still alive. the siege? i am pretty sure that using portals with artillery counts as pretty unorthodox, especially since the alliance has the best magic races. our ancestors is easily the most difficult but firemaw is both extremely tough to be able to tank the traps we can't disable and me and snake waifu can just cast slow-mo so that the traps we activate can be dodged. the golden horde are pretty much the same as the general battles, just witter them down and if needed, retreat with portals and continue
User avatar #5 to #2 - misternobodie (12/26/2015) [-]
Neato.
 Friends (0)