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User avatar #19 - fappafappafap [OP](12/27/2015) [+] (7 replies)
stickied by fappafappafap
So any suggestions?

I'm making a 2nd version soon, so I'd like some feedback. Right now I'm:
Changing Thaddeus quest to enhance the Order's soldiers
Adding a little bit to the King's Ascent to enhance the Reds a bit
5 disciplines instead of 4
Altering some of the drawbacks and boons
Colour coding the companions
#3 - bouseherb (12/26/2015) [-]
The Order of Stoneshill

Skeletons master race
str: 2
agi: 1
con: 10 + 7 (dat calcium)
luk: 5
int: 5
wis: 6
cha: 6

Physical defense: 2
Telekinetic: 1
Telethermal: 1

Spartan
Knight
Heal
Mana Shield

Plate 20
Shield 10
Gauntlets 10
Magic Lantern 5
E-tool 3
Cure 2

Bony Tony
Silas Sternum
Lady Snaketress (cuz she wants the bone)

Powerful Weapon: a magic boosting shield

IronFort
The Maroon Mountains

The Golden Horde

Thank mr Skeltal every day, drink milk every meal.

Can't stop the bone squad.
User avatar #10 to #3 - gragasvlad (12/27/2015) [-]
E-tool 3
Cure 2

replace them with the canteen and bring a huge supply of milk to the front lines
User avatar #22 to #10 - bouseherb (12/27/2015) [-]
God damn you are brilliant!
User avatar #2 - ompalomper (12/26/2015) [-]
the alliance of ravenhall

skywrath

str: 3
agi: 8
con: 3
luk: 5
int: 8 + 2
wis: 7 + 5
cha: 1

high tech weapons
telephysical magic 2
magic weapons

alchemist
timewarp
gatekeeper
overclock

alchemist's essentials 10
tinkers tools 10
staff 8
nice boots 5
magic lantern 5
wanderer's cloak 10
enchanted mango x2 2

lady snaketess
flamemaw
julius blackbones
true bro (human, str: 7 agi: 7 con: 7 luk: 5 int: 5 wis: 5 cha: 6, melee 2 physical defense, two handed attrition knight, greatsword mail stimulant x2)

companion

siege of ravenhall
our ancestors
the golden horde

first: time magic = OP as **** . second: bombs + portals on demand = death from anywhere, anytime.
i go as a mage+alchemist specialized in artillery and army support. speed up time and you have rapid fire artillery, open a gate and you can fire canister rounds at point blank range at a kilometer away and drop bombs in the ranks. muh snake waifu is my second support and helps with offence with das sexy 20 int, true bro is our bodyguard, julius lols about with the corpses (raise dead through a portal in mid air? ha!) and fire maw can do the same. fire through portals, at close airborn units or anyone who is still alive. the siege? i am pretty sure that using portals with artillery counts as pretty unorthodox, especially since the alliance has the best magic races. our ancestors is easily the most difficult but firemaw is both extremely tough to be able to tank the traps we can't disable and me and snake waifu can just cast slow-mo so that the traps we activate can be dodged. the golden horde are pretty much the same as the general battles, just witter them down and if needed, retreat with portals and continue
User avatar #5 to #2 - misternobodie (12/26/2015) [-]
Neato.
#16 - trollmobile (12/27/2015) [-]
Order
Ogre
STR: 10, AGI: 7, CON: 10, LUK: 6, INT: 6, WIS: 2, CHA, 4 basically a faster, smarter Ogre (due to wizard curse drawback, i'm unbelivably fast, even with heavy armor. the greatest benefit of this is not the speed itself, but the element of surprise i get from it. literally every enemy i face will severely underestimate my agility, and thus i can very easily land surprise attacks and catch my enemies unaware and underprepared. the extra intelligence is for better decicionmaking. i'm smarter than the average human, allowing me the ability to very effectively strategize, as well as solidifying my position as the party leader.
2 points in Melee Weapons and Physical Defence each. choosing the Martial skills of Two-handed, Attrition, Knight, and Charge. this makes me a juggernaught with great striking range, and the ability to both charge into battle quickly, and keep fighting for a long time
Equipment: Longaxe, Plate armor, Gauntlets, Helmet, and Smart hook i'm a fully heavy-armored ogre swinging a massive axe. i'd have chosen mace instead of longaxe, but the axe has an edge, which grants me some utility in terms of cutting things that i can't simply smash (such as the rope of a rope-bridge or so), Smart hook in case of quick, annoying ranged characters that try to kite me around, simply toss the hook at them and reel them in with supeiror strength and weigth.
Companions: Bony Tony, skeleton puns, that's all the reason i need to have him. besides, a frontline battle-bro is good to have.
Thoraga Longtooth, does ranged, has wolves. i'm an ogre, she's an ogre with tits. sounds like a great deal to me.
Palefang, party sorely lacking ranged, free food, won't like skelebro, but i'm sure the puns will prevail. she's a slow but accurate shooter, which is nice. we're a heavy armored ogre and skeleton at the frontline, with 2 wolves and a female ogre that does both melee and ranged. we don't need heavy supportive fire, what we need is someone to snipe off priority targets like pesky mages hiding behind a frontline while tossing annoying spells at me.
BOON: herd animal for my party, makes it easier for us to escape foes we can not defeat, and catch up to those that try to flee.
Drawback: Wizard Curse thus the stats , i'm an ogre, not exactly a sight to behold anyway.
Quests: Ironfront and The Maroon Mountains. we are an incredibly battle-oriented party, so the taking of Ironfront is something we're practically made for. considering my personal setup, i'm basically a fast, intelligent siege machine. and my party works incredibly well to support me.
for The Maroon Mountains, i'm relying on my companions. our wolves will make finding the raiders far easier, and considering they're poorly equipped and trained, i theorize that they would stand no chance in a battle with such a battle-oriented party as ours. and especially not be able to take down a heavily armored, and very agile and smart, ogre such as myself.

Final Foe: the golden horde.
again, my party is very battle-centered and basically works like a line-breaker with me as a heavily armored juggernaught, skelebro and ogre-tits watching my back, and the lizard to take out high priority targets that i can't get to.

pic related, basically me.
User avatar #17 to #16 - trollmobile (12/27/2015) [-]
basically my party's weakness is very powerfull mages.

but i'm assuming there aren't all that many of those in the poorly garrisoned Ironfront, nor among the raiders in the Maroon Mountains.
there might be mages among the centaur, but assuming my party gets stronger as we go, we should have no problem handeling them unless they come in great numbers.
since we'd be relying on our lizard markswoman to kill them, or at least keep them busy and/or hiding, while me and the rest of the party smashed our way through their front-lines.
User avatar #27 to #17 - paddypancake (12/28/2015) [-]
Argueably splitting the points between wis and int might be better. Especially since wis is both magical defense and decision making (basically applying what you get from the int stat) and without it the int might be wasted on acknowledging things without reacting in a proper manner to it.
I guess you took Bony Tony for the fun of it but if you would take Silas Sternum instead your party would get a massive boost to their fighting strenght since having a time mage synergizes with your setup/battle mentality. Also might offer your group the basic knowledge against mages.
#13 - narratorguy (12/27/2015) [-]
The Order of Stonehill
Brittle Knee McShare the Skeleton
STR:2
AGL:1
CON:10
LUK:5
INT:5+4
WIS:6
CHA:6
1 Telekenetic Magic,1 Physical Defense,2 Telephysical+1 from Traitor
Heal, Knight, Timewarp, Gatekeeper,+Brink
Gauntlet-$10, Wand-$8, Helmet-$7, E-Tool-$3,Plate-$20,Cure-All-$2, $50 Total
+25 Gold from Companion Perk,Cestus-5$,Morningstar-$5,Plate-$15 as Underarmor.
Blightscale, Ghorza Shuorbrook, and Hendimic McShare the Named and Properly Filed Soldier and somewhat acquainted Relative of Brittle in his Former life.
Longtime Companion, Likely an Imp Archer, Back lines Fighter, all into Luck
Grotesque, I'm a ******* Skeleton who cares
Traitor, Imp again, not necessary but he's neat.
Maroon Mountains and The Catacombs.
Definitely Black Knight, the Massacres would be quicker for his poor victims and the plague of his existence would spread slower.
User avatar #18 to #13 - trollmobile (12/27/2015) [-]
i like your choices.
good mix of min-maxing and having fun.
#11 - macabron (12/27/2015) [-]
Red Dominion

Troll

str: 10
agi :8
con: 8
luk: 6
int: 5
wis: 5
cha: 4

melee weapons [2] (Monk & Attrition)/physical defense(Rogue)/ranged weapons(Trapper)/high tech weapons(Sniper)/telephysical magic(timewarp)/telekinetic magic(psion)

Arquebus/Cestus/Musket Paper Cartridge/Linken's Sphere/Caltrops/Enchanted Mango(5)/helmet/nice boots/caltrops(20)

flamemaw/jill sootfoot/valadhiel alorien

strange herd animal/black king bar/magical horn

disfigured/all final foes

storming of gurks shield/prison break

Chop the horde, slay the blackfell knight general and move in to vanquish the alien. I am gonna be critfarming and using the time slow and telekinetic bullet guidance to get the perfect shots. At melee this troll is built to last and the knight is about to get ************* , as these anti-magical measures will be used against their enhanced bodies. Two blows of the horn will be used to magically harm the alien, one will be used to flank the knight.

Buddy wise got an elven healslut ********* , a demolitions petite who will help excavate the prison and a fellow frontline tanker.
#6 - johad (12/27/2015) [-]
i love systems like this. but do we ever actually play it? or is this just a show me what you would build ordeal?
User avatar #7 to #6 - fappafappafap [OP](12/27/2015) [-]
Latter, on /tg/ there's generally discussion about it.
#8 to #7 - johad (12/27/2015) [-]
are we gonna run the game? or just talk about it?
User avatar #9 to #8 - fappafappafap [OP](12/27/2015) [-]
Yes.
#31 - leafonthewind (12/29/2015) [-]
Faction: Stonehill
Race: Spooki Scary Skeleton
Abilities: Str 5 Agi5 Con 10 Luk 5 Int 6 Wis 6 Cha 6
Disciplines: Melee, Ranged, Physical Defense, Telephysical Magic
Skills: one handed, archer, rogue,gatekeeper
Items: cloak, whetstone, tool,smarthook,candle, 22 arrows, magic rope, bow
Allies: Silas Sternum,Bony Tony,John Quartz
Boon : Magic Morningstar
Quests: Thaddeus the ******* ,Werewolves of Torobard
Final Foe: Ayyyy Lmao
User avatar #24 - paddypancake (12/28/2015) [-]
Faction: The Alliance of Ravenhall
Race: Skywrath
Disciplines: Telethermal, Telephysical, Magical Weapons, Physical Defense
Skills: Counterspell, Time Warp, Expanse, Rogue
Items: Staff, Padded Gambeson, Nice Boots, ,Linken's Sphere, Floating Bedroll, Bottomless Canteen, 2 Stimulants
Allies: Albrecht Reuter, Lorelei Frei, Nameless Rank and File Soldier
Powerful Staff
Traitor: Nameless Rank and File Soldier
Extra Discipline: Telekinetic (if a skill comes with it I'd take Psion)
Siege of Ravenhall
Our Ancestors
The Golden Horde
User avatar #30 to #24 - paddypancake (12/28/2015) [-]
I kinda forgot taking my starting stats.
STR: 3
AGI: 8 +2
CON: 5
LUK: 5 +1
INT: 8 +2
WIS: 7 +2
CHA: 1
User avatar #21 - tankeruber (12/27/2015) [-]
Order, Ogre
STR: 10 +2(Wiz)
AGI: 6
CON: 10 +2(Wiz)
LUK: 6
INT: 4
WIS: 2
CHA: 4
(+5 to agi, so I can be a wrecking-ball, +2 to INT so I wouldn't be too stupid.)

2 Melee Attack, 2 Melee defence: 2H, Attrition, Knight, Charge.
(Big Weapon for big damage, loads of endurance to swing it around a lot, loads of armor to survive to swing a big weapon around a lot, charge to get close to people to swing a big weapon around a lot. Simple enough.)

Maul, Plate, Gauntlets, Helmet, Smart Hook.
(Maximum armor, Maul for loads of damage to everything plus thematic bonus of an Ogre with a maul, hook for grabbing onto stuff that's out of my reach and pulling them towards my maul.)

Allies: Marina, need a healer and defensive mage so we wouldn't get ****** by strong offensive mages.
Cannon Ogre because Ogre-Bros, plus he has ranged capabilities.
Palefang, Ogres gotta eat.

Boon:Herd animals, because Ogres gotta ride, too, and I didn't get magic boots.
Drawback: Wizard, I suck at Charisma anyway, that's why we have our 8 CHA healer, might aswell pump +2 points into Str and Con to be ******* invincible.
Quests: Ironfront + Catacombs, close-quarters melee battles are my thing, and maul as a crushing weapon does more damage versus skeletons in the catacombs, so why not.
Foe: Golden Horde, psychic **** is my weakness and the Blackfell Knight is apparently impervious to my attacks aswell, so I have to chose them.
User avatar #20 - draylon (12/27/2015) [-]
Order of Stoneshill

Skeleton

STR: 1
AGI: 2
CON: 10+7+4= 21
LUK: 5
INT: 5
WIS: 6
CHA: 6

Disciplines
Physical Defense
High Tech
Telethermal
Telephysical

Skills
ROGUE
TINKER
COUNTERSPELL
BLINK

Items: Tinker's tools. Helmet. Padded Gambeson. 10 Cure all Balm. Javelin

Companions: Ghorza Shurock & Lady Snaketress

Boon: Magic Horn

Drawbacks: Cursed.

Quests: Maroon Mountains. Catacombs

VS The Golden Horde
#14 - itsbeowulftime ONLINE (12/27/2015) [-]
The alliance of Ravenhall's emblem is the Demacian Emblem from League of Legends...
User avatar #15 to #14 - fappafappafap [OP](12/27/2015) [-]
Yeah, and? It's a good emblem. Fact all of them are LOL emblems.

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#12 - narratorguy has deleted their comment [-]
User avatar #4 - gragasvlad (12/26/2015) [-]
does anyone have the full image for the skywrath
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#1 - fatsigurd has deleted their comment [-]

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