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Minor mistake, the "Ranger" Discipline should be called the "Archer" Discipline, I had forgotten to edit it in and I do not know how to change the first picture.
Really good and also quick upgrade.
Constitution description seems slightly off "the more you have, the more physical stamina (...) you can absorb
The Siren Slavery quest looks nice but its kinda weird since it includes you making up results. You could theoretically just say "I catched a bazingtillion of them" My suggestion is that it gets stat checks. Since Charisma is not much use when attacking a town it would for example not benefit you, agi would be very useful and so on. Maybe you find a better system but my suggestion then would be to just say "agi 3-5 -> 1 siren, agi 6-10 -> 2, agi 11+ -> 3, str 5-7 -> 1" and you add them all up. For more randomness you could just swap sirens for rolls for sirens which could be affected by the luck stat. Like you roll luk / 20 for each time you fullfill a requirement and if the number is lower than your luck you get a siren.
Constitution description seems slightly off "the more you have, the more physical stamina (...) you can absorb
The Siren Slavery quest looks nice but its kinda weird since it includes you making up results. You could theoretically just say "I catched a bazingtillion of them" My suggestion is that it gets stat checks. Since Charisma is not much use when attacking a town it would for example not benefit you, agi would be very useful and so on. Maybe you find a better system but my suggestion then would be to just say "agi 3-5 -> 1 siren, agi 6-10 -> 2, agi 11+ -> 3, str 5-7 -> 1" and you add them all up. For more randomness you could just swap sirens for rolls for sirens which could be affected by the luck stat. Like you roll luk / 20 for each time you fullfill a requirement and if the number is lower than your luck you get a siren.
The numbers are by the way not made up with any logic behind them, they are just examples.
The only thing I would say is a major drawback of this one is the fact that companion number for each faction decresed from 10 to 5