-Super Strength + 10x run, jump, climb (55)
-Battlemaster + perfect aim (40)
-Eldritch bride: Form change ((85 left for her)), Psion ((70)), Elemental Magic ((55)), Battlemaster +perfect aim ((40)), teleportation ((20)), and Regeneration
I basically just wanted to buy some good luxuries and buffs and dedicate the rest to protecting everything. The Eldritch Waifu pretty much does all the magic that I don't feel interested in. Just a happy little furry Sorry again... town with a pair of rulers that can beat anything that dares threaten it to a pulp.
just devote most of my time to study the eldritch and cosmic secrets of the world and let the wife and citizens fight the monsters. 100,000 super humans for the city's standing army with modern weapons, 100 mages and a super strong dragon wife should be able to **** anythings **** up well and proper.
grassland 5 Don't want to waste too many points here especially since the locations aren't that thrilling. Lake sounds good for fresh water and fish but the choices presented here don't make up for super powers or magic and stuff like that
Supernatural self repairing Castle Walls 20 yeah it was kinda mentioned that there is some trouble in this realm and thats why you get the points to begin with. Can't properly protect the entire place at once so i should better build a wall around it.
1 million Citizens, Electricity + Plumbing 45
Increase Intelligence, strenght and toughness, no ageing or sickening 30
100 Mages 25 man this perk should be relative to ones own population its way more effective with low populations
Library 10 twice as intelligent not ageing superhumans + earths knowledge should be enough to quickly form a decent civilisation, i could have taken more like high tech equipment but most things can be replicated quickly with these perks.
Immortality 10
Elemental Magic 15
Flight 30
Resistance 20 basically a bit of magical pew pew with perks focused on not dieing to begin with but if i would i could return in a year which is nice. Quick flight and elemental magic would mean i could protect the town in its starting period a bit
Eldritch Bride 40 with:
Regeneration 20
Immortality 10 could have switched regeneration for 1 week instead of 1 year revive but i hope I wont need this to begin with. Just to be extra safe.
Resistance 20
Elemental Magic 15
Scrying 10
Legendary Weapon (sniper rifle) 15
Would basically be a 2nd in Command being somewhat durable, elemental magic for medium range and scrying + sniper rifle for important long range targets.
And depending on the exact setting i might want to trade the "no ageing or sickening" perk for a lake because overpopulation. 10 points don't do that much anyways i could take strenght but don't need it that much and most things that i could buy with 10 points are easily attainable - the upgrades are the good stuff and they require 20+ points in total most of the time
Standing Army in a rather hospitable environment, surrounded by self-healing walls. Should anyone fall ill or get hurt, high-tech hospital with nearly endless supplies. Tavern to keep morale up in this highly populated capital that has the modern comforts of plumbing and electricity. The Townsfolk are smart, strong, and hearty, and able to produce mages. They will continue their education or be employed, whether it be in the workshop or elsewhere. I'll be Immortal, studying shaping events and helping my citizens learn through the ages what would have otherwise been lost to the sands of time. My bride will also be immortal, thus our children will be, all three of them, who will also receive lesser versions of their mother's gifts. They will potentially go start settlements of their own. Granted, this may end poorly in the long run, but hopefully not. *roll d20 to initiate diplomacy* My wife's steed shall be an almost immortal companion. She will be the leader of my army, knowing if there are any invaders in our lands, and being able to master any arms they may bring. To wit, those arms would be passed to our workshop, mages, and college to mass produce and study them, thus integrating them into our armory.
I'm banking everything on the abyssal blood gift. so it would allow me to create so much more in the future. the downside is that it takes a full millennium to gain full power. In the meantime I will casually destroy monsters with my weapon and in my free time I will visit earth to stay sane.
as soon as I can I will want to have an eldritch bride with 90 points for her to spend. at that point I will rarely bother visiting earth.
In the future I will also want a settlement with a million people of different races while being magical.
again, all of this banks on the abyssal blood results. it's quite the gamble.