Name - Blood Scythe Its got high blood stat, and i'm too lazy to name
Coins spent - 11.
Pole - Quarterstaff 3 coins, Wings 1 coin, Etches 2 coins
Alloy - 3 Leafmetal, 1 Starbrine, 1 Anomium. 1 Arcane Etch & 1 of any Etch
Stats on Pole - Blood 3, Willpower 3, Bone 20, Mind 12, Density 10
Etches on Pole - Time Rend and Mend and Sparks Since its a handle not something i'll be using
Blade - Warscythe 2 coins, Flamberge 1 coin, Etches 2 coins
Alloy - 1 Mithril, 2 Bloodglass, 1 Starbrine, 1 Anomium. 1 Arcane Etch & 1 of any Etch
Stats on Blade - Blood 17, Willpower 3, Bone 9, Mind 12, Density 10
Etches on Blade - Cresent and Warrior's Spirit Fits well with a Scythe with the Primal essences that come along with each, getting touched by this thing would hurt.
I am pretty sure I did everything right. Hit me up with what you think about it / If I did anything wrong, and ill fix it.
*Alloy*
For my sanity sake, I will include the stats of the alloys and add them up as I go Mithril ** Bloodglass** Vutrionite ** Anomium** x2
Blood: 3 Blood: 6 Blood: 0 Blood: 0
Willpower: 1 Willpower: 0 Willpower:1 Willpower: 0
Bone: 1 Bone: 1 Bone: 8 Bone: 0
Mind: 0 Mind: 0 Mind: 0 Mind: 16
Density: 3 Density: 2 Density: 5 Density: 10
Etches: 0 Etches: 0 Etches: 0 Etches: 2
Weapon
Dowel (2 weapon heads)
Full Tang (Weapons blade runs the entire length of the blade) (-4 Coins, 11 remain)
Voulge (One-side of Dowel) (-1 coin, 10 remain)
Medium Axe Head (Other side of Dowel) (-1 coin, 9 remain)
Medium Axe Head will be made of completely of Anomium. Now I'm not sure if I need to another separate sheet for that calculation, or if its simply one block of solid Anomium instead of an alloy. For simplicity sake I'll add another head with raw, pure metal.]
Voulge will be made completely of Leafmetal.
Buckler will be made of Leafmetal, (-1 coin, 8 remain)
Etchings
Due to the etchings already given to me by the Anomium already in the weapon, I'm going to assume they're free.
The five remaining coins will be saved to further improve the weapon, or increase the runes that I need etched on a specific blade. Or if I can etch different etchings on the dowel, blades, or shields.
**anonymous used "*roll 1, DD Class*"** **anonymous rolls Sorcerer (Sor)**
vutrionite, dowel, flanged mace head
added tower shield with moranyx inner layer vutrionite outer layer
5 spirit etchings
mend and spark (dank healz)
fortitude(immune to mind magic)
arcane folder (immune to magic damage)
soul burst(immune to cc)
guardian(immune to damage)
barely even need the weapon when you are immune to anything. permanent silent arbiter on the field of war. just watch and sway things how you see fit.
samefagging hard because i realized i only spent 10 coins.
adding in:
warriors might (never get tired of being the rock)
time rend (just in case someone stops the rock)
moonlight (never stop casting healing spells)
spirit flayer (cuz **** other mages)
plasma breaker (cuz really, **** em)
-Hilt-
(2o)Hand and half Best versatility
(2o)Crossguard Swords without them are disgusting
(2o)Full tang IF YOU DIDN'T CHOSE THIS ON A SWORD YOU'RE RETARDED
-Hilt Alloy-
2Anomyum+3leafmetal Fairly durable with spell slots, great combo
Blood 3, Will 3, Bone18, Mind 16, Density 12, ETCHING SLOTS 2
-Hilt Etchings- I'm not going to put offensive etchings on the hilt because that doesn't make sense
(1o)Warrior's might
(1o)Mend and spark As long as you hold the sword you get healed, ******* sweet
-Sword-
(4o)Long broad blade I'm not choosing any of that weeaboo ****
(1o)Fullers for -2 weight
-Sword Alloy-
1Anomium+1Moranyx+1Bloodglass+1Leafmetal+1Ioscalium
Blood 10, Will 4, Bone 10, Will 12, Density 13, ETCHING SLOTS 2
-Sword Etchings-
(1o) Static
(1o) Smite I'll be like, ZAP ************ !
Total cost; 15 orichalcum coins.
I assume that the FREE etchings don't take up etching slots, otherwise I'd have to change a few things.
I spent way more time doing this than I'd care to admit, and I might even try making a homebrew system like this for future pathfinder sessions I DM but that would take a long time to try balancing.
I think its you choose between either having etchings or having stats with the materials. (Like you can't add an etching, only the materials grant them). Then you choose which one you get for that material.
I believe the etchings cost money if you happen to choose those materials with them though. Kinda like in rpgs where you can slot your items with 3 runes in exchange for money.
I was commenting on your mention of free etchings... I don't think there are free etchings. Also for the upgrades I put on mine it says each can only be used once, not you can't have one of each type.
Since it said hilts have only one head, I combined 2 to make the barbed falchion. It still only has one head, but takes the length and shape from falchion, while having barbs from the barbed prongs.
I used my last coin on barbs, so if that can't be done I have one coin left instead.
density: 5
blood: 0
willpower: 1
bone: 8
mind: 0
etches: 0
Dowel with two maul heads on each end, nothing else
in case it wasn't obvious: I was trying to get the heaviest weapon that fits my wants.
I kind of want a weight number of my weapon.... just sayin', it would be nice to know
Blood: 16
Will: 6
Bone: 23
Mind: 0
Density: 8
Length: 49 cm (35 blade)
Mithril 2, Leafmetal 2, Bloodglass 1
Single-Hand Hilt, Half-Tang
Small Broad Blade, the whole lot of 'em
Walk out of there with 8 dollaz left
gonna buy myself a sandwich
alright, so, here goes nothing.
Handle:
Quarterstaff with full tang (for length, so all the weapon gets all the benefits from the alloys)
Alloys used in the handle:
Vutrionite x2
Moranyx x2 (2 spirit etchings)
Ashkalt (1 plasma etching)
This gives the handle:
Willpower 2
Bone 22
Mind 12
Density 16
I'll choose Guardian, Fortitude, and Warriors Might (Guardian to shield my body, fortitude to shield my mind, and warriors might because damn this **** heavy)
For the head:
1 Maul (who needs more heads, all I need is to smash with one.)
Ores:
Keterite x4
Ashkalt
Giving it:
Willpower 20
Bone 10
Mind 4
Density 14
For my etching, also warriors might, this is a heavy hammer, and I need 2 of that to be able to use it properly I feel.
I'll also toss in damascus forge for that +2 willpower.
So in total, I have a long, heavy as **** hammer with a single head, and protective enchantments, with the spirit giving it natural defenses against all magics, and the high bone protecting it from breaking under its own weight. The high willpower allowing it to deal MASSIVE damage to bone and armor, anything hard really. This is a hammer that could crush mountains.